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Gattling (Silver Sable enemy) (Marvel Comics)

Gattling


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This obscure Marvel villain was seen in but one 1992 story. There’s little to him but an buttload of machineguns and a jetpack.

His moniker is a reference to an old type of machinegun. You can read our firearms of the Old West article for all sorts of accessible explanations about cowboy guns, including the Gatling machinegun.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: None.
  • Base Of Operations: Mobile.
  • Height: 6’1” Weight: 190 lbs.
  • Eyes: Brown Hair: Blond


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Powers and Abilities

Gattling wears a large suit of power armour . This suit is actually quite dangerous – while it is not very powerful in itself, its jet pack make it very mobile and its cloaking field (in DC Heroes RPG terms, Invisibility) allows the wearer to be a formidable ambusher and assassin.

The suit has specially enhanced arms to support an impressive array of four multiple-barrelled machineguns, apparently chambered in 5.56mm (that’s .203). While, at first glance, it seems that this weapon system would saturate a huge area with gunfire and be nearly impossible to dodge, it behaves much like standard machinegun fire in comic books.


History

Gattling was a minor, heavily-armed mercenary.

He was hired as an assassin in a “turf war” between two televangelists. However, the targeted preacher turned his considerable wealth toward buying protection from Silver Sable International.

Gattling’s first attempt was foiled by a newly-assembled SSI elite squad, but he managed to flee the scene. Two Wild Pack men were killed. During his second attempt, the assassin was thwarted and taken down by Silver Sable and Battlestar.


Description

Gattling is obviously ex-military, wearing a green muscle shirt and a crewcut. He has a huge brow.


Personality

Standard ex-Army muscleman with a big, big gun.


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Game Stats — DC Heroes RPG Print Friendly

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Gattling

Dex: 04 Str: 04 Bod: 04 Motivation: Mercenary
Int: 03 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 010 HP: 020

Skills:
Acrobatics (Climbing): 04, Military science: 04, Thief (Stealth): 03, Vehicles (Land): 03, Weaponry (Heavy): 06, Weaponry (Firearms): 04

Advantages:
None demonstrated.

Connections:
Underworld (Low).

Drawbacks:
None demonstrated.

Equipment:

  • BODY ARMOUR AND HELMET [/STR/ 06 /BODY/ 06, Invisibility: 02, Skin armour: 02, Telescopic vision: 02, Bonus: Skin armour also works against energy attacks (+2), Advantage: Schtick (Mighty Thews (Heavy Weapons)), Limitation: Invisibility has a Catastrophic Power Burnout – which is tested every time his armour is hit by an attack with an EV above 03].
  • GATTLING ARRAY [BODY 05, Projectile weapons: 09, Ammo: 12, Rec. STR: 07, Advantage : Scattershot, Autofire, R#02].
  • JETPACK [BODY 04, Flight: 06, R103].

Design Notes

Some of the Skills are “generic elite infantry” Skills and were not demonstrated in the material.

By Sébastien Andrivet.

Source of Character: Silver Sable #2-3 (Marvel Universe).

Helper(s): Roy Cowan.

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