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Fusion (DC Comics) (Soviet, Outsiders enemy)

Fusion

(Soviet super-agent)


Context

*This* Fusion is the Soviet agent who fought DC Comics’ Outsiders in 1987.

There’s little material about him. But I can see how he could be handy to have in a story.


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Powers & Abilities

Fusion is composed of three men. They can operate independently, or form the Fusion gestalt .

Each man has his own powers :

  • #1 has a level of superspeed. Which includes “accelerated senses”, and air control tricks.
  • #2 is super-strong. But not as much as the Major Victory suit.
  • #3 can emit “internal energy” blasts. I suspect he can also fly.

Simple physical contact between all three forms the gestalt. Even if they do not want it to. It’s a chain – #1 and #3 can simply hold #2’s hands and it will work. Even though #1 and #3 aren’t touching.

Gestalt

The Fusion form doesn’t exactly have their combined powers. But it’s the general idea :

  • Higher level of strength than #2’s. However, he can still be hurt by precise blows from the Batman (Bruce Wayne).
  • The energy blasts also seem more powerful.
  • Flight, using the same sort of energy as the blasts.
  • Agility, superhuman leaps and excellent hand-to-hand combat prowess.

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History

During the mid-1980s, Soviet scientists learned much from the captured Force of July super-team. They went on to engineer a number of superhumans.

The main project resulted in the People’s Heroes, a super-team serving the State.

But there was at least one side project. It resulted in three more agents capable of forming Fusion.

However, this gestalt process gradually damaged these men’s minds. They became uncontrollable. In particular, they bitterly opposed the policies of General Secretary Gorbachev .

Cold Warrior(s)

Fusion’s last operation for the State was to free the People’s Heroes from Mozambia. They had been imprisoned there after an anti-Soviet coup. See our Outsiders team profile for more.

Fusion then went AWOL. He linked up with an American terrorist movement.

Fusion (DC Comics) (Soviet, Outsiders enemy) individual forms

The plan was to attack Liberty Island during the centennial of the statue. Then blow everything up and kill President Reagan.

(In the 1980s Outsiders books, throwing an old shoe without hitting some American domestic terror organisation would have been a challenge.)

The People’s Heroes were sent in to collaborate with the Force of July to stop the attack. The Outsiders also helped. Three teams were too much for Fusion and his allies.

Get Reagan

Months later, Fusion escaped from prison. He still was determined to kill the President, and made his way to Camp David .

However, Batman and the Outsiders responded.

Fusion killed a number of servicemen and made his way to Mr. Reagan. But the President was actually a disguised Batman.

The Outsiders had a hard time making headways against the powerful Fusion. But the Soviet was seemingly killed when an otherwise empty Air Force One crashed into a mountain.


Description

The gestalt form speaks in all three voices at once.


Personality

Stock stony-faced, somewhat mechanical Soviet baddies. They are obsessed with America being the enemy, and any appeasement being treason.

They only refer to each other using a number. Allegedly to deemphasize their individuality and ego to serve their collective goals.

They tend to address each other as “brother”, and other Soviets as “comrade”.



Game Stats — DC Heroes RPG

Tell me more about the game stats

Fusion (individual members)

Dex: 04 Str: 03 Bod: 04 Motivation: Psycho
Int: 04 Wil: 04 Min: 05 Occupation: Renegade
Inf: 03 Aur: 03 Spi: 04 Wealth: 004
Init: 011 HP: 010

Powers:

  • #1: Air control (No Range): 05, Extended hearing: 02, Superspeed: 08
  • #2: STR 10 BODY 06.
  • #3: Energy blast: 09. And maybe Flight: 05.

Skills:
Thief (Stealth): 04

Advantages:
Language (Russian).

Connections:
Street (Low).

Drawbacks:
None demonstrated.


Fusion (gestalt form)

Dex: 07 Str: 15 Bod: 08 Motivation: Psycho
Int: 06 Wil: 06 Min: 07 Occupation: Renegade
Inf: 05 Aur: 04 Spi: 05 Wealth: 004
Init: 018 HP: 040

Powers:
Energy blast: 12, Flight: 06, Growth: 02, Joined: 02, Jumping: 03, Skin armour: 02, Systemic antidote: 02

Bonuses and Limitations:

  • Energy blast can also have EV 08, Area of Effect 1.
  • Growth is Always On and Already Factored In.
  • Skin armour only vs. Structural damage and Charges (incoming ones, or his own).
  • Systemic antidote also applies against paralysis and disorientation effects.

Skills:
Acrobatics: 05

Advantages:
Alter-Ego (individual forms), Language (Russian).

Connections:
None demonstrated.

Drawbacks:
MPR (If the three men are slammed into each other, Fusion will form then immediately receive a 13/13 Bashing Combat attack against his BODY/BODY).


Design notes

Many of the stats are speculative – too little material. Amusingly, #1 doesn’t even clearly demonstrate his superspeed.

Fusion has both Jumping and Flight. We’re not using a character creation budget so the redundancy between the two is immaterial. And this may become important when facing a Neutralise, Drain or the like.

By Sébastien Andrivet.

Source of Character: The Outsiders Vol. 1 #23-24.

Writeup completed on the 16th of May, 2020.