Context

This is a monster from the landmark Quake video game in 1996. For more context, see our Quake Player Character profile.


Powers and Abilities

Fiends are swift, agile beasts with terrible rending claws.


History

These savage beasts are the result of mystical experimentation by Shub-Niggurath. As such, they are ubiquitous throughout Shub-Niggurath’s realms.


Description

Fiends are hunchbacked, hairless humanoids with lithe, elongated limbs ending in wicked scythe-like talons. They have a deceptively swift loping gait.

A wicked maw looking like the smile on a death’s head dominates the eyeless faces.

Fiend in Quake (Dark Places textures), patrolling


Personality

Guard a specific location. Charge and attack any intruders.


DC Universe History

Any malevolent mystical entity could seize control of a S.T.A.R. Labs teleportation experiment. These beats would haunt the invader’s dimension in great numbers, posing a great threat to unwary PCs.



Game Stats — DC Heroes RPG

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Fiends

Dex: 06 Str: 06 Bod: 07 Motivation: Psychopath
Int: 01 Wil: 02 Min: 03 Occupation: Servitor
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: N/A
Init: 010 HP: 010

Powers:
Sharpness (STR): 02, Jumping: 02

Advantages:
Iron Nerves, Lightning Reflexes.

Drawbacks:
Catastrophic Rage (if hit by an attack that does not come from another creature of the same type as itself, this monster will always attack the offending creature even if it is an ally), Strange Appearance.

Fiend in Quake (Dark Places textures), running

By Roy Cowan.

Source of Character: Quake (PC game).

Helper(s): Sébastien Andrivet (DooM write-ups).