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Context

VOR: The Maelstrom was a 1999 figurines-based wargame from FASA. It was a solid design and concept.

Alien species the Growlers were among the notable creatures featured in the game.


Powers and Abilities

Growlers are huge, physically powerful, carbon-based life forms. Their body structures are very well protected by layers of muscle and hide, with razor sharp claws and fangs as their weapons.

They have a crude form of hive mind, known as a pack mind, which allows all growlers from a single pack to keep in touch with all other members.

Should a Growler pup be harmed in the presence of a momma, the larger creature goes almost completely berserk, yet retains a certain presence of mind. Her combat speed increases incredibly, and she is capable of delivering a large number of incredibly powerful blows in a short period of time.

Adaptation

One unique feature of their physiognomy is their genetic variability. Once a pack has moved to a drastically different environment, they will change to match their environment.

For example, after many generations near and in volcanic regions, the Firegut growlers are actually almost totally immune to heat. They even can spew out superheated steam, or digestive juices that can ignite combustibles.


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History

This alien race began on the planet Primordia, millions of years ago. After being brought into a cosmic storm called the Maelstrom, a massive nickel-ferrous asteroid impacted against their homeworld. The Growlers adapted, by incorporating the metals into their diet. It settled in their bones, claws, and teeth, making them extremely durable.

Discovered by travelers from other worlds also trapped in the Maelstrom, the Growlers were taken to other worlds. Breaking free, they flourished elsewhere, and now can be found on nearly any world.


Description

Not quite as large as a Bull, but larger than a one-horn, these are the adult females. They have a tendency to walk more like a quadruped, rearing up to their hind legs only in battle.


Personality

Eat, sleep, breed, and fight sums up the personality of most Growler breeds, though not necessarily in that order. They see anything weaker than them as food, an appelation that somehow also applies to trees, boulders, armored vehicles, and the like.


DC Universe History

The Growlers could be anything from a Project: Cadmus experiment that went awry, to a race that stowed away on Khund ships.


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Game Stats — DC Heroes RPG Print Friendly

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Growler Momma

Dex: 05 Str: 07 Bod: 04 (07) Motivation: Eat, Sleep, Fight
Int: 02 Wil: 04 Min: 05 Occupation: Momma
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 000
Init: 013 HP: 040

Powers:
Claws: 08, Growth: 03, Telepathy: 08, Superspeed: 07

Bonuses and Limitations:

  • Growth: Power Always On and Already Factored In.
  • Telepathy: Only other Growlers.
  • Superspeed: Capable of Multiple Actions, Only for Multiple Actions, Only when a pup is hurt (knocked out or killed) within her line of sight.

Skills:
Military Science (Tracking): 04, Acrobatics*: 05

Advantages:
Lightning Reflexes.

Drawbacks:
Strange Appearance.


Growler variants

There are numerous variants of growlers. To represent this, use the following modifiers:

  • Razorback Growlers: As listed.
  • Bluefang Growlers: -1 Dex, +1 Str.
  • Whitetusk Growlers: -1 Str, +1 Claws.
  • Firegut Growlers: -1 Str, Flame Project: 08 (Chieftain only).

Their ability to adapt takes several generations, and thus isn’t an individual-level Power.

By Bil.

Source of Character: VOR: The Maelstrom.

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