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Corporal Punishment - Batgirl enemy - DC Comics

Corporal Punishment

(Batgirl enemy)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This minor character had but two brief appearances in 2016 Batgirl stories. So that’s after the Flashpoint and New52 thingies, and during the Batgirl of Burnside softboot  era.

There’s precious little data about her. And she’s the sort of character that DC tends to forget about rather than return to and develop.

But on the other hand, that makes her useful for Gamemasters looking for a low-to-mid-level super-bruiser for their own stories.


Background

  • Real Name: She was addressed as “Vicky” once. So she might be Corporal Victoria (last name unrevealed).
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Possibly a former member of the US military. Briefly worked for The Fugue.
  • Base of Operations: Presumably mobile.
  • Height: 6’5″ Weight: 360 lbs
  • Eyes: Brown Hair: Grey (likely bleached).


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Powers & Abilities

Corporal Punishment is a hulking woman with enormous, impossibly muscular arms.

She’s cybernetically enhanced, with muscle replacements (and extensions, in the case of her arms) made of carbon-fiber nanotubes. These are electrically-actuated. There likely are various reinforcements so her joints, bones, skin, etc. can keep up.

She can lift multiple tons – likely “Class 15” or so. Her sheer mass and the artificial muscles also make her nigh-impossible to harm using unarmed or concussive attacks. But against most other attacks, she’s about as tough as you’d expect from a 300+ lbs. soldier.

It is also possible to overload her muscles with a major electric shock… but then, such a shock would take down most everyone anyway.

With her size and huge arms, she can easily hit multiple foes at once in a sweeping motion if they stand close together.

She likely is a trained soldier.


History

When first seen, the Corporal had been arrested and fitted with inhibitors by the GCPD in unrevealed circumstances.

Corporal Punishment twice fought Batgirl (Barbara Gordon), Spoiler (Stephanie Brown) and Bluebird (Harper Row).

  • The first time she was taken out by being shot in the back with a magnetic rifle by Bluebird.
  • The second time, it took a GCPD “Batman” combat mecha  remote-controlled by Operator (Frankie Charles).

Description

In some panels she seems much larger – up to five metres tall. Our vitals assume that it was artistic exaggeration, but it is possible that she has a gradual growth power.


Personality

When first seen, Vicky seemed nice enough. In fact, considering that she was at that point being held in cuffs by a skeevy cop at the precinct, she was downright friendly.

Then her demeanour completely changed to that of a domineering, cruel authoritarian who wanted everyone to suffer and die. She insisted that they had to be “punished” for her own pain.

One gets the impression that there’s an implant that hits her with constant pain and drives her to unchecked aggression. Such an implant would have been neutralised by the GCPD’s inhibitor cuffs, explaining the difference in attitude.


Quotes

Spoiler: “Vicky !? Is that you ?”
CP: “My rank is ‘Corporal’, little girl. *Use* it. You see, it’s all about showing *respect*.”

(As a Batman mecha comes in) “Robots ? What’s the point of trying to punish brainless robots ?”


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Game Stats — DC Heroes RPG Print Friendly

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Corporal Punishment

Dex: 05 Str: 10 Bod: 06 Motivation: Psycho
Int: 03 Wil: 02 Min: 04 Occupation: Threat or menace ?
Inf: 04 Aur: 03 Spi: 04 Wealth: 003
Init: 012 HP: 020

Powers:
Growth: 01, Skin armour: 04

Bonuses & Limitations:

  • Growth is Always On and Already Factored In.
  • Skin armour only functions vs. attacks with the Unarmed or Concussive descriptors. But one suspects it’d also work against softer bludgeoning items, such as a wooden bat or chair.

Skills:
Military science (Camouflage, cartography): 04, Medicine (First aid): 02, Vehicles (Land): 02, Weaponry (Infantry weapons): 03

Advantages:
Familiarity (Military equipment and protocols), Misc.: her unarmed attacks can have a 0 APs Area of Effect.

Connections:
None demonstrated.

Drawbacks:
Serious Rage, MPR (missing one eye).


Design notes

All Skills are arbitrary. Lack of material, therefore most everything is an overeducated guess.

By Sébastien Andrivet.

Source of Character: Batgirl (2011 volume/2014 softboot).

Writeup completed on the 21st of November, 2018.

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