Fallout 3 Abominable Mutant

Generic Abominable Mutant


The Fallout video games series (1997-present) takes place in an over-the-top post-apocalyptic setting. It mixes a Mad Max aspect, 1950s atomic horror conventions and various “after the Bomb” influences.

For a primer, see our sample Vault Dweller (the Player Character  in the first Fallout game). DC Heroes players can also refer to the generic deathclaw entry for scale explanations.



“Abominable mutants” seem to be semi-failed super-mutants.

They come from the FEV conversion units in Vault 84 (see our Fallout 3 super-mutants entry for more).

They are even more deformed and do not seem to have human-level intelligence. They do not appear to communicate (or even grunt), and are extremely aggressive.

Some “abominable mutants” roam the Capital Wasteland alone, but most accompany normal super-mutants as a sort of attack dog. They seem docile toward super-mutants.

“Abominable mutants” are often found carrying drugs and various cuts of meat, often from highly mutated creatures. It seems likely that they are attempting to self-medicate using random bioactive compounds, perhaps because of constant physical and/or mental pain.

Game Stats — DC Heroes RPG

Tell me more about the game stats

Generic Fallout 3 abominable mutant

Dex: 03 Str: 05 Bod: 05 Motivation: Psychopath
Int: 01 Wil: 01 Min: 02 Occupation: Marauder
Inf: 03 Aur: 00 Spi: 02 Resources {or Wealth}: N.A.
Init: 007 HP: 000

Growth: 02, Sealed systems: 03

Bonuses and Limitations:

  • Growth is Always On and Already Factored In.
  • Sealed Systems only protects against radiation.

None demonstrated.

Iron Nerves.

Strange Appearance, Catastrophic Rage.

Fallout 3 Abominable Mutant running charging near a church

Fallout 3 Abominable Mutant in a ruined church near a fire

By Sébastien Andrivet.

Source of Character: Fallout 3 video game.

Writeup completed on the 21st of December, 2014.