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Geronimo (Robbins' Endworld novels)

Geronimo

(Endworld)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Geronimo appears in the Endworld post-apocalyptic novels. For more context about those, you should first read the The Family organisation profile.


Background

  • Real Name: Lone Elk.
  • Marital Status: Married.
  • Known Relatives: Cynthia (wife), son.
  • Group Affiliation: The Family, Alpha Team.
  • Base Of Operations: The Home.
  • Height: 5’6″ Weight: 150 lbs.
  • Eyes: Brown Hair: Black


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Powers and Abilities

Geronimo is a well-rounded Warrior. He excels at handling horses, herbal medicine, sneaking and even driving. He has vast expertise with melee weapons and firearms and never misses a throw, whether with a tomahawk or a hand grenade.

He’s also a superior hand-to-hand combatant and capable of defeating an experienced fighter. Although he’s far from the level of Blade, Yama or Rikki.

Additionally, Geronimo is a superb tracker and has an acute power of perception. He’s often the one who realizes that they are being followed, that they will soon get a tough time or detects important clues in various missions.

Lastly, Geronimo’s great sense of humor is a big relief for his friends during tense missions.


History

Geronimo is the third member of the Alpha Triad of Warriors alongside Blade and Hickok. As such he bears the Family title of Warrior, and is responsible for the protection of the post-Apocalyptic community called the Family.

The Alpha Triad is often out on missions, meaning that Geronimo (a name chosen by the Native American ancestor Lone Elk on his 16th birthday) has been part of numerous missions.

He’s participated in missions to:

  • Fox.
  • Thief River Falls.
  • The Twin Cities.
  • Kalispell.
  • The Dakota area (in which he managed to open the first contact with another powerful league: The Cavalry, this would later be expanded to the Federation).
  • The Doctor’s Citadel.
  • Catlow (in the fight against the Doctor and his army of mutants).
  • Denver.
  • Las Vegas.
  • Boston.

Geronimo kept a low profile through all the adventuring. He therefore does not have the reputation that Blade, Hickok or Yama have.

Lately, Geronimo was replaced by Rikki for more and more missions. This probably was a well deserved respite for Geronimo himself.

Geronimo remains an efficient Warrior whenever he may be needed in the Endworld.


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Description

Geronimo looks like a Native American in a uniform. He has black hair, brown eyes, is of quite muscular build and dresses in earth tones. He usually wears a red headband and a khaki-colored vest and trousers.

The clothing may vary in color from green to gray and is exceptionally suitable for hiding in wild terrain. He also has a belt with a tomahawk stuck under it along with his other favorite weapons the Arminius Magnum and the Browning BAR. The appearance is very professional, but at the same time natural and relaxed.

Occasionally, he’ll have a hand grenade or two hanging in his belt.


Personality

Geronimo is quite the silent type, but when he speaks it is either very witty or a practical joke. He loves to taunt and joke with Hickok in an Indian vs. cowboy type of theme. The two of them, however, are as close as if they were brothers. As Hickok, Geronimo also has great, although somewhat dry, sense of humor.

Geronimo is a caring, confident and responsible man, who feels that he being a Warrior is a task set upon him by the Great Spirit.

Actually, Geronimo is a very spiritual man and often is able to help people feel more confident in their choices or ease their worries. With enemies he’s as straightforward as the rest of the Warriors, that is he kills them before they get a chance to kill them, but he feels more remorse about it than what both Blade and Hickok does.

His wife is, of course, important to him and their ’other halves’ are often discussed by the Warriors during downtime in their missions. Although, he doesn’t speak too much about it, his true Native heritage is a source of pride for him. He’s often very level-headed and only very rarely bursts into fits of rage or anger.

He lacks the personality needed to be an effective leader, and thus is not usually assigned as either a leader or reserve leader, although he might still be a candidate due to his vast experience in the field.


Quotes

“We’re being followed.”


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Game Stats — DC Heroes RPG Print Friendly

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Geronimo

Dex: 06 Str: 04 Bod: 05 Motivation: Responsibility of Power
Int: 07 Wil: 07 Min: 05 Occupation: Member of Triad Alpha, Tracker
Inf: 04 Aur: 05 Spi: 05 Resources {or Wealth}: 003
Init: 019 HP: 060

Skills:
Animal Handling: 05, Martial Artist: 06, Medicine (First Aid, Forensics): 03, Military Science (Danger Recog): 05, Military Science(Camouflage): 08, Military Science (Tracking): 09, Thief (Stealth): 05, Vehicles (Land): 05, Weaponry (Heavy, Exotic): 04, Weaponry (Melee, Firearms): 07, Weaponry (Thrown): 08

Advantages:
Confidants (Blade and Hickok), Scholar (Survival), Sharp Eye.

Connections:
The Family (Low), Family Warriors (High), Civilized Zone (Powerful, Low), Federation (Powerful, Low), Freedom Force (Powerful, Low).

Drawbacks:
Married.

Equipment:

  • Tomahawk [BODY 06, EV 04 (05 w/STR, 07 w/Martial Artist].
  • Arminius .357 Magnum [BODY 04, Projectile weapons: 05, Ammo: 06, R#02],
  • Browning BAR [BODY 04, Projectile weapons: 07, Range: 06, Ammo: 04, R#03, Recommended STR 02 (none when using a bipod and the Bracing Bonus), Limitation: Projectile weapons has No Range and uses the listed Range instead, Advantage: Autofire, Drawback: Long Reload, MPR (heavy and cumbersome – cutting movement speed by 1 – unless your STR is 1 APs above the Rec. STR]. 
  • Mini Hand Grenades (x2) [BODY 03, Bomb: 06, R#2, Grenade drawback].

By Dr. Peter S Piispanen.

Source of Character: The Endworld series by David Robbins.

Helper(s): Philip John Mason.

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