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Confessor of the KGB (Maverick enemy) (Marvel Comics) in a snow storm

Confessor

(KGB agent)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The Confessor is a peak human assassin. Not strictly Batman-level, but alarmingly close.

He only appeared in 1997/1998 story arcs of Maverick, a X-Men/Wolverine-related series.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Former KGB agent.
  • Base Of Operations: Russia.
  • Height: 5’10” Weight: 175 lbs.
  • Eyes: Unrevealed Hair: Unrevealed


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Powers and Abilities

The Confessor is a humongous combat and assassination machine. He’s incredibly strong, fast and agile. He’s practically unstoppable through conventional means. His level of training and the fact that he apparently benefits from some anti-agathic  treatment suggest ties with the Red Room program.

His costume and weapons are based on Russian Orthodox symbolism in order to destabilize religious opponents. But the only piece of religion-based weapon that was seen was his explosive rosary.

His destabilizing tactics do not stop with symbols mostly useful against Russians. He fed Maverick an almost certainly false story about his parents being National Socialist activists. This was quite successful in diverting his target’s attention. In DC Heroes RPG terms, such distractions are represented by his Psy-ops Schtick.


History

The Confessor was secretly groomed and reared since birth to assume the role of assassin and prized interrogator for the KGB. He has been around since at least the birth of the Cold War.

He was in Venice during the 1950s. There he killed a defecting KGB cryptographer that NATO’s Cell Six was attempting to ship to the US. During that assassination he sent Cell Six member Christoph Nord, the future Maverick, plummeting from a church’s bell tower.

It is possible that the Confessor was in touch with Ginetta Barsalini, Maverick’s double agent wife.


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Games of death and deceit

40 years later the Confessor, who obviously had not slowed down one iota, was hired by powerful crimelord Ivan the Terrible. The job was to recover his imprisoned henchman, Sickle. Sickle was detained at the Ice Box, a super-high security Canadian military prison intended for the most dangerous prisoners.

The Confessor cut through the security like a hot chainsaw through butter. He left an untold number of bodies behind and bringing Sickle to Ivan the Terrible. The crimelord then contracted him to bring Maverick in.

Likely locating Maverick through ex-KGB contacts, the Confessor left him a note leading his target to an ambush in Berlin. There he took Nord down and delivered him to Ivan’s men.


Description

See illustration.


Personality

Formerly a loyal agent of the State. Now a implacably professional mercenary. He makes it clear that he does not approve of this brave new world, without wasting time about it.

The Confessor seems attracted to religious motifs that reinforce his own — for instance, he will usually snipe from a church.


Quotes

“ Oh, yes — I know all about you, Christoph Nord. But fear not. I am the Confessor. I will absolve you of all your sins.” (nearly kills Nord)

Sickle III: “So now what ? Where’s the airlift ?”
Confessor: “There isn’t any. We hoof it from here.”

“As you wish, sinner. Time for penance.”


DC Universe History

The Confessor would be a product of the same program that originally brought us the KGBeast.


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Game Stats — DC Heroes RPG Print Friendly

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Confessor

Dex: 09 Str: 05 Bod: 05 Motivation: Mercenary
Int: 07 Wil: 07 Min: 06 Occupation: Mercenary
Inf: 06 Aur: 04 Spi: 05 Resources {or Wealth}: 006
Init: 026 HP: 045

Powers:
Recall*: 07

Skills:
Acrobatics: 07, Charisma (Interrogation): 09, Martial artist: 08, Thief: 08, Vehicles (Air, Land, Water): 07, Weaponry*: 09

Advantages:
Iron Nerves, Language (Russian), Lightning Reflexes, Slowed Aging, Schtick (psy-ops).

Connections:
Ex-KGB (High), Mercenary scene (Low).

Drawbacks:
Definitely not.

Equipment:

  • BETA CLOTH SUIT [BODY 08, Cold immunity: 02, Enhance (Piercing/Slashing RV): 02 (cap is 08), Flame immunity: 03, Radio communications: 05].
  • Sniper rifle [BODY 01, Projectile weapon: 06, Range: 08, Telescopic vision: 04, Ammo: 06, R#02. Limitation: Projectile weapon has No Range – use the Range given next instead].
  • Gyurza pistols (x2) [BODY 03, Projectile weapons: 04, Sharpness (Projectile weapon): 02, Ammo: 20, R#03].
  • Exploding rosary (x2) [BODY 04, EV 07 (Area of Effect), Grenade drawback].
  • Combat knife [BODY 06, Enhance (EV): 01 (Cap is 06), Descriptor: Piercing, Slashing]. This knife has an Orthodox cross on the pommel.
  • If he’s attempting to capture rather than kill, he will likely use his Repeater crossbow [BODY 04, Projectile weapon (Bashing): 03, Sharpness (Projectile Weapons): 05, Poison touch: 06, Ammo: 10, Bonus: Dart Bonus, Projectile weapons and Poison touch are Combined (but Projectile weapons must inflict pre-LDD RAPs ; on the other hand the Dart Bonus applies to both), Poison touch damages DEX as well as BODY (+2) ; Drawback: the Dart Bonus can only be used if the shooter has 6+ APs in Weaponry (firearms) or similar.] rather than his Sniper rifle.
  • When taking a mutant down he will use Nullifier Bolas [BODY 04, Neutralize: 09, Snare: 07, Grenade Drawback, Bonus: Neutralize and Snare are Combined].
  • When skiing, the Confessor uses a pair of skiing poles, each with a built-in arrow gun. Poles (x2) [BODY 03, Projectile weapon: 05, Ammo: 02].

Design Notes

The Confessor being a particularly mysterious figure, this entry includes a fair bit of speculation stats-wise.


By Sébastien Andrivet.

Source of Character: Maverick LS v2.

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