
Death Angel
Context
This article assumes that you’ve read our main article about the Overmaster’s Cadre. The New Extremists have but capsule entries with speculative stats, since there’s so little material about them.
Background
- Real Name: Unrevealed.
- Marital Status: Unrevealed.
- Known Relatives: None.
- Group Affiliation: New Extremists ; Cadre.
- Base Of Operations: Mobile.
- Height: 5’7” Weight: 120 lbs.
- Eyes: Solid white Hair: Magenta
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Powers and Abilities
Death Angel might be some sort of demon or succubus, as Bloodwynd stated that her abilities are magical. Her main attack is to transfix her target with a mesmerising vision of a loved one.
She then closes in, manifests shadow-like fangs and drains the desires and spirit of her target until death ensues.
Death Angel was also seen hurling eldritch bolts. Thus, it is possible that she has other magic skills such as illusions-casting and mind-probing.
History
See the Cadre entry for context about the New Extremists.
Description
Death Angel is often crouched, moving in stances reminiscent of Nightcrawler’s.
Personality
Very little was apparent in the department for the New Extremists. They seem to be professional killers.
Quotes
“Such simple, pathetic desires. They will be your undoing. My first bite was just enough to make you sick. My next bite kills !”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Death Angel
Dex: 05 | Str: 03 | Bod: 04 | Motivation: Mercenary |
Int: 05 | Wil: 04 | Min: 06 | Occupation: Mercenary |
Inf: 06 | Aur: 05 | Spi: 07 | Resources {or Wealth}: 004 |
Init: 016 | HP: 025 |
Powers:
Magic blast: 08, Mental freeze (ML): 10, Spirit drain: 08
Bonuses and Limitations:
- All Powers are their own AV (+0 or +1 dep. on house rules).
- Mental freeze must be maintained – if she takes any sort of Dice Action while it’s up, it’ll break right after her Dice Action takes effect.
- Spirit drain has No Range.
Skills:
Acrobatics: 05
Advantages:
None demonstrated.
Connections:
None demonstrated.
Drawbacks:
Distinct Appearance, Minor Rage.
The best defence
Most New Extremists will spend their HPs offensively, spending everything on a mix of AV and OV within the first three Phases or so.
This allowed them to credibly engage the JLA, since the League doesn’t generally spend HPs on a bunch of nobodies. But the tide turned as the New Extremists ran dry – and their more powerful opponents regrouped, started two-teaming them, shook off the Stuns, etc.
Game Stats — DC Adventures RPG
Tell me more about the game stats
Death Angel — Averaged PL 7.6
STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
---|---|---|---|---|---|---|---|
01 | 02 | 04 | 01 | 03 | 00 | 01 | 02 |
Powers
Magic powers ● 37 points ● Descriptor: Magic, and possibly something like Succubus
– Transfixing vision — Ranged Affliction 10 (resisted by Will, entranced & hindered, defenseless & immobile, Instant Recovery Flaw)
– Soul-draining shadow fangs — Close Spiritual Damage 8 (resisted by Will) Linked with Persistent Regeneration 8 (Limited 3 to damage with spiritual, psychic, necromancy and other paranormal or semi-paranormal mental Descriptors)
– Eldritch bolts — Ranged Magic Damage 7
Combat Advantages
Close Attack 1.
Other Advantages
None demonstrated.
Skills
Acrobatics 4 (+8), Athletics 5 (+6), Close combat (Unarmed) 3 (+7), Deception 3 (+5), Insight 4 (+5), Perception 4 (+5), Persuasion 2 (+4), Ranged combat (Eldritch bolts) 7 (+8)
Offense
Initiative +4 |
Unarmed +7, Close, Damage 1 |
Shadow fangs +7, Close, Damage 8 |
Eldritch bolts +8, Ranged, Damage 8 |
Transfixing vision +10, Ranged, Affliction 10 |
Defense
Dodge | 9 | Fortitude | 6 |
Parry | 7 | Toughness | 4/2* |
Will | 9 |
* Without Defensive Roll
Complications
- Temper Violent thug.
- Distinct appearance Succubusian looks.
Power levels
- Trade-off areas Attack & Effect PL 10, Dodge/Toughness PL 7, Parry/Toughness PL 6, Fort & Will PL 8.
- Point total 102. Abilities 28, Defences 20, Skills 16, Powers 37, Devices 0, Advantages 1. Equiv. PL 7.
Notes
The New Extremists normally front-load their assaults. They’ll spend any Hero Points they have in the first round to raise mediocre and poor dice rolls, concentrating on the offensive but leaving little for defense. Thus, they’ll hit quite hard at first, but then run dry and be easier to mop up than you’d expect.
They also prefer offensive tactics – for instance Cloudburst normallly uses All-Out Attack, especially early in the fight.
Source of Character: DC Universe.
Helper(s): Darci.
Writeup completed on the 25th of May, 2010.