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General Zod (pre-Crisis version)

General Zod

(Pre-Crisis DC Comics)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The leader of the Phantom Zoners and a evil tyrant and would-be conqueror. Prepare for a powerful maniac !

As you may be able to tell from the picture, this profile is about the pre-Crisis on Infinite Earths  version of General Zod, who appeared from 1961 to 1985.

Furthermore it’s a gisted profile, rather than a blow-by-blow write-up.


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Background

  • Real Name: General Dru-Zod.
  • Other aliases: General Zod.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: The Phantom Zoners.
  • Base Of Operations: Usually the Phantom Zone, otherwise mobile.
  • Height: 5’11″ Weight: 160 lbs.
  • Eyes: Brown Hair: Bald


Powers and Abilities

General Zod is a Kryptonian and as such enjoys godlike powers under a yellow sun. Among his abilities which are all derived from absorption of sunlight are:

  • Super strength.
  • Invulnerability.
  • Superspeed.
  • Super sight.
  • Super hearing.
  • Heat vision.
  • Flight.

General Zod in the grey, Soviet-style uniform

Zod also possesses a very determined will and is very strong mentally.

As a former military man he is an able leader and supremely good at armed combat. Zod also is a very charismatic man and immediately draws men under his lead. His Kryptonian heritage has given him significant technological cunning and vehicular skills.


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History

General Dru-Zod was the chief of the Kryptonian military high command. He created an army of clones of himself (though these were defective) and tried to conquer the planet. His army was defeated and Zod was sentenced for a long period in the prison dimension the Phantom Zone.

Being in the zone didn’t decrease Zod’s power lust the least, but instead seemed to increase it.

When the planet Krypton exploded it looked like the phantom zoners would have to remain there forever. But eventually they found their way to Earth (zoners can still look upon our reality although not affect it). Zod and other phantom zone prisoners have several times escaped from the zone to wreak great havoc on the Earth in new mad plans under the command of Zod to conquer or destroy the planet.

Only Superman has been standing in the way of these criminals and has always sent them back to the phantom zone where they usually remain.


Description

General Zod is clad in a Kryptonian military uniform in gray. This suit includes lots of pockets, a leather belt, large boots and a military headgear showing his rank as a General. He is not very muscular, but is well trained and slenderly built.

His large experience in combat situations shows as he commands all men strong and clear. To any outsider he appears to be a power hungry and mad dictator.


Personality

General Zod is a cruel and power hungry dictator. He is extremely arrogant and believes himself the superior of any man and that only he shall lead all of creation. Zod is also an able leader and will try to take charge at any point in a group of individuals.

Any opponent can expect the full force of Zod’s might and no one is safe in the vicinity of this psychopathic leader. He enjoys property destruction, but usually does not show the joy through his restrictive body language.

He appears to like having Faora as his second in command and friend. The both of them almost try to compete in cruelty. Zod usually goes directly at the target and has little time for else. This is often the reason for his downfall too.


Quotes

“In 24 hours the Earth will be sentenced to the Phantom Zone !”


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Game Stats — DC Heroes RPG Print Friendly

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General Dru-Zod

Dex: 14 Str: 23 Bod: 17 Motivation: Power Lust/Psychopath
Int: 10 Wil: 20 Min: 14 Occupation: General, Supercriminal
Inf: 10 Aur: 07 Spi: 05 Resources {or Wealth}: N/A
Init: 045 HP: 090

Powers:
Directional Hearing: 08, Extended Hearing: 08, Flight: 18, Heat Vision: 15, Invulnerability: 20, Sealed Systems: 11, Solar Sustenance: 25, Superbreath: 12, Superhearing: 08, Superspeed: 11, Systemic Antidote: 18, Telescopic Vision: 13, Thermal Vision: 13, X-Ray Vision: 13

Bonuses and Limitations:
X-Ray Vision cannot penetrate lead.

Skills:
Charisma: 17, Gadgetry: 09, Military Science: 10, Vehicles: 07, Weaponry: 12

Advantages:
Leadership, Rank (General, earlier on Krypton only).

Connections:
Krypton Military High Command (High, earlier only), Phantom Zoners (High).

Drawbacks:
Minor Rage, Overconfident, Fatal Vulnerability (Green Kryptonite, Rare, 2 APs), Loss Vulnerability (Green Kryptonite, 2 APs, All Attributes and Powers), Loss Vulnerability (Magic, 0 APs, All Attributes and Powers), Loss Vulnerability (Lack of yellow sun radiation, 0 APs, All Attributes and Powers), Loss Vulnerability (Gold Kryptonite, 2 APs, All Attributes and Powers, Permanent), Misc (Red Kryptonite, Rare, 2 APs, Bizarre Changes).


Design notes

Pre-Crisis character described on a post-Crisis scale.

By Peter S Piispanen.

Source of Character: Superman comics, DC.

Helper(s):  : 1st Ed Superman Sourcebook, Sébastien Andrivet.

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