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Johnny Madrid (Marco Leonardi in From Dusk Till Dawn)

Johnny Madrid

Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Johnny Madrid
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: The Madrid Gang
  • Base Of Operations: Around Mexico
  • Height: 5’10‘‘ Weight: 155 lbs
  • Eyes: Brown Hair: Black

Powers and Abilities

Johnny Madrid is an experienced gun-fighter and horseman with a big reputation. He talks tough and intimidates a lot. He’s a tricky bastard, and regularly uses concealed weapons, like the retractable blades built into his boots, or guns hidden beneath his clothes.


The story of From Dusk till Dawn III is a prequel to the first From Dusk Till Dawn and is set in Mexico in the early 1900’s. It begins with the escape of Johnny Madrid, a dangerous local outlaw, from the gallows who then kidnaps the hangman’s beautiful daughter, Esmeralda, with a little help from Reece, a female outlaw from the U.S.

With the hangman and a local posse on their trail, Johnny meets up with his gang and proceed to rob a stagecoach – which contains American author Ambrose Bierce along with newlywed couple John and Mary Newlie.

As night falls, all parties coincidentally seek shelter in an isolated inn/whorehouse which is run by vampires led by the high priestess Quixtla who targets Esmeralda – since Esmeralda is revealed to be the half-human, half-vampire princess Santanico Pandemonium, whom the vampires want as their heir.

During the ensuing chaos, all humans must join forces if they are to survive the night from the vicious blood-suckers. In the end, Madrid left with Bierce to join the Revolutionary Army of Pancho Villa.


Johnny Madrid is a slenderly built male with black hair and brown eyes. He wears typical Wild West-style clothing complete with hat, revolvers, boots and belt. He appears to be relatively young, and often rides with bandits older than himself.

Still, his attitude and forceful persona is very popular with the Mexican gangs, and he rarely has to confront any rival.


Johnny Madrid is a brutal bandit who cares little for the lives of others. He will shoot rival gang members or anyone who opposes him with little regrets. He possesses nerves of steel and will not loose control even in the hardest of situations, although his pride may sometimes force his hand. He talks hard, and gloats when in front of his men.

Johnny prefers the role of the leader, but will cooperate well within a group as well. He was only marginally affected by the horrors he faced or the things he had to do at La Tetilla del Diablo. He appears to believe in God, but he has long since accepted that he will eventually end up in Hell for his sins. His usual modus operandi is to rob stage coaches and other easy targets with his gang.

His main redeeming quality is that he can work well in a gang under great stress.

He did soften up considerably, however, when he met Esmeralda, who he really liked. Still, he wouldn’t easily risk his life for her or anyone else. Now that she’s gone, he is likely to return to his old ways.


“May God have mercy on your soul.”

Hangman: (after extensive Intimidation) “Any last words ?”
Madrid: “See you in Hell…?”

DC Universe History

When Johnny left to join Pancho Villa’s Revolutionary Army, he rode into history. Madrid probably ended up as being one of the many infamous officers in Villa’s army, and would have had, at least, one run-in with Jonah Hex. He might even become a modernized version El Papagayo, one of Hex’s arch-enemies.


Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Johnny Madrid

Dex: 06 Str: 04 Bod: 05 Motivation: Mercenary
Int: 04 Wil: 04 Min: 06 Occupation: Bandit, robber
Inf: 05 Aur: 04 Spi: 04 Resources {or Wealth}: 003
Init: 017 HP: 030

Skills: Animal Handling: 05, Charisma (Intimidation): 05, Martial Arts: 05, Thief (Concealment): 05, Weaponry (Melee): 05, Weaponry (Firearms): 07

Advantages: Iron Nerves, Language (Spanish), Notorious

Connections: Underworld (High), The Madrid Gang (High)

Drawbacks: Mistrust


  • Revolvers (x2) [BODY 04, Projectile weapon: 05, Ammo 06, R#2, Note: Although no revolver made in the early 1900s could pack enough punch for an EV of 5 APs, Madrid’s shooting irons are depicted as quite powerful in the movie. For some reason, he can, when spending HPs on his AV, successfully put down vampires with the revolvers (even though that’s usually not possible).]
  • Whip [BODY 02, EV 02, Stretching: 01, Limitation: Stretching does not allow fine manipulation (-2)]
  • Bandit Boots [BODY 04, EV 03 (05 w/STR, 06 w/Martial Artist), Note: The boots contain retractable blades which are often used to Surprise Attack enemies]

By Dr. Peter S Piispanen

Source of Character: From Dusk till Dawn III: The Hangman’s Daughter-movie

Helper(s): imdb.com, Sébastien Andrivet

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