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Cooler (Stormwatch enemy) (Wildstorm comics)

Cooler


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The Cooler is among the minor super-villains who appeared in the 2007-10 StormWatch PHD series, by Wildstorm Comics. I don’t think she was ever seen anywhere else.

There isn’t much material about her. But this set of characters is easy to use, easy to play and could credibly pop up in most super-hero settings


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Associate of Lord Defile.
  • Base Of Operations: Unrevealed.
  • Height: 5’8” Weight: 125 lbs.
  • Eyes: Blue Hair: Blue-white (and they may actually be ice, not hair).


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Powers and Abilities

The Cooler has classic Ice Production powers. She even does the Iceman-like ice platforms/ramps to move around.

Her cold seems to be a rough match for Fahrenheit’s flame. They can counter each other’s blasts with neither making headway against the other. The Cooler has proven able to encase a large four-story building in a thick layer of ice.

Furthermore :

  • She is quite agile.
  • She’s strong for her frame.
  • She has the superior physical durability most posthumans  seem to possess.

History

The Cooler fought StormWatch several times in the past. She has a feud with StormWatch’s Fahrenheit.

She was one of the villains invited to discuss an alliance with major post-human criminals Slaughterhouse Smith, the daemonite Lord Defile and the Walking Ghost.

This discussion accidentally became on of the worst massacres in the history of New York City. It left hundreds dead after two hapless cops stumbled on it, resulting in a brutal escalation of violence. As StormWatch operatives teleported in, the Cooler engaged Fahrenheit once again.

Despite being 20 stories up, the Cooler maniacally jumped from her ice ramp to wrestle with Fahrenheit. The two women crashed in the street below, with Fahrenheit taking the worse of the impact.

Dazed and bleeding, the Cooler was apprehended by Officer Doran. She resisted arrest, but the quick-thinking officer duped her into electrocuting herself while trying to kill him.


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After the massacre

The Cooler was seen some time later as one of the new allies of Lord Defile. Defile was attempting to take down the experimental PHD unit of StormWatch, then housed by the NYPD at the 18th precinct house.

The force of aliens and supervillains, supported by some daemonite troops, invaded the precinct house. They trapped and defeated everyone within. But they underestimated the prowess of both the cops (led by Doran) and the PHD operatives, and the tables were unexpectedly turned on them.

The Cooler tried to kill a weakened Fahrenheit. But the heroine easily took her out using her recently-learned, more ruthless combat techniques. The Cooler likely was arrested.


Description

See illustrations.


Personality

Fahrenheit described her as a psychopath. While she was obviously exaggerating this may not have been too far off. The Cooler does have a psychopathic vibe. And she was obsessed with Fahrenheit, a woman with fire powers, being her “natural” enemy.

Her hatred of her main opponent likely would apply to other fire/heat manipulators, especially women. But not to more exotic energy forms such as Hellstrike’s plasma.

It is possible that she allied herself with Defile solely to have another shot at Fahrenheit. But it’s also possible that she hates cops and that attacking a precinct house was a plus for her.

The Cooler attacks wildly and savagely. Despite her solid ranged firepower has no inhibitions against melee combat. The Cooler will form big balls of ice around her hands to maul people with.


Quotes

“Bring it on, tramp. Your flames don’t bother me. You want to make it fire versus ice again, I’ll play that game any day.”


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Game Stats — DC Heroes RPG Print Friendly

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Cooler

Dex: 05 Str: 03 Bod: 05 Motivation: Possibly psychopath
Int: 05 Wil: 04 Min: 05 Occupation: Super-criminal
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 004
Init: 014 HP: 035

Powers:
Flame immunity: 06, Ice production: 12, Icing: 12

Bonuses and Limitations:

  • Flame immunity and Icing are Contingent Upon Ice production.
  • Movement speed using Ice Production is capped at 05 APs.
  • Icing does not have a vulnerability toward heat/flame.

Skills:
None demonstrated.

Advantages:
None demonstrated.

Connections:
Underworld (Low).

Drawbacks:
Altered Anatomy, Creepy Appearance, MIH of fire/heat-generating superheroes, MPI.


Design Notes

Altered Anatomy and the MPI are not clearly demonstrated in the source material. They just seem likely.

By Sébastien Andrivet.

Source of Character: StormWatch: PHD (2007).

Helper(s): Adam Fuqua.

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