Cybernoid robot (Exiles Malibu Comics Ultraverse)

Generic Cybernoid

(cheap stock robots)


These robots were seen in 1993, in early issues of Malibu Comics’ Exiles.

But that’s not important. These guys were picked as a convenient example of generic, cheap, poor quality combat robots. So as to have stats for such opponents.


  • Height: 6’6” Weight: 1,000 lbs.

Powers and Abilities

Cybernoids are combat robots with “Class 5” strength, concussive cannons for hands and titanium-steel alloy armour plating. Their sensors are protected by bulletproof glass and armoured plastics.

They have if-then programming, and are thus incapable of adapting to unexpected circumstances.

In practice cybernoids are slow, imprecise and surprisingly fragile. They could probably fare well against conventional forces with small arms (say, the police). But if they run into fast, precise opposition with attacks powerful enough to handle their armour plating they’ll get thrashed with surprising ease.

One Cybernoid was clearly seen flying using built-in jetboots. This seems to be standard equipment. They’re not going to win dogfights, but it makes them quite mobile outside of combat.



Cybernoids are humanoid combat robots. They were deployed by corrupt millionaire Malcolm Kort to support his ultrahuman mercenaries such as Bruut, Bloodbath or Hot Rox.

Though considerable effort went into upgrading and improving the design, the results against ultrahumans were deplorable.


See illustrations.


Cybernoids will, for some reason, talk aloud and expound what they’re about to do and why. This partially explains their catastrophic Initiative score.


“Threat assessment directory “Exiles” subject code “Deadeye” – searching… Supernormal ability: extreme proficiency with ranged weapons. Engage immediate countermeasures.”

Game Stats — DC Heroes RPG

Tell me more about the game stats

Typical cybernoid

Dex: 02 Str: 08 Bod: 02 Motivation: N.A.
Int: 01 Wil: /// Min: /// Occupation: N.A.
Inf: /// Aur: /// Spi: /// Resources {or Wealth}: N.A.
Init: 003 HP: 000

Density Increase: 01, Energy blast: 07, Flight: 05, Growth: 01, Self-Link (Gadgetry): 08, Skin armour: 05

Bonuses and Limitations:

  • Density increase and Growth are both Always On and Already Factored In.
  • Skin armour also applies vs. Energy attacks (+2).

Weaponry (Built-in cannons): 02

None demonstrated.


None demonstrated.

By Sébastien Andrivet.

Source of Character: Exiles vol. 1 #1 (Ultraverse).

Writeup completed on the 25th of June, 2012.