Doctor Lansing (Champions enemy) (Marvel Comics)

Doctor Lansing

Power Level:
Game system: DC Heroes Role-Playing Game


Edward Lansing was an obscure foe of the Champions of L.A. (not themselves Marvel’s highest profile team). He was only seen in a 1976 story.

But the technology he developed has something odd about it.


  • Real Name: Doctor Edward Lansing.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: None.
  • Base Of Operations: San Marino, CA.
  • Height: 5’6” Weight: 171 lbs.
  • Eyes: Brown Hair: Black (balding)


Powers and Abilities

Lansing is a skilled doctor and medical researcher. He also seems to have significant technological skills. But his tech always has a medical aspect, centring on affecting the body and/or mind.

Guards ! Guards !

The men working security for Lansing are unusually competent and well-equipped. They have access to stunning energy weapons of incredible potency. Their uniforms look like this :

Doctor Lansing's guards on a beach

Experimental subjects

About a dozen experimental subjects of Lansing’s were spotted. They are strong, but not superhumanly so, and their ageing process is slowed down. However, they are also intellectually disabled.

The most successful subject is called “Old Billy”. ;Although his face and hair are clearly that of a septuagenarian (and one who has been through severe hardship, at that), he has the physique of a top athlete in his mid-20s. Billy has not received any training and fights in a very simple manner, but his speed and strength are nearly superhuman. Old Billy is illustrated below.

The origin of Doctor Lansing's Billy subject and his colleagues


Lansing used to be a tenured researcher in a major teaching hospital. He was, however, somewhat insane. Dr. Lansing was obsessed with his life’s work — recreating the Super-Soldier formula — and had no major issue with killing subjects in the name of scientific advancement.

His theories dismissed (the fools !), he had his professorship revoked. Edward Lansing became a lowly practitioner in a lowly welfare hospital somewhere near Malibu, CA.

Dr. Lansing continued his research. He now lacked sophisticated equipment but had an endless supply of ailing homeless people. Few would enquire about these subjects after they went missing. Against all odds, Lansing’s research program succeeded, turning the aged bum Old Billy into the first of his “warrior race”.

Although he turned more homeless men into peak human specimens, Lansing struggled with a side-effect of his formula. His subjects were enhanced, but also became child-like simpletons prone to homicidal rages.

C’mon Billy

One winter day, Old Billy escaped to the beach. There he ambushed the strolling Hercules and Black Widow. Although he did not accomplish much and soon surrendered, Lansing’s mercenaries caught up with him. They stunned everyone with a special pistol.

Dr. Lansing anticipated that the other Champions might become a threat to his plans. To prevent this he he brainwashed Hercules and the Widow using his proprietary technology. He then sent them after the rest.

Hercules proved unstoppable. But the Widow regained her free will just before she would have killed Ivan, and went after Dr. Lansing. She crushed his mind-control box, freeing everybody from Lansing’s yoke.

A fitting end for his kind !

Lansing panicked and fled down the beach. But the vengeful experimental subjects caught up with him and likely ripped him into pieces. His apparent corpse was still on the beach by the morning, with his subjects shuffling around without any idea of what to do next.

What happened next to the superhuman homeless men was never revealed. Having them as Player Characters  would certainly make for an unusual campaign.


See illustrations.


Your typical mad, ruthless scientist type.


“Hardly insane, my dear — I am a visionary, a man who will expand the frontier of human knowledge.”

“This is no toy, woman — this neural disruptor will fry your nervous system in an instant !”

Game Stats — DC Heroes RPG

Tell me more about the game stats

Dr. Lansing

Dex: 02 Str: 02 Bod: 02 Motivation: Psychopath
Int: 03 Wil: 05 Min: 03 Occupation: Doctor
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 006
Init: 008 HP: 020

Gadgetry: 06, Medicine (incl. Brainwashing): 06, Scientist: 06, Vehicles (Land): 02, Weaponry (Exotic): 04

Stroke of Genius (recreation of a Super Soldier formula), Stroke of Genius (Godbane frequencies).


MPI, Minor Rage.


  • BRAINWASHING TECHNOLOGY [BODY 03, Control: 07, Misc: Benefits from the “godbane frequency effect”. After brainwashing the Widow and Hercules, Lansing carried a sort of box (like the ones to steer early 1980s remote-controlled toy cars). It apparently helped control them and the bums while in the field. If the box gets out of range from the subject (likely 4 APs or so) or is destroyed, the brainwashing immediately snaps.]
  • Neural Disruptor [BODY 03, Vibe: 09, Limitation: Vibe only affects targets with a nervous system, Misc: Benefits from the “godbane frequency effect”. This mostly looks like an old submachinegun, like a MP38]

Lest the gods shall fall !

Lansing’s technology seemed to be more efficient on Hercules than on the Black Widow. Yet Hercules has a massively superhuman constitution.

My theory is that Lansing has unwittingly stumbled upon some x-factor that makes his technology far more efficient than it should be on Olympians — and most likely on Asgardians , Heliopolitans and other godly peoples. He probably never realised it, though. The second Stroke of Genius in the stats is based upon this hypothesis.

This speculative effect is treated as an incredibly obscure Attack Vulnerability for gods, earning them no points given its rarity. The OV and RV of gods against Lansing’s unique technology are both diminished by 3 CSes.


Dex: 03 Str: 03 Bod: 03 Motivation: Mercenary
Int: 03 Wil: 03 Min: 03 Occupation: Mercenary
Inf: 02 Aur: 02 Spi: 02 Resources {or Wealth}: 004
Init: 010 HP: 005

Martial artist*: 04, Vehicles (Land)*: 04, Weaponry (Firearms)*: 04 and possibly 3-4 APs in a specialist skill.

Familiarity (Operation of high-tech equipment).

Henching scene (Low).


  • The guards were equipped with some sort of carbine or submachinegun – the type of weapon is impossible to tell from the material. Projectile weapon or Energy Blast (or perhaps Vibe) at about 6 APs is a reasonable hypothesis.
  • The Astonishing Stun Pistol [BODY 04, AV 09, Energy blast (Area of effect 2 APs): 09, Misc: Benefits from the “godbane frequency effect”. This weapon only appears when the plot calls for the capture of the heroes, and the guard firing it will have about ten extra HPs that he’ll spend on the AV and OV of the shot.]

Old Billy

Dex: 05 Str: 06 Bod: 06 Motivation: Unwanted Power
Int: 03 Wil: 02 Min: 02 Occupation: Crazed bum
Inf: 03 Aur: 02 Spi: 02 Resources {or Wealth}: 001
Init: 013 HP: 015

Thief (Stealth): 04

Lightning Reflexes, Slowed Ageing.

Street (Low).

Serious Rage, Misc.: Billy is mildly intellectually disabled.

Other successful subjects

The other vagrants are not as strong as Billy – but they are clearly enhanced. There seemed to be about a dozen of them.

Dex: 03 Str: 04 Bod: 04 Motivation: Unwanted Power
Int: 02 Wil: 02 Min: 02 Occupation: Crazed bums
Inf: 02 Aur: 02 Spi: 02 Resources {or Wealth}: 001
Init: 009 HP: 005

Lightning Reflexes, Slowed Ageing.

Street (Low).

Serious Rage, Misc.: the subjects are intellectually disabled.

By Sébastien Andrivet.

Source of Character: Champions #4 (Marvel).

Helper(s): Kal El el Vigilante, Peter Piispanen.