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Form (Shade the Changing Man villain) (DC Comics Ditko)

Form


Power Level:
Game system: DC Heroes Role-Playing Game

Context

As you may have deduced from the art, Form was a baddie in the 1977/1978 adventures of Shade, by Steve Ditko.

For the necessary context we suggest that you first read the Shade, the Changing Man (Ditko era) character profile.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Crime Chiefs.
  • Base Of Operations: Meta.
  • Height: 5’11” Weight: 130 lbs.
  • Eyes: Lavender Hair: None


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Powers and Abilities

Form’s body can easily shift into a gaseous substance. Or possibly she can cohere her gaseous body into something solid at will.

In this state she can engulf an opponent, choking them.

Her gaseous form can also float, and stretch herself a short distance.

Form is also able to scan a victim’s mind. When doing so she’s holding their head at arm’s length and seems to fire some kind of beam at it.


History

One of the leaders of the Crime Council of Meta, Form was present in their citadel when it was raided by the security forces. Their escape was interrupted when the transmitting field teleporting them to safety was destroyed, stranding them in the Zero-Zone.

Form managed to break through into the Earth-Zone, and decided to build herself an empire there. She began by searching out the local crime boss, and used her powers to learn which local officials he had in his power.

She was interrupted by Rac Shade, a fugitive Metan security agent, who attacked her. His force field prevented her from easily disposing of him, so she retreated.

Again hunting the local boss, she was interrupted the next time by Metan N-Agent, Mellu Loron, who’d come prepared for Form. Mellu gave Form the option of surrender, but Form attacked her instead.

They fought a short while, before Mellu negated (executed) Form.


Personality

Scheming and careful, Form prefers to act behind the scenes. She’ll pick on specific targets whom she can drain of useful information and then kill, keeping her involvement secret.

While she’ll happily use her powers on anyone who resists. If an opponent seems to be an actual threat she’ll retreat and find another way to achieve her goals.


Quotes

“Thank the demons ! I’ve finally broken through the zonal barrier ! I’m no longer trapped in the Zero-Zone ! But wait ! This isn’t Meta ! It’s Earth ! So be it ! Perhaps it is a portent — an omen that I, Form, am destined to become the ruler of this puny, fragile zone !”

“First I’m going to probe your subconscious mind, Shade, and absorb every shred of secret knowledge you possess ! Then I shall destroy you !”

“You’ll pay for that a thousandfold, you fool.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Form

Dex: 04 Str: 04 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Crime Chief
Inf: 05 Aur: 04 Spi: 04 Resources {or Wealth}: 008
Init: 013 HP: 015

Powers:
Chemical Attack: 06, Flight: 03, Fluid Form: 06, Mind Probe: 06, Self-Link (Snare): 06, Stretching: 01

Bonuses and Limitations:

  • Chemical Attack has a Range of Touch (-1), and is Contingent Upon Self-Link (Snare) (-1).
  • Self-Link (Snare) and Stretching are Contingent Upon Fluid Form (-1).

Skills:
None demonstrated.

Advantages:
None demonstrated.

Connections:
Meta’s Underworld (High).

Drawbacks:
Strange Appearance.


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Form — Averaged PL 8

STR STA AGL DEX FGT INT AWE PRE
02 02 01 00 02 01 01 01

Powers

Gaseous form ● 80 points ● Descriptor: Zero-Zone
– Strength-based Damage 1, Accurate, Reach 2, Improved Hold.
– Choking gas grip — Affliction 8 (Dazed/Exhausted/Incapacitated, resisted by Fortitude), Reach 2.
– Flight 2
– Insubstantial 1.
– Impervious Protection 8, Impervious Enhanced Fortitude 6, Quirk 2 for each (Insubstancial must be active, and can be bypassed by effects that logically should affect gas).
– Mind reading 11.

Combat Advantages

Close Attack 1, Defensive Roll 1, Improved Hold.

Other Advantages

Benefit 2 (Indep. wealthy).

Skills

Athletics 2 (+4), Close Combat (Choking gas grip) 1 (+3), Deception 2 (+3), Insight 3 (+4), Perception 4 (+5), Persuasion 2 (+3).

Offense

Initiative +1
Unarmed +5, Close (Reach 2), Damage 3.
Choking gas grip +6, Close (Reach 2), Affliction 8.

Defence

Dodge 05 Fortitude 06/12**
Parry 05 Toughness 02*/03/11**
Will 04

* Without Defensive Roll.
** With Defensive Roll and Gaseous Form.

Complications

  • Appearance Form is readily noticeable.

Powers Levels

  • Trade-off areas. Attack/Effect PL 7, Dodge/Toughness PL 8, Parry/Toughness PL 8, Fort/Will PL 8.
  • Points total 125. Abilities 20, Defences 14, Skills 7, Powers 80, Devices 0, Advantages 4. Equiv. PL 9.

Notes

Thank the demons !

By Gareth Lewis.

Source of Character: DC Comics (Shade the Changing Man vol. 1 #2).

Writeup completed on the 26th of May, 2012.

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