
Generic Demons and Spectres in DooM
(Doom video game)
Context
This is a monster from the landmark Doom video games of the 1990s.
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Background
- Known Relatives: Other demons.
- Group Affiliation: Forces of Hell.
- Base Of Operations: Mobile.
- Height: 5’8” (1.72m). Weight: 350 lbs. (160 Kg.).
- Eyes: Glowing Gold Hair: None
Powers and Abilities
Basic Doom Demons are paranormal beasts of great strength and durability, with fangs and horns.
Spectres
Spectres are the same, but are almost invisible, appearing as a shimmer and strong air distortion.
This isn’t Invisibility in DC Heroes RPG terms, and does not protect them much in combat (especially if the opposing fighter is used to them). But it often allows them not to be spotted until they are close.
Spectres can easily be heard, however, especially due to their tendency to roar fiercely. They really shouldn’t do that. I keep saying this, but does any Spectre listen noooo they’re just always “roar roar roar ah ah ah” and they keep getting killed SMH.
Model by DoomHD .
History
For the general background, see the Doom marine profile.
Description
Sorta like a shaved gorilla, except with horns, a big head, lots of teeth, and harder to kill.
Art by Derek Yu .
Personality
Don’t get too close or they’ll rip your fraggin’ head off.
They behave a bit like a rhino with a bad case of colic. You know how it is.
Quotes
“Moooooogrrrr !”
Adνеrtisеmеnt
DC Heroes RPG
Tell me more about the game stats
Demon
Dex: 03 | Str: 07 | Bod: 06 |
Int: 01 | Wil: 02 | Min: 05 |
Inf: 01 | Aur: 02 | Spi: 04 |
Init: 005 | HP: 005 |
Powers:
Density Increase: 01
Bonuses and Limitations:
Density increase is Always On, Innate and Already Factored In.
Skills:
Martial artist: 06. Spectres have Thief (Stealth): 08
Bonuses and Limitations:
The Spectre’s Thief (Stealth) skill only functions against visual detection, not aural (-1FC).
Advantages:
Iron nerves.
Connections:
None, they’re pretty mindless.
Drawbacks:
Strange Appearance, Catastrophic Rage, CIA toward attacking anything that hits them and isn’t a fellow Demon or Spectre.
Motivation:
Carnivorous.
Occupation:
Beast.
3D sprite from the Voxel Doom mod .
DC Adventures RPG
Tell me more about the game stats
Demon or Spectre (1990s DooM) — Averaged PL 5.6
STR | STA | AGL | DEX |
---|---|---|---|
06 | 06 | 00 | -1 |
FGT | INT | AWE | PRE |
03 | -3 | -1 | 00 |
Powers:
Dense in every way ● 1 point ● Descriptor: Infernal physiology
Both demons and spectres have Feature 1 (3 Ranks of body mass).
Amazing how you can see right thru me ● 5 points ● Descriptor: Infernal magic?
Spectres have Enhanced Skills (Stealth 10) and Enhanced Advantage (Hide in plain sight), witgh a Quirk that it doesn’t provide audial stealth. Because they keep roarin’ and stompin’, and I keep telling them not to and they don’t listen what am I chopped liver ?
Combat Advantages:
All-out Attack, Defensive Roll 2.
Other Advantages:
Fearless.
Skills:
Close combat 2 (+5), Perception 1 (+0).
Offence:
Initiative +0 |
Unarmed +5, Close, Damage 6. |
Defence:
Dodge | 03 |
Fortitude | 09 |
Parry | 03 |
Toughness | 06*/08 |
Will | 05 |
* Without Defensive Roll.
Complications:
- Rage against the everything All infernal monsters are mindlessly aggressive, and will kill even other demons if those accidentally hit them.
Powers Levels:
- Trade-off areas. Attack/Effect PL 06, Dodge/Toughness PL 06, Parry/Toughness PL 06, Fort/Will PL 07.
- Points total 42. Abilities 20, Defences 11, Skills 02, Powers 6, Devices 00, Advantages 3. Equiv. PL 3.
Design Notes
Assumption is that they will All-Out Attack most of the time.
PL seems deceptively high for demons – they are strong but they’re so bloody daft…

Source of Character: Doom video games (Ultimate DooM, DooM ][, Final DooM).
Helper(s): Roy Cowan. Basic sprites rendered by Elite Sniper 177.