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Dee Dee Twins of the Jokerz (Batman Beyond)

Dee Dee Twins


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Batman Beyond was a 1999-2001 animated series set in the future of the DC animated universe. Though Bruce Wayne is now a man of a certain age, he lets a new Batman arise in future Gotham. One of his recurrent opponents is a street crew called the Jokerz.

The Dee Dee Twins are definitely the most competent and most interesting, original characters of all the Jokerz. Besides that, cute twins with mad acrobatic martial arts skills can make a welcome edition to any gallery of villains regardless of the campaign that you want to play.

They are also the only characters in the entire series with any sort of legitimate claim to the heritage of the Joker (even though they are likely unaware of it.) This could make for all sorts of interesting subplots.


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Background

  • Real Name: Delia and Deidre Dennis.
  • Marital Status: Presumed single.
  • Known Relatives: Harley Quinn (grandmother), Joker (possibly their grandfather).
  • Group Affiliation: The Jokerz.
  • Base Of Operations: Gotham City in the future.
  • Height: 5’6” Weight: 110 lbs.
  • Eyes: Dark visible Hair: Red while in costume, but otherwise blonde.


Powers and Abilities

The Dee Dee twins are direct descendants from Harley Quinn (and quite possibly the Joker as well). They have inherited much of her acrobatic martial arts abilities.

The twins fare a lot better when confronting Batman than all the other Jokerz by far. They are way more effective in hand-to-hand combat.

They are about the only Jokerz who could actually be considered a legitimate threat to Batman without ridiculously outnumbering him.


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Fight ! Fight !

They fight in a fairly straightforward manner. However they tend to use much better tactics than the rest of the Jokerz. They frequently employ team attacks, blind sides, etc..

They once even used their skills as actresses to make Batman (Terry McGinnis) think they weren’t a threat. As soon as he turned his back, they blindsided him.

That said, they only have these skills going for them. Otherwise, they’re just punk gang members to get into a lot of trouble. It’s just that they are generally able to fight their way out of it.


Video

One of the clashes between Batman (McGinnis) and the Jokerz.


History

Most Jokers have no connection to the criminal master mind The Joker who terrorized Gotham City in an era gone by. The one exception is the Dee Dee twins. But they don’t seem to be aware just how close to the original they are.

It seems likely that they merely grew out of the mythos that the original laughing man had created. But this merely meant misfit teenagers with a psychotic clown theme, who terrorized normal citizens with mostly petty street crimes.

Then, the original Joker came back to haunt Gotham City decades after his alleged death. He saw these foolish and impressionable thugs as easy recruits.

He then sent them to steal the technology he needed to put it in his terms “once again give this town a wedgy.”

Hounded by a bat

The thefts proceeded smoothly at first. That lasted until the new Batman got wise to what was going on and began interfering with their plans.

When the Jokers showed up to steal more technology Batman was waiting for them. After a brief scuffle the Jokers attempted to make their getaway with the stolen goods.

Batman pursued them and after goading Bonk into taking some rash actions and Dee Dee’s twin sister falling off the levi lift.

Later confrontations

Later on, they joined the Joker. Most of the rest of the gang were distracting both the Batmen of new and old. As a result, Ghoul and Chucko were able to make off with the tech they needed to complete the Joker’s ultimate weapon.

The Dee-Dee twins from the Jokerz in Batman Beyond

After that the Joker sent them to help help silence Price, who had been the Jokerz silent accomplice in the previous heist. But Batman showed up at the last moment. He saved Price before turning him over to the police.

A lot happened after that. But when it came down to the final showdown with Batman the Dee Dee twins were the last to confront him and were the only members who were KOed inside the first few rounds. However this time Batman came prepared for them. Using clever tactics he was able to defeat both of them and confront the Joker.

Alternate future

In an alternate future the Dee Dee twins were shown to be among Chronos’s thugs.

They were using a futuristic electric bullwhip. They also had gained the ability to split into several different Dee Dees making them far more lethal and effective than ever.

Out of all of Chronos’s henchmen seen in the future they, once again, seemed the most effective.


Description

The twins dress in white booty shorts with red tank tops and red go-go boots. They also wear white newsboy hats and complete the outfit with classic clown make up.

They seemed to be normal petite women with a sort of gymnasts’ build.

Out of costume they have long flowing blond hair and are quite attractive.


Personality

The twins obviously came from a poor family. They likely joined the Jokerz mainly for the thrills and escapism that they would provide.

