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Doctor Moon from the Who's Who, over a white background

Doctor Moon

Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Base Of Operations: Mobile
  • Group Affiliation: None
  • Height: 5’5” Weight: 110lbs
  • Eyes: Black Hair: Black

Powers and Abilities

Beyond his genius for medicine, Doctor Moon’s remarkable traits include impressive manual dexterity and ambidexterity (which has little effect in game terms as he’s a non-combatant).


Nothing is known about the early years of the mysterious Doctor Moon. It has been rumored that even the title “doctor” is unearned, since no record can be found of Moon’s accreditation. ”Genius can neither be confirmed nor denied by a sheet of paper,” says the doctor.

Indeed, Moon’s skills as a surgeon cannot be impeached. Unfortunately, he has always put them to use on the wrong side of the law. ”Law is nothing more than the weight of common opinion,” he says.

Moon has been hired to use his medical skills in one nefarious scheme after another, going as far as working for the Joker (although that story could not have existed as is post-Crisis).

That these schemes constantly violate the Hippocratic Oath does not seem to disturb Doctor Moon. ”Only a fool is bound by the word of one long dead,” he has commented.

Over the years he has travelled from job to job, usually operating in secret. At one point he even worked for the U.S. government’s Task Force X, gaining a pardon by performing a brainwashing operation on the operative Plastique.


See peekchur.


“Healing is the body’s natural process, and is therefore dull, commonplace. I am an experimenter, a pioneer, a misunderstood visionary. I prefer to expand the field of science by going beyond the convention of hidebound ’morality‘”.

Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Doctor Moon

Dex: 04 Str: 02 Bod: 04 Motivation: Thrill
Int: 07 Wil: 05 Min: 04 Occupation: Surgeon
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 008
Init: 015 HP: 015

Skills: Artist (piano): 05, Medicine (forensics, surgery, brainwashing): 09, Vehicles (land): 03

Advantages: Iron Nerves

Connections: Underworld (High)

Drawbacks: MPR (nearsighted)


This skill is in BOH:SE ; here’s a quick recap. Target must be “immobile” (either by choice, or by restraint) One Brainwashing roll can be made every 15 APs (a day) ; every AP less time adds to OV/RV of attempt.

APs of Brainwashing is AV/EV ; Will/Mind is OV/RV, take into account Iron Nerves, Iron Will, Mind Blank, Mind over Matter, and Mind Field/Shield.

RAPs are subtracted from Mind, Target receives no Recovery attempts to regain the “damage” but also “damage” will not harm target. Once target is reduced to 0 or less, a new Motivation, belief, or suggestion may be programmed into Target.

The only way to “Deprogram” a target is the Brainwashing or Medical Treatment subskills. OV/RV is the original APs of the Brainwashing skill used. RAPs must exceed said Brainwashing skill’s APs.

By Sébastien Andrivet (history from Who’s Who)

Source of Character: DCU

Helper(s): Jackson, Sean MacDonald

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