
Generic Abominable Mutant
Context
The Fallout video games series (1997-present) takes place in an over-the-top post-apocalyptic setting. It mixes a Mad Max aspect, 1950s atomic horror conventions and various “after the Bomb” influences.
For a primer, see our sample Vault Dweller (the Player Character in the first Fallout game). DC Heroes players can also refer to the generic deathclaw entry for scale explanations.
- This creature is added to the game by Martigen’s Mutant Mod .
- This profile features tabletop RPG mechanics about the video game’s gameplay. See our video games writeups FAQ for more.
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Overview
“Abominable mutants” seem to be semi-failed super-mutants.
They come from the FEV conversion units in Vault 84 (see our Fallout 3 super-mutants entry for more).
They are even more deformed and do not seem to have human-level intelligence. They do not appear to communicate (or even grunt), and are extremely aggressive.
Some “abominable mutants” roam the Capital Wasteland alone, but most accompany normal super-mutants as a sort of attack dog. They seem docile toward super-mutants.
“Abominable mutants” are often found carrying drugs and various cuts of meat, often from highly mutated creatures. It seems likely that they are attempting to self-medicate using random bioactive compounds, perhaps because of constant physical and/or mental pain.
Game Stats — DC Heroes RPG
Tell me more about the game stats
Generic Fallout 3 abominable mutant
Dex: 03 | Str: 05 | Bod: 05 | Motivation: Psychopath |
Int: 01 | Wil: 01 | Min: 02 | Occupation: Marauder |
Inf: 03 | Aur: 00 | Spi: 02 | Resources {or Wealth}: N.A. |
Init: 007 | HP: 000 |
Powers:
Growth: 02, Sealed systems: 03
Bonuses and Limitations:
- Growth is Always On and Already Factored In.
- Sealed Systems only protects against radiation.
Skills:
None demonstrated.
Advantages
Iron Nerves.
Drawbacks:
Strange Appearance, Catastrophic Rage.
Source of Character: Fallout 3 video game.
Writeup completed on the 21st of December, 2014.