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Fay Gunn smoking and yelling

Fay “Ma” Gunn

Power Level:
Game system: DC Heroes Role-Playing Game

“G’day, Batman — no crime in Crime Alley this fine evenin’, ay ?”


  • Real Name: Fay “Ma” Gunn
  • Marital Status: Widow
  • Known Relatives: Unnamed sons (deceased)
  • Base Of Operations: Ma Gunn’s School for Boys, very near Crime Alley, Gotham city
  • Group Affiliation: Ma Gunn’s School for Boys
  • Height: 5’3 ½” Weight: 108lbs
  • Eyes: Blue Hair: White

Powers and Abilities

Though she’s an aged woman, Ma is crafty and charismatic, and seems to have a genuine talent for instruction as well as a complete lack of scruples. Her gang is young, but very loyal toward her.

Gunn seems to actually be a pretty good teacher, getting a very difficult ’class’ quite interested in what she is teaching and willing to work on her lessons. She seems to have a fair lot of money – she says she’s a wealthy widow. How much of that is true, and how much of the money comes from running her youth gang and her previous criminal activities, is unknown.

She seems to have extensive theoretical knowledge about street crime, teaching her students about firearms selection and use, and the like. She also has applied skills she will teach in the field – such as how to defeat laser alarms – but the extent of her technical skills is unknown.

Gunn will lead missions in the field, but will always be surrounded by two or three armed senior ’students’.


Fay ’Ma‘ Gunn, apparently an accredited teacher of Australian origin, came to Gotham in the mid-1980s, and opened a school for street urchins and runaways.

The dubious nature of the school attracted the attention of social workers, but Gunn efficiently played the usual populist card – tough, old-fashioned old woman doing good back-to-basics education despite the mingling of the eeeevil government stooges – which the media and public ate hook, line and sinker.

This being Gotham, the truth was more sinister than usual, though – Gunn was basically indoctrinating and running a street gang from her school.

Even Batman was initially fooled. His yearly pilgrimage to Crime Alley lead him to chat with Gunn then visit the area, which was very quiet. When a street urchin stole the tyres off the current Batmobile, Batman was amused and, after recovering his wheels, took the teenaged thief – one Jason Todd – to Gunn to enrol him with the school.

Minutes after Bats left, Todd would realise the true nature of the place. Gunn ordered her gang to kill him, but Todd managed to fight off several of them and protested that he was a thief, not an ally of the Batman. Gunn decided to recruit him instead.

Todd soon ran away from the ’school‘, and when Batman found him he told him what was actually going on inside. The same night, Gunn and her kids broke into a Gotham museum – apparently, Gunn had the connections to resell a specific jewel to the Joker.

Batman intervened and defeated them all, with the unexpected help of Todd. Soon after that, Batman decided to make Todd the new Robin.


See illustration.


Ma Gunn is pretty good at playing the straight-shooting Australian schoolmarm running everything with a firm hand and some throwbacks to an imaginary version of the 1950s.

In practice, she’s actually a gang leader like any other, ruling her troops with an iron fist and unhesitatingly getting them involved in turf conflicts and a large variety of crimes ; she has no problem ordering them to murder an inconvenient witness, and they have no problem doing it.

Gunn routinely corrects the (dismal) grammar and vocabulary of her ’students’, and oddly enough they actually seem interested in trying to employ new words and concepts from the basic education she gives them – though usually they’re not very successful at it.

She does not just play the role of the disciplinarian – she actually run a tight ship and hits students who do drugs, though booze and cigarettes are OK in her opinion.

Incidentally, the name is likely a pun on Dickensian character Fagin.


“Spunky little bloke.”

“It isn’t ’learn’ him, luv — it’s “teach‘ him. And it’s an ’extensive‘ period of time[, not ’expensive‘].”

“Drill him, boys !”


Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Ma Gunn

Dex: 02 Str: 01 Bod: 02 Motivation: Power lust
Int: 04 Wil: 05 Min: 04 Occupation: Teacher… of crime !
Inf: 04 Aur: 04 Spi: 03 Resources {or Wealth}: 006
Init: 008 HP: 010

Charisma (Persuasion, Teaching): 05, Thief (Security systems): 04, Weaponry (Firearms): 03

Area knowledge (Crime Alley), Expertise (Street crime)

Street (Low), Underworld (Low)

Age (old), MPR (nearsighted), MIA toward Nicotine (she prefers cigars)

Short-barrelled .38 revolver [BODY 03, Projectile weapon: 03, Ammo: 06, R#02]

The kids aren’t alright

Most of Gunn’s ’students’ are young street toughs with the following stats:

Dex: 03 Str: 02 Bod: 03 Motivation: Mercenary
Int: 03 Wil: 02 Min: 02 Occupation: Street kid
Inf: 02 Aur: 02 Spi: 02 Resources {or Wealth}: 002
Init: 008 HP: 005

Thief (Stealth)*: 03

Age (Young)

Gunn’s kids are generally armed with shivs, nunchucks, tyre irons and other street melee weaponry [BODY 04, EV 03]

Her older, more “advanced” students will have normal street tough stats and pack a short-barrelled .38 revolver [BODY 03, Projectile weapon: 03, Ammo: 06, R#02].

By Sébastien Andrivet

Source of Character: Batman comics (DCU)

Helper(s): Michael, Alan Wilkinson

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