Out of all the Jokerz they seem to be the most playful and talkative.

They also seem to be the ones that “get into” the crimes and pranks that the other Jokerz pull. That’s saying something considering how most of the other Jokerz are a bunch of slobbering lunatics.

Which Dee is Dee ?

Another notable thing about them is that both twins don’t seem to be seeking any sort of separate identity at all. It is thoroughly impossible to tell, at any given time, which is which. They commonly have conversations with one another and always address the other twin as Dee Dee.

Even their teammates don’t seem to differentiate at all. They tend to treat the two of them as a collective single entity.


Quotes

Dee Dee 1: “He’s really got a delicate touch, Dee Dee.”
Dee Dee 2: “Delicate like a moose, Dee Dee.”

Dee Dee 1: “Well, if it isn’t Mr. Wayne.”
Dee Dee 2: “So debonair.”
Dee Dee 1: “So dapper.”
Dee Dee 2 (knees Wayne in the gut)
Dee Dee 1 (kicks him, sending him sprawling): “So decrepit.”

Chucko: Word is Wayne’s terminal anyway.”
Dee Dee 1: “That means you get to stay top dog.”
Dee Dee 2: “And everyone’s happy.”


DC Universe History

The Joker’s could be dropped whole cloth into modern Gotham, obviously as Bat foes. The Joker, like most criminal masterminds, has been known to employ henchmen to assist him with his exploits. Why not just use the Joker’s as a set to keep with his whole clown motif?

Furthermore it is likely that they are in fact direct descendants from the original Joker and most certainly Harley Quinn. To make things more interesting cut the generational gap out and make them the children of The Joker and Harley Quinn. That in and of itself could make for loads of subplots.

For a touch of irony they could be pitted against Tim Drake or one of the other costumed crime fighters who’s taken on the Robin mantle. They are after all the heirs to certain rival legacies and kind of integral to one another.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Dee Dee twins

Dex: 07 Str: 02 Bod: 04 Motivation: Thrill Seeker
Int: 04 Wil: 03 Min: 04 Occupation: Gang member
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 002
Init: 019 HP: 025

Skills:
Acrobatics (Athletics, Dodging)*: 07 Artist (actress): 05, Martial Artist: 04, Vehicles (air): 04, Weaponry (exotic, melee, firearms): 04

Advantages:
Attractive, Dream Team (each other, no known rupture condition), Lightning Reflexes.

Connections:
The Jokerz (High), The Joker (Low), Harley Quinn (Low).

Drawbacks:
Age (young), Synergy.

Equipment:

  • Cattle prod [BODY 03, Lightning (touch): 04, R#03].
  • Laser Pistol [BODY 03, Energy blast: 05, R#03].
  • Hover Cycles [STR 04 BODY 04, Flight: 07, R#03]. Basically flying futuristic motorcycles.

Alternate Future Statistics – Dee Dee twins 2.0 Upgrade

Dex: 09 Str: 05 Bod: 06 Motivation: Mercenary
Int: 05 Wil: 04 Min: 05 Occupation: Henchman of Chronos
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 012
Init: 023 HP: 055

Powers:
Split: 03

Bonuses and Limitations:

  • They use our revised version of Split.
  • Exponential Split (+4 FC), Split power is shared by all duplicates (+2 FC).
  • Split triggered automatically on impact (-1 FC).
  • Split creates one duplicate per 1 RAPs of damage (-0 FC).

Skills:
Acrobatics (Athletics, odging)*: 09 Artist (Actress): 05, Artist (Gymnastics): 07, Martial Artist: 07, Vehicles (air): 04, Weaponry (exotic, melee, firearms): 10

Advantages:
Lightning Reflexes, Rich Friend (Chronos).

Connections:
Jokerz (High), Chronos (Low).

Drawbacks:
Synergy.

Equipment:
Electric Bull Whip [BODY 03, EV 06, Lightning: 06, Sharpness (EV): 04, Stretching: 01, Limitations:

  • Stretching does not allow for fine manipulation (-2).
  • Sharpness only works to penetrate Force Field/Force Shield and the like.
  • Lightning is Touch only and may only be used on an opponent that has been successfully Grappled].

By Tom Eilers.

Source of Character: Batman Beyond TV series and crossovers.

Helper(s): Sébastien Andrivet, Gareth Lewis, Adam Fuqua.

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