Fallout 3 Abominable Mutant

Generic Abominable Mutant


Context

The Fallout video games series (1997-present) takes place in an over-the-top post-apocalyptic setting. It mixes a Mad Max aspect, 1950s atomic horror conventions and various “after the Bomb” influences.

For a primer, see our sample Vault Dweller (the Player Character  in the first Fallout game). DC Heroes players can also refer to the generic deathclaw entry for scale explanations.



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Overview

“Abominable mutants” seem to be semi-failed super-mutants.

They come from the FEV conversion units in Vault 84 (see our Fallout 3 super-mutants entry for more).

They are even more deformed and do not seem to have human-level intelligence. They do not appear to communicate (or even grunt), and are extremely aggressive.

Some “abominable mutants” roam the Capital Wasteland alone, but most accompany normal super-mutants as a sort of attack dog. They seem docile toward super-mutants.

“Abominable mutants” are often found carrying drugs and various cuts of meat, often from highly mutated creatures. It seems likely that they are attempting to self-medicate using random bioactive compounds, perhaps because of constant physical and/or mental pain.



Game Stats — DC Heroes RPG

Tell me more about the game stats

Generic Fallout 3 abominable mutant

Dex: 03 Str: 05 Bod: 05 Motivation: Psychopath
Int: 01 Wil: 01 Min: 02 Occupation: Marauder
Inf: 03 Aur: 00 Spi: 02 Resources {or Wealth}: N.A.
Init: 007 HP: 000

Powers:
Growth: 02, Sealed systems: 03

Bonuses and Limitations:

  • Growth is Always On and Already Factored In.
  • Sealed Systems only protects against radiation.

Skills:
None demonstrated.

Advantages
Iron Nerves.

Drawbacks:
Strange Appearance, Catastrophic Rage.

Fallout 3 Abominable Mutant running charging near a church

Fallout 3 Abominable Mutant in a ruined church near a fire

By Sébastien Andrivet.

Source of Character: Fallout 3 video game.

Writeup completed on the 21st of December, 2014.