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Gate (Ultraverse comics)

Gate

(Ultraverse)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Gate is a member of Quattro, a minor and convenient small team of super-mercenaries.

He appeared in 1993 Ultraverse books. This was a new super-hero setting from Malibu Comics, which Marvel eventually bought and buried next to Jimmy Hoffa.

Gate is a transportation specialist. So you could append him to pretty much any band of baddies who need to teleport around, use him as a get-out-of-jail card for recurring villains (like Sidewinder did), etc..


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Quattro.
  • Base Of Operations: Mobile.
  • Height: 5’8” Weight: 160 lbs.
  • Eyes: Brown Hair: Black


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Powers and Abilities

Gate can open breaches in space, and levitate.

He does not take a direct role in fights, but is liable to use tricks. Such as dropping a bomb into the heroes’ vehicle, sabotaging a huge overhead chandelier so it crashes on them, teleporting in with a big gun to take an hostage or eliminate a non-combat target, etc.

While he’s not directly powerful, he’s an excellent asset for Quattro. He allows them to be much more efficient than they otherwise would be.


History

Gate works for one of the two ultra groups operating for Rex Mundi in the absence of NM-E.

He and the rest of Quattro were involved in very bloody thefts of nuclear weapons in former CCCP military bases. And in the attempt to stop Regina’s forces on the moon during Break-Thru.


Description

See peekchur.


Personality

Gate is older than the rest of the group, and has little tolerance for unprofessional behaviour.

He’s so sharp as to be almost snide, and acts as a leader for Quattro.


Quotes

“Enough with the conversation. Where’s the product ?”


DC Universe History

Quattro is a good example of a small, mid-powered superhuman strike team. It could serve almost any master.


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Game Stats — DC Heroes RPG Print Friendly

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Gate

Dex: 03 Str: 02 Bod: 03 Motivation: Mercenary
Int: 05 Wil: 04 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 006
Init: 009 HP: 035

Powers:
Flight: 02, Warp: 20

Skills:
Charisma: 04, Military science (demolition): 04, Weaponry (firearms): 03

Note:
Charisma for those campaign with Unskilled Character Interaction rules

Advantages:
Leadership.

Connections:
Rex Mundi (Low).

Drawbacks:
None demonstrated.

By Sébastien Andrivet.

Source of Character: Ultraverse.

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