
Fiend
(Quake monster)
Context
This is a monster from the landmark Quake video game in 1996. For more context, see our Quake Player Character profile.
Powers and Abilities
Fiends are swift, agile beasts with terrible rending claws.
History
These savage beasts are the result of mystical experimentation by Shub-Niggurath. As such, they are ubiquitous throughout Shub-Niggurath’s realms.
Description
Fiends are hunchbacked, hairless humanoids with lithe, elongated limbs ending in wicked scythe-like talons. They have a deceptively swift loping gait.
A wicked maw looking like the smile on a death’s head dominates the eyeless faces.
Personality
Guard a specific location. Charge and attack any intruders.
DC Universe History
Any malevolent mystical entity could seize control of a S.T.A.R. Labs teleportation experiment. These beats would haunt the invader’s dimension in great numbers, posing a great threat to unwary PCs.
Game Stats — DC Heroes RPG
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Fiends
Dex: 06 | Str: 06 | Bod: 07 | Motivation: Psychopath |
Int: 01 | Wil: 02 | Min: 03 | Occupation: Servitor |
Inf: 03 | Aur: 03 | Spi: 03 | Resources {or Wealth}: N/A |
Init: 010 | HP: 010 |
Powers:
Sharpness (STR): 02, Jumping: 02
Advantages:
Iron Nerves, Lightning Reflexes.
Drawbacks:
Catastrophic Rage (if hit by an attack that does not come from another creature of the same type as itself, this monster will always attack the offending creature even if it is an ally), Strange Appearance.
Source of Character: Quake (PC game).
Helper(s): Sébastien Andrivet (DooM write-ups).