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Dutch from Youngblood

Dutch

Youngblood


Power Level:
Game system: DC Heroes Role-Playing Game
  • These are older technical notes, not a full profile.

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Team Youngblood
  • Base Of Operations: Youngblood H.Q. (Washington, DC)
  • Height: 6’ Weight: 230lbs
  • Eyes:  ? Hair:  ?


Powers and Abilities

Dutch is a combat cyborg with numerous implants and armaments ; among those is his headgear, with which he once hacked Liberty II’s self-destruct systems on the fly. He wields huge guns, and is a master hand-to-hand combattant.


History

Half man, half machine, the enigmatic Dutch was initially part of the terrorist faction known as Cybernet, serving as an elite gun for hire. During a mission in Nicaragua, however, Dutch was betrayed by his Cybernet leaders, which resulted in the loss of his right arm.

Though his arm was later replaced with a cybernetic prosthesis, Dutch was never able to forgive Cybernet for the betrayal. His loss of trust in his leaders led him to rebel, causing a rift between himself and Giger, leader of Cybernet and his former friend. After being captured by an early Youngblood team, Dutch traded Cybernet secrets for an early prison release.

After several years of quiet retirement in Virginia’s Blue Ridge Mountains, Dutch was contacted by Youngblood’s Sentinel and was offered a spot on Team Youngblood in exchange for his help in combating Giger’s latest plan for world domination. Though he accepted the assignment under duress, Dutch would like nothing more than to live out his life quietly and peacefully.


Description

See illustration.


Personality

Career soldier type, used to action, but really wants to retire.


Quotes

“Vogue has every right to be worried – we all know what Cybernet is capable of. The only way to stop worrying is to prove what *we’re* capable of.”


DC Universe History

He’d be a former soldier of Locus (the high-tech terrorist organization with lots of genetic engineering expertise that fough the JLA a few times). He’s been helping the JLA a few times against them, but is mostly retired.


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Game Stats — DC Heroes RPG Print Friendly

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Dutch

Dex: 06 Str: 05 Bod: 05 Motivation: Unwanted Power
Int: 04 Wil: 04 Min: 04 Occupation: Government agent
Inf: 04 Aur: 03 Spi: 05 Resources {or Wealth}: 004
Init: 017 HP: 025

Powers: Radio communications: 12, Skin Armor: 04, Speak with computers: 04

Bonuses and Limitations: Skin Armor has a Minor Burnout (it can get so damaged it becomes useless. Recovering it implies specialized repair equipment ) (-2)

Skills: Acrobatics (climbing, dodging): 05, Martial Artist: 08, Scientist (computers): 05, Weaponry: 08, Vehicles: 06, Military Science: 05, Thief (security systems): 05

Advantages: Lightning Reflexes, Iron Nerves

Connections: Youngblood (Low)

Equipment: Badass energy gun [BODY 04, AV: 06, EV: 08]

By Hartley Holmberg and Sébastien Andrivet

Source of Character: Youngblood comics

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