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Enrico Chavez


Power Level:
Game system: DC Heroes Role-Playing Game

Context

GURPS Time Travel Adventures was a late 1990s RPG supplement, with three, well, time travel adventures in it. Our contributor David thought that a few characters therein were interesting to import to a super-hero world.

These operate on a parallel Earth where magic works. This timeline  is described in GURPS Technomancer.


Background

  • Real Name: Enrico Chavez.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: Chavez’s organisation.
  • Base Of Operations: Chavez’s home outside Albuquerque.
  • Height: 5’9” Weight: 169 pounds.
  • Eyes: Brown Hair: Black


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Powers and Abilities

Chavez has no powers, but is a trained ex-soldier.

He also has a Walkmage, a technomagical device that allows him to play enchanted tapes giving him alternately the ability:

  • To make bullets miss.
  • To put targets in a trance.
  • To compel them to be truthful.
  • To throw balls of fire.

History

Chavez grew up poor and hungry. He joined the military as soon as he graduated. They sent him to fight in his worlds version of the Việt Nam war, where he found a slot for himself as a supply sergeant and black marketeer.

There he met Captain Andrew Bleys. Bleys was part of a secret and rather unsavoury project to try to use magic as a combat weapon. He became invaluable to Bleys, providing him with all kinds of exotic spell ingredients up to and including virgins.

After the war, Chavez took the nest egg he’d built up, and became a major drug dealer. But the wartime connection with Bleys became a close civilian association when Bleys found himself in need of people who would not be missed.

Chavez sent Bleys over 500 undocumented immigrants, who vanished never to be heard from since. In return Chavez got his Walkmages, his prototype Mana Disruptor, his undead bodyguards and labourers, and best of all, his own personal succubus, “Carmen Cazotte”.


Description

A average sized man in good shape, with a distinctive handlebar moustache and an Armani suit.


Personality

A smooth and sociopathic egotist. He’s calculating, greedy and lecherous.


Quotes

“That is a very interesting sidearm. Who manufactured it ?”

“Let’s not make a personal vendetta out of an ill-considered business decision.”

“Kill them.”


DC Universe History

Chavez can fill the exact same slot in the DC Universe that he does in his own universe. Who’d notice or try to stop a magic using mobster in Albuquerque ?


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Game Stats — DC Heroes RPG Print Friendly

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Enrico Chavez

Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 05 Wil: 05 Min: 04 Occupation: Real Estate Mogul/Drug Lord
Inf: 05 Aur: 03 Spi: 06 Resources {or Wealth}: 016
Init: 014 HP: 020

Skills:
Military Science*: 05, Drive (Land Vehicle)*: 04, Weaponry (Firearms, Exotic Weapons)*: 04, Charisma*: 05

Advantages:
Expertise (Guns, Business), Connoisseur, Confidant (Bleys), Gift of Gab.

Connections:
Local Police Department (High), Undocumented Immigrant Smugglers (High), South American Drug Syndicate (High), Los Angeles Underworld (High), Local Street Gang (High), New Mexico Upper crust (High).

Drawbacks:
MIA toward Carmen, SIA toward Attractive Women, MIA toward Guns, Secret Identity.

Equipment:

  • Walkmage [BODY 01, Only useful for playing Walkmage tapes, May only play one tape at a time.]
  • Walkmage Tapes [BODY 01 Each, R#03, Fatiguing]. Spells for each:
    • Reflection/Deflection: 06 (Deflection Only).
    • Sleep: 06.
    • Flame Project: 06.
    • Control: 06 (Only to make people unable to lie).
  • Mana Disruptor Rifle [BODY 03, Neutralize: 08 (Mystic Powers only), Laser beam: 08 (Only versus animates and undead), Dimension Travel (Banish): 08 (Only to return demons to their home plane), Ammo: 12, R#03, Advantage: Autofire].
  • He has a large collection of conventional weapons in his home and normally carries a pistol.

Bones

“Clack”

Dex: 04 Str: 03 Bod: 06
Int: 02 Wil: 01
Inf: 02 Aur: 02 Spi: 04
Init: 06

Powers:
Iron Will: 08, Mindless Over Matter: 08

Bonuses and Limitations:
Iron Will doesn’t apply to any mystic powers with the limitation “Only against Undead”.

Skills:
Martial Artist (Assault): 05, Vehicles (Land): 03, Weaponry (Firearms): 05

Advantages:
Iron Nerves, No Vital Areas, Stabilisation.

Drawbacks:
Cannot Heal, must be repaired by an Occultist; Attack Vulnerability -2 CS RV versus punches and clubs.

Equipment:
Thompson Submachine gun [BODY 04, Projectile weapons: 05, Ammo: 06, R#04, Advantage : Autofire]. Bones carries one reload.

Bones was a gangster from the 20s, dug up and turned into an animated skeleton. He looks like a reasonably well preserved zombie in what was once a nice suit. Although written up like a character it is in fact an Artifact. There are no HP penalties for killing him. He is already dead, and is mindless.


Muerte

Dex: 02 Str: 04 Bod: 04
Int: 02 Wil: 01
Inf: 02 Aur: 02 Spi: 04
Init: 06

Powers:
Iron Will: 08, Mindless Over Matter: 08

Bonuses and Limitations:
Iron Will doesn’t apply to any mystic powers with the limitation “Only against Undead”

Skills:
Martial Artist (Assault): 05, Vehicles (Land): 03, Weaponry (Firearms): 03

Advantages:
Iron Nerves, No Vital Areas, Stabilisation.

Drawbacks:
Cannot Heal, must be repaired by an Occultist.

Equipment:
Small .38 revolver [BODY 03, Projectile weapon: 03, Ammo: 06, R#02].

Muerte was one of Chavez’s enforcers who proved unreliable. But waste not, want not. Muerte is otherwise similar to Bones.

By David Johnston.

Source of Character: GURPS Time Travel Adventures.

Helper(s): Sébastien Andrivet.

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