
Droidekas
(Trade Federation troops)
Context
These combat robots appear in Star Wars Episode I and II – the first two prequels. They can be reused elsewhere, though.
Background
- Group Affiliation: Trade Federation.
- Base Of Operations: Mobile.
- Height: 6’/1.83m (standing).
- Optical Sensors: Glowing Red.
Advertisement
Powers and Abilities
Droidekas are walking gun platforms. Both their arms are tipped by blasters with a high rate of fire (in DC Heroes RPG terms, Energy Blast).
Droidekas tasked with guarding important areas often have personal force fields to bolster their armor (Force Field). These fields restrict the droids’ movement. Yet this is not considered a serious design flaw. Such droids are often protecting specific areas anyway and thus aren’t required to move around much.
By collapsing into a ball and rolling, the Droidekas can move at higher speeds than a person can run. However, the droids cannot do anything else while in this collapsed mode (Running).
Those Droidekas used by the Neimoidians have the same control measures installed as the Neimoidian Battle Droids. Thus, they can only function when they are receiving signals from a Droid Control Facility.
In addition to standard sensory apparatus, the Droidekas are equipped with vibration sensors (Sonar) and non-visual radiation composite sensor antennas (Ultra Vision).
Advertisement
History
The Trade Federation commissioned the contentious Collicoids to create a combat droid that was more durable and had greater firepower than a Neimoidian Battle Droid. The Droidekas were the result. Even the Neimoidians were impressed with the design, purchasing many Destroyer Droids to supplement their own military forces.
The Destroyer Droids have since played a role in most major Trade Federation battles.
Description
These droids look like bronze mechanical sculptures of a giant insect with a thin rounded carapace. Destroyer Droids with active force fields are surrounded with a distinctive iridescent hemisphere.
Personality
Droidekas act in a very simple manner. They advance on the target at high speed, unfurl, and shoot, adjusting position as needed.
DC Universe History
These droids could be used anywhere that combots usually show up. Alien ships, evil geniuses’ lairs, advanced industrial/military bases, etc.
Game Stats — DC Heroes RPG
Tell me more about the game stats
Droidekas a.k.a. Destroyer Droids
Dex: 02 | Str: 05 | Bod: 07 | Motivation: Serve Trade Federation |
Int: 01 | Wil: 01 | Min: 03 | Occupation: Mobile Gun Emplacement |
Inf: 01 | Aur: 01 | Spi: 03 | Resources {or Wealth}: N/A |
Init: 04 | HP: 015 |
Powers:
Energy Blast: 10, Running: 05, Self-Linked Gadgetry: 10, Sonar: 05, Ultra Vision: 06
Bonuses and Limitations:
- Energy Blast has no AV, use Accuracy Skill instead (-1FC).
- Running can only be used while in collapsed roller mode, during which only Movement Actions (and related Actions such as Dodging) can be taken (-2FC).
- Self-Linked Gadgetry is Always On (-1FC).
Skills:
Accuracy (Energy Blast): 04
Advantages:
Stabilization.
Note:
Though Droidekas are sophisticated enough to have Mind and Spirit Attributes, they will still be immune to most powers and abilities that affect an organic brain or a living soul, which includes most forms of telepathic powers or mystical attacks.
Droids are known to be unaffected by Force-based mental manipulation or direct detection (through Life Sense for example), though Force-users can anticipate Droids’ actions just as they can sense danger from any other threat. The GM should decide on a case by case basis whether a particular Mental or Mystical ability will affect a Droideka.
Drawbacks:
MPR (Mute).
Variants
- Security Droidekas: Add Force Field: 06, Bonus: User can attack through Force Field (+1FC), Limitation: Droideka can only walk at 0 APs of speed while Force Field is active, giving enemies a -1CS to the Droideka’s Physical OV.
- Neimoidian Droidekas: Add Radio Communication: 14 (05 for Security Droidekas) and MPR (Unless a Droid Control Facility (usually a vessel in orbit) is broadcasting within the Radio Comm range of a Droideka, it will shut down. If a Droid is inside a Trade Federation vessel or facility with Radio Comm, it can use that location’s Radio Comm range for this purpose.)
Source of Character: Star Wars Episodes I and II (movies).
Helper(s): Star Wars Episode I Visual Dictionary.