
Girder
Context
Girder is a Flash enemy – a metallic brick . He chiefly appeared during the Johns years – during the 2000s.
Background
- Real Name: Tony Woodward.
- Marital Status: Unrevealed.
- Known Relatives: None.
- Group Affiliation: Flash’s Rogues.
- Base Of Operations: Keystone City, Kansas.
- Height: 8’0” Weight: 400lbs.
- Eyes: Yellow Hair: Rust
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Powers and Abilities
Girder’s body is composed entirely of steel, granting him enormous strength and protection, and he has survived being ripped in half and reattached.
His metallic form has deteriorated to the point where it rusts away when exposed to oxygen. This is unless he is kept in a special environment (such as his cell in Iron Heights) or under the effects of magnetism powers (such as Magenta’s). If not, he will rust to the point where he is unable to move.
History
During a riot he caused by attacking a co-worker, steelworker Tony Woodward was thrown into a vat of molten steel. It contained scraps from experiments at S.T.A.R. Labs. He survived, but his body had been turned into steel, and he turned to crime.
He was imprisoned at Iron Heights, until he escaped with a number of other prisoners during a viral outbreak at the prison. He was recruited by Blacksmith into her Rogues, and joined them in their takeover of Keystone City. He made advances on fellow Rogue, Magenta, but she had no interest, and when he became too forward, she used her powers to rip him in half.
He survived this and was reattached and returned to prison.
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Personality
Girder is a thug. He takes pleasure in destroying things and people and isn’t particularly bright. He was attracted to Magenta while they were part of the Blacksmith’s Rogues, and made crude advances to her, but could well feel differently towards her after she ripped him in two.
Quotes
“I’m not supposed to be here. They told me they’d help. I was just minding my own business. Doing my job… agg… Do you know what it’s like, Flash ? To feel yourself rust away ?”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Girder
Dex: 05 | Str: 10 | Bod: 10 | Motivation: Mercenary |
Int: 03 | Wil: 03 | Min: 03 | Occupation: Criminal |
Inf: 04 | Aur: 03 | Spi: 04 | Resources {or Wealth}: 02 |
Init: 12 | HP: 025 |
Powers:
Growth: 01, Invulnerability: 08, Molecular Chameleon: 10, Skin Armor: 04
Bonuses and Limitations:
- Growth is always on and is already factored in (-1 FC).
- Molecular Chameleon is always on and is already factored in (-1 FC).
- Molecular Chameleon is only useable to mimic steel (-2 FC).
- Molecular Chameleon needs no material to copy (+3 FC).
Skills:
None demonstrated.
Advantages:
Life Support (No need to breathe).
Connections:
Rogues (Low).
Drawbacks:
Attack Vulnerability (Magnetism, -1CS) ; Gradual Power Loss (Dex drops to 0AP when exposed to oxygen, unless magnetically empowered) ; MIA (Magenta); Serious Physical Restriction (his body rusts when exposed to oxygen, unless magnetically empowered) ; Strange Appearance.
Source of Character: DC Comics (Flash).
Helper(s): Michael Andrew, Sébastien Andrivet.