Aberrant was a tabletop RPG published by White Wolf. It was part of a larger universe with 3 games retracing the emergence of superhuman on Earth, from the early XXth century to the far future. Aberrant itself is set 10 years into the future.

The setting featured superhuman in a realistic manner, without Golden Age  and Silver Age  comic book convention. Super-powers had an unified source and significant costs, and the factions were based on credible politics and the reaction of ordinary people to superhumans.

Divis Mal was probably the most important character in the entire timeline.



  • Real Name: Michael Donighal.
  • Former Aliases: Doctor Primoris.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: The Teragen, former member of the Aeon Society.
  • Base Of Operations: Mobile.
  • Height: 6’0” Weight: 190 lbs.
  • Eyes: Brown Hair: Red

Powers and Abilities

There is little that Divis Mal cannot do. All of his basic human functions are enhanced to high superhuman levels, including thought, reflexes, strength, and endurance. He is nearly immune to any possible physical or mental attack and can survive the rigors of space.

He can cause latent Novas (Aberrant Universe superhumans) to “erupt” (and, to a limited extent, control the nature of the eruption). He can also shut down the power of an erupted Nova for as long as several weeks at a time. In addition, unlike most (less powerful) Novas, his latent power is so high that he does not run the risk of burning out his powers with use.

He has extraordinary control over plasma – he can:

  • Project it from his body.
  • Cover himself in a layer of it (causing damage to anyone who touches him).
  • Shape it.
  • Move it.
  • Increase or decrease it.

on a level not seen anywhere else.


Beyond his control of plasma, Mal can control other forms of energy on a level that makes it possible for him to black out entire cities. He can even control time, speeding it up or slowing it down in limited zones of influence.

Divis Mal’s control over and knowledge of his M.R. Node (Mazarin-Rashoud Node – the extra part of the brain which gives Novas their control over Quantum Energy) is so deep that there are likely no (non-Mystical) powers that he cannot, given time and effort, develop through force of will.

Divis Mal is undoubtedly the single most powerful Nova witnessed on Earth, tossing Team Tomorrow leader Caestus Pax around like a ragdoll.


Michael Donighal was born in 1900. During the 1940s he helped found the Aeon Society, under the name “Doctor Primoris”. He experimented with inducing superhuman powers, decades before the Galatea incident – the destruction of the spacecraft in Earth’s orbit that served as the catalyst for worldwide Nova eruptions.

In 2003, under the name “Divis Mal”, Donighal joined a group of Nova revolutionaries and intellectuals. They believed that the future of Novas lay not in coexisting with “baseline” humans but in transcending them and in making their own rules.

With the assistance of his longtime lover, Jeremiah Scripture, Mal rapidly took over the group. He became their spiritual leader and guide. Scripture became the leader of the “Cult of Mal”, those Teragens who find Mal’s philosophies to move into the realm of religion.

Mal released the Null Manifesto, publicly declaring his political and philosophical views to the world. This instantly earned him the enmity of Project Utopia and Team Tomorrow (T2M).

Over the years, Mal perfected/came to understand a process he called “chrysalis”. It involved extended hibernation while simultaneously embracing “taint” (the distinctive physical deformities that often accompany eruption and/or extensive power use). He has undergone this process at least 4 times (by the peak of Nova activity).

After the Aberrant Wars, Mal was the last “Aberrant” (the new term for those beings previously known as Novas) to leave Earth.


Divis Mal is a tall, handsome redheaded man dressed in a red and gold costume.


Divis Mal is a visionary, a revolutionary, and a terrorist. He believes that Novas are the next evolutionary step, FAR beyond humankind. He looks to lead the Novas to the next level, socially, politically, and spiritually.

He sees all Novas as his children and abhors killing them, or for that matter, shutting down their quantum powers. This is a punishment for his “children” that he finds far too severe.

During this point in his career (prior to the Aberrant Wars), he still shows a “human side” in spite of undergoing the “Chrysalis” process at least 4 times. It is only known to his closest confidantes though – especially his longtime lover, Jeremiah Scripture.


“Perhaps there are some novas who prefer to stay with the baseline herd for the warmth and comfort it provides. I say obtain your warmth from equals. Humans do not require the companionship of monkeys, and likewise novas do not require the companionship of baselines.”

DC Universe History

More than any other Aberrant Nova, Divis Mal is difficult to transplant into the DC Universe. The Teragen movement and the politics/philosophy of evolution are even more radical in many respects than Magneto and his groups in the Marvel Universe (and certainly more widely accepted).

He might be somewhat more appropriate in the 30th Century fighting the LSH, but even that would take some serious adjustment.

Game Stats — DC Heroes RPG

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Divis Mal

Dex: 15 Str: 15 Bod: 12 Motivation: Power Lust/Responsibility of Power
Int: 14 Wil: 18 Min: 18 Occupation: Spiritual Head of Teragen
Inf: 13 Aur: 18 Spi: 15 Resources {or Wealth}:  ??
Init: 056 HP: 200

Cold Immunity: 12, Control: 15, Detect (“Nova” energy signatures – active and latent): 20, Disintegration: 16, Electrical Control: 25, Energy Absorption: 25, Flash: 15, Flame Immunity: 12, Flame Project: 25, Flight: 20, Force Field: 20, Force Manipulation: 25, Invisibility: 25, Invulnerability: 18, Iron Will: 15, Mind Field: 15, Mutation: 15, Neutralize: 30, Radio Communications: 22, Plasma Being: 20, Plasma Control: 25, Power Drain: 20, Power Reserve: 20, Regeneration: 08, Shade: 12, Skin Armor: 15, Superspeed: 15, Time Control: 20

Bonuses and Limitations:

  • Control only allows Mal to cause another Nova to lose control over his/her powers.
  • Plasma Being and Plasma Control are identical in mechanics to Flame Being and Flame Control; Flame Project is actually “Plasma Project”.
  • Flame Being confers no weaknesses against cold or water based attacks.
  • Force Manipulation can only be used to shape existing Plasma; with Mal’s “Flame Project,” this simply requires him to produce the plasma in one round and shape/control it in the next.
  • Invisibility only shields him from detection of his “Nova” power signature.
  • Mutation can only be used on “Latent Novas” (those with a deactivated metagene in the DC Universe OR latent Mutants in Marvel OR “Seedlings” in the Wildstorm Universe to cause “eruption.” Mal can control over what powers the new “Nova” develops through the use of Mutation.
  • Shade can be used to protect against both visual and auditory overload.
  • Power Drain does not give Mal his target’s powers, but allows him to transfer their APs of each drained power into APs of his Power Reserve.
  • Power Reserve starts at 0 APs and can reach a maximum of 20 APs through the use of Power Drain.
  • Superspeed can be used for every function EXCEPT Movement, including Multiple Dice Actions.

Charisma: 15, Scientist: 13

Iron Nerves, Life Support (Total), Omni-Connection, Scholar (Nova physiology/biology), Stabilization, Miscellaneous – Divis Mal’s control over and knowledge of his M.R. Node is so deep that he can develop any Physical or Mental Power (including Skills as Powers), assuming that he has enough Hero Points accumulated.

Teragen (High), Jeremiah Scripture (High).

Authority Figure, Mistrust, CIA (promoting the cause and evolution of Novas).

By Andrew Lee.

Source of Character: Based on character from Adventure/Aberrant/Trinity (White Wolf Games).

Helper(s): John McGraw, Mark Ayen.