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The Degenerate (Solitaire enemy)


Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: None
  • Base Of Operations: Los Angeles’ Cardboard City slum
  • Height: 5’9” Weight: 170 lbs.
  • Eyes: Red Hair: Black

Powers and Abilities

The Degenerate is a mad bomber armed with a destructive philosophy and various incendiary weapons.

He is often accompanied by a small boy he had kidnapped to burn along with some others, but who proved to be as mean, cruel and maladjusted as the Degenerate himself.


The Degenerate came out of nowhere and started deadly fires in the Los Angeles area, targeting minor ultras in several occasions. He soon became hunted by both Solitaire and Agent Serena from Aladdin.

The Degenerate prepared a murderous performance – burning a huge pile of children wrapped in expensive carpets. One of the kidnapped brats impressed him by being mean, cruel and eagerly offering to collaborate with the Degenerate to save his hide, viciously turning against the others. Thus did the kid become the Degenerate’s sidekick Mister Spark, escaping with him after Solitaire foiled the “bonfire of innocence” plot.

Solitaire and Serena eventually teamed up and stopped the insane duo.

The Degenerate might be related to Atalon’s Fire People.


See illustrations.


Manic, hyperactive, talks a lot (including to himself when alone). Loves taking lives using incendiary devices. His beliefs and goals are summed up by the quotes above. He admires slums and homelessness as the true, normal state of human beings and encourages people who have to live that way in being as depraved as they can.

Typical actions from the Degenerate will involve killing ultras (they are above humanity and should be punished for it), destroying places of culture and works of art, killing defenders of morals, paying vagrants to bring him a large number of children to be burned in a conceptual art performance, etc.


(About to burn a pile of children alive) “Next let’s see if green innocence burns like the dry old wood of culture.”

“Look around you, son… at reality ! Beauty, Purity and Goodness are false idols that no human could live up to ! I am an artist, boy ! The ultimate, conceptual artist, revealing man as the dirty, untamed beast he is ! See it, boy ! The super ego burning, the id running rampant in the street ! The final work of art ! We’re all slime. And they love me for saying it.”

DC Universe History

A minor threat that can be used pretty much anywhere.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 03 Str: 03 Bod: 06 Motivation: Nihilist
Int: 05 Wil: 05 Min: 05 Occupation: Arsonist
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 005
Init: 013 HP: 025

Skills: Military science (Demolition): 05, Thief (Stealth): 05, Weaponry (Incendiary weapons): 06

Advantages: Expertise (Incendiary demolition devices), Sidekick (Mr. Sparks)

Connections: Street (Low)

Drawbacks: Distinct appearance, SIA toward Proving the baseness of man, SPI


  • Flamer pistol [BODY 03, Flame project: 06, R#3]
  • Fire extinguisher charge in belt buckle [BODY 03, Flame control (Neutralize only): 10, Flash: 06, Miniaturisation: 02, Bonus: Flame Control and Flash can be Combined, Limitation : Flame Control and Flash have No Range, Ammo: 01]
  • Various incendiary charges [BODY 04, Pyrotechnics: 04 to 11, Limitation : charges with more than 08 APs take time to set, using Military (Demolition) Subskill]

Mr. Spark

“You don’t like it ? What’re you gonna do about it ?”

Dex: 03 Str: 01 Bod: 02 Motivation: Nihilist
Int: 03 Wil: 03 Min: 02 Occupation: Sidekick
Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 001
Init: 009 HP: 010

Powers: Shrinking: 01

Bonuses and Limitations: Shrinking is Always On, already factored in and reduces movement speed by a permanent one.

Skills: Thief (Stealth): 04, Weaponry (Incendiary weapons): 04

Connections: Degenerate (High)

Drawbacks: Age (Young)

Equipment: Will sometimes borrow the Degenerate’s flamer pistol. Generally has a small extinguisher on him [BODY 03, Flame control (Neutralize only): 09, Flash: 04, Bonus: Flame Control and Flash can be Combined, Limitation : Flame Control and Flash have No Range, Ammo: 01]

By Sébastien Andrivet

Source of Character: Ultraverse

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