
Gleep
(MYTH Adventures)
Context
The MythAdventures series is a 1978+ series of novels, originally written by Robert Asprin (perhaps best known for his Thieves’ World fantasy novels). The are comedic fantasy with lots of puns and absurdities, and are also known for Phil Foglio illustrations that nicely match their atmosphere.
Background
- Marital Status: Single.
- Known Relatives: None.
- Group Affiliation: MYTH, Inc..
- Base Of Operations: The Bazaar on Deva.
- Height: 4’3” Weight: 220 lbs. Length: 9’
- Eyes: Blue Hair: None Skin: Green scales.
- Dimension of Origin: Unrevealed
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History
Dragons are extremely long-lived. Gleep, who is at least a century old, looks like a small immature dragon compared to the adult dragons that inhabit the various dimensions.
Gleep first met Skeeve on Skeeve’s first visit to the Bazaar on Deva. One look at the young Klahd, and Gleep knew he wanted Skeeve as his pet.
As Skeeve passed by, Gleep chewed a bit of Skeeve’s shirt. One of the many myths about dragons is if someone feeds a dragon, that dragon becomes “attached” to that person. The Deveel who ran the booth that sold dragons saw this, and let Skeeve have the now “useless” dragon for a very small price.
Pet dragon
Since that time, Gleep has traveled with Skeeve, though it has been over Aahz’s objections. Although he has proven his worth to MYTH Inc. several times, he is looked upon as a nuisance, especially by Aahz. His “dumb act” keeps most everyone from suspecting that he is actually the most intelligent of the group.
Skeeve suspects that Gleep is smarter than he is letting on. But then again, Skeeve also believes that Gleep is HIS pet and not the other way around, which is the truth.
In the latest-as-of-this-writing of the MYTH books, Gleep was severely injured. It is not known whether he has survived these injuries.
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Description
Gleep is an immature green dragon. His wings are just beginning to bud and he has small, needle-sharp teeth. His whiskers look like a mustache and the smell of his breath could knock over a herd of elephants.
The only noise he can make that humanoids can hear sounds like, “Gleep !” This is how Skeeve came to name him.
Personality
Around most people, Gleep acts like a friendly, but untrained dog. Unknown to most, while he is staring at the sky or licking dirt from between his toes, he is carefully listening and observing everything that goes on around him.
He is very concerned with the friends his “pet” has been keeping of late. Gleep wonders if some of them should be eliminated to better his pet’s upbringing. He is not afraid to attack those he sees as a threat to Skeeve.
He has also attacked (unsuccessfully) Tananda and Chumley, although the circumstances behind this attack are uncertain. They happened off-panel , so to speak.
Gleep is very intelligent and considers most of MYTH, Inc. to be below him in intellect and class.
Game Stats — DC Heroes RPG
Tell me more about the game stats
Gleep
Dex: 04 | Str: 07 | Bod: 08 | Motivation: Thrill of Adventure |
Int: 08 | Wil: 07 | Min: 07 | Occupation: Dragon |
Inf: 03 | Aur: 03 | Spi: 07 | Resources (n/a) |
Init: 015 | HP: 050 |
Powers:
Analytical Smell*: 08, Directional Hearing*: 08, Flame Project: 09, Full Vision*: 08, Growth: 01
Bonuses and Limitations:
Growth is always on and already factored in.
Skills:
Artist (Actor)*: 03
Advantages:
Iron Nerves, Slowed Aging.
Connections:
Skeeve (High).
Drawbacks:
Dark Secret, Minor Physical Restriction: Unable to talk in Human Languages, CIA: “Protecting” Skeeve.
Source of Character: The “Myth Adventures” series of books by Robert Lynn Asprin.