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Aetherial Fury corruption (Grim Dawn video game), from the wikia

Generic Fury aetherial corruption

(Grim Dawn)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Furies are a type of monster in the Grim Dawn video game.

Unless you’re familiar with this setting, you’ll want to first read our Mardirossian the Devil’s Executioner character profile for context.

The picture was done and/or uploaded by Oudeis for https://grimdawn.gamepedia.com .


Overview

Furies are aetherial corruptions. Meaning that they’re a physical being who has been possessed by an Aetherial. Aetherials are beings made of a type of magical energy (“aether”). They were banished into dimensional  exile. In Grim Dawn, they return to destroy everything.

Fury corruptions belong to the undead corruption subclass. That is, they are corpses reanimated through magical possession. This creates various kinds of walking dead. Some, such as furies, are infused with magical energy. But they are still readily recognizable as zombies, if weirdly glowing ones.


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Possessing cadavers seems to be the simplest type of aetherial possession. One gets the impression that it’s simple enough for an experienced Aetherial to possess multiple corpses at once.

It also provides a psychological advantage. Furthermore, pre-positioned stockpiles of bodies were amassed before the Grim Dawn.

Beyond zombies

Fury corruptions are among the most dangerous “zombie” types. There exist far deadlier aetherial corruptions, but these have usually been heavily modified and mutated (“fleshwarped”) from multiple corpses.

Beyond such custom-built monstrosities, it is also possible for Aetherials to possess Human beings. This is usually done by tricking arcanists – mages who manipulate aether. Such possession allows the Aetherial to use powerful magic, but they have to suppress the consciousness of the magician as they do.

Less common corruptions involve possessing :

  • Large animals.
  • Large animalistic beings (such as trolls).
  • Or even suitable inanimate objects (such as scarecrows).

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Powers & Abilities

Fury corruptions are fast and right aggressive. They run about as fast as an amateur athlete, and their assaults are neither slow nor clumsy. In horror movie terminology, they would belong to the “fast zombie” class.

Their main asset beyond that is that they’re enchanted using vitality magic, which manipulates life force.

Vitality magic tends to be used in the field for unpleasantness such as mystical wasting, or life force transfer – a sort of vampirism. It is wielded by various sorts of monsters and magicians, including those aligned with the Wendigo spirit of hunger.

Lifeforce

Fury corruptions use their vitality magic charge to drain life force with a touch. They use that energy to repair any damage they have suffered. This affects even strong creatures.

Thus, those who cannot inflict massive damage to the fury corruption may be caught in a hopeless fight. The creature will be able to repair itself by beating and draining them to death, nullifying their foes’ efforts.

A small number of fury corruptions could wreak great havoc against undisciplined forces. Unfocused attacks could soon be healed by draining random victims. Fury corruptions can mainly be countered by :

  • Focused attacks (such as massed small arms fire).
  • Overwhelming assaults (such as the Devil’s Executioner’s axe and quasi-lightning).

Description

A zombie pulsing, glowing with bright red energy. This also coalesces as a sort of bloody fog around the creature, and can occasionally form morbid motifs.


DC Universe History

Aetherials seem to have a focus on reclaiming Cairn (the Grim Dawn setting). But it entirely possible that during their exile they managed small intrusions into other dimensions, perhaps to amass ressources.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Generic aetherial fury corruption

Dex: 03 Str: 03 Bod: 04 Motivation: Nihilist
Int: 02 Wil: 02 Min: 05 Occupation: Terror weapon
Inf: 02 Aur: /// Spi: 05 Wealth: N/A.
Init: 010 HP: ////

Powers:
Enhanced Initiative: 03, Sharpness (Vampirism): 05, Vampirism: 03

Bonuses and Limitations:

  • Vampirism has No Range.
  • Vampirism can be Combined With STR.
  • Vampirism is a magical attack. Magic shield/field will work, but Physical defenses such as Skin Armour or Enhance (RV) likely won’t.

Skills:
None demonstrated.

Advantages:
Iron Nerves.

Connections:
N/A.

Drawbacks:
MPR (glowing and thus often can’t hide), Catastrophic Rage, MPR (cannot form language).

By Sébastien Andrivet.

Source of Character: Grim Dawn AARPG .

Writeup completed on the 3rd of April, 2018.

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