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Doctor Mid-Nite (Pieter Cross) and his owl

Doctor Mid-Nite

(Pieter Cross)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This is the most modern bearer of the Doctor Mid-Nite legacy, from DC’s Golden Age .

Dr. Cross first appeared in 1999, and quickly became a pillar of the new, very successful JSA book of that era.

However, this profile was written very early in the character’s career, before all sorts of important JSA material.


Background

  • Real Name: Dr. Pieter Anton Cross.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: JSA.
  • Base Of Operations: Portsmouth City.
  • Height: 5’ 10” Weight: 175 lbs.
  • Eyes: Blue Hair: Black


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Powers and Abilities

Dr. Mid-Nite is a brilliant physician, an accomplished gadgeteer  and all-around scientist. He is also a formidable fighter, though not in the league of some more experienced heroes.

He has the ability to see clearly in total darkness. This is a side-effect of the accident that robbed him of his normal sight.


History

A prodigy who obtained his medical degree while still in his teens, Pieter Cross was a gifted surgeon. However, his inability to work within the system led him outside of established medical circles.

Pieter used his great wealth, talent, and formidable network of contacts to provide health care for the city’s homeless. He also had a wide range of other patients whom orthodox medicine had failed. This earned him the street nickname “Midnight Doctor” and a loyal following of helpers.

Land of the blind

While investigating the influx of a new and dangerous mutagenic steroid, Dr. Cross was surreptitiously given the drug by agents of Praeda Industries. Praeda was a monolithic corporation run by Batman’s old enemies, the so-called Terrible Trio, who stood to profit from the drug.

The chemical interacted with others in the doctor’s bloodstream. When an explosion robbed him of his eyesight these chemicals allowed Cross’s eyes to see in the infrared spectrum. Special goggles of his own creation augmented his remaining sight to the visible spectrum.


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Cross then borrowed the identity of the original costumed adventurer and Justice Society stalwart of the 1940’s. The new “Doctor Mid-Nite” set about saving the city from a destructive scheme by the Trio, and toppling their corrupt financial empire.

He has since dedicated himself to protecting the downtrodden of his city from any new threats, while continuing his underground “practice” and philanthropy.


Description

Pieter Cross is a handsome, if somewhat severe-looking thirtyish man. He has short, slicked-back black hair and an intense demeanor.

As Dr. Mid-Nite, he wears a black bodysuit with a dark-red vest and leggings. He wears heavy brown leather boots and gloves studded with small pockets for his various gadgets. A brown belt circles his waist, and his head is covered with a dark blue full-faced mask, adorned only by his goggles and a white crescent-moon symbol on his forehead.

Lastly, a long black cape with a curved hem flows behind him.


Personality

Dr. Mid-Nite comes across as a sort of kinder, gentler Batman. He’s very intense about his self-appointed crusade for justice (both criminal and social), but even more so about his compassion for the people he protects and administers to.

He’s a very resourceful man, with a quick (if not always entirely successful) solution to any problem. He’s also extremely charismatic, easily commanding people’s loyalty by providing them with a sense of hope and the feeling that he truly cares about them.


Quotes

“Gentlemen, I have a Hippocratic Oath to uphold, but… Believe me… At this point I highly advise you to stay the hell down !”


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Game Stats — DC Heroes RPG Print Friendly

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Doctor Mid-Nite

Dex: 06 Str: 03 Bod: 05 Motivation: Upholding the Good
Int: 08 Wil: 06 Min: 06 Occupation: Physician/Philanthropist
Inf: 06 Aur: 06 Spi: 07 Resources {or Wealth}: 015
Init: 020 HP: 075

Powers:
Ultra Vision: 09

Skills:
Acrobatics (Climbing)*: 06, Charisma: 08, Detective: 06, Gadgetry: 07, Medicine: 10, Scientist: 06, Thief: 07, Weaponry*: 06

Advantages:
Area Knowledge (Portsmouth City), Buddy (Camilla Marlowe), Expansive Headquarters (Cross home), Genius, Gift of Gab, Iron Nerves, Leadership, Omni-Connection, Pet (owl), Popularity.

Connections:
FDA (High), Street (High), Portsmouth City hospitals (Low).

Drawbacks:
SPR (Dr. Mid-Nite cannot see in daylight without special infrared glasses or goggles), Unluck.

Equipment:

  • Blackout Bombs (x6) [BODY 01, Darkness: 05, Fog: 10, Misc. Drawback: The Blackout Bombs cover a volume of 10 APs (equal to the Bomb’s Fog Power) and fill that volume with the Darkness Power rated at 5 APs.]
  • Goggles [BODY 01, Flash: 06, Heat Vision: 03, Bonus: Dr. Mid-Nite’s special goggles allow him to overcome his handicap of blindness in daylight, Limitations: Heat Vision has No Range and can only be used simultaneously with Flash]. In addition to giving him normal daytime sight, Doc’s goggles have a built-in high-intensity flare device meant to clear away his Blackout Bomb clouds instantly in an emergency. This device can also cause semi-serious burns when used on a living target at point-blank range.
  • Drug Ampoules (x6) [BODY 01, Control: 08, Limitations: Control can only force targets to sleep, or tell the truth, Control is resisted by BODY instead of MIND]. Dr. Mid-Nite carries several crescent-shaped drug-injecting darts, usually loaded with sedatives or truth serum.
  • DOOR [INT 07 WIL 03 MIN 02 INF 01 BODY 02, Recall: 20, Thermal Vision: 07, Radar Sense: 07]. “Door” is an advanced semi-sentient computer system that guards Doc’s headquarters and assists him in his scientific endeavors.
  • 6 AP ABCD Omni-Gadgets (x4).

Pet: Owl

Dex: 04 Str: 01 Bod: 01
Int: 03 Wil: 02 Min: 02
Inf: 02 Aur: 02 Spi: 02
Init: 09

Powers:
Claws: 04, Flight: 02

By KJM.

Helper(s): Hartley Holmberg, Mark A. Ayen, Sean McDonald, John Colagioia.

Source of Character: DC Universe — Doctor Mid-Nite miniseries by Matt Wagner & John K. Snyder III.

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