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Context

VOR: The Maelstrom was a 1999 figurines-based wargame from FASA. It was a solid design and concept.

Alien species the Growlers were among the notable creatures featured in the game.


Powers and Abilities

Growlers are huge, physically powerful, carbon-based life forms. Their body structures are very well protected by layers of muscle and hide, with razor sharp claws and fangs as their weapons.

They have a crude form of hive mind, known as a pack mind, which allows all growlers from a single pack to keep in touch with all other members.

Adaptation

One unique feature of their physiognomy is their genetic variability. Once a pack has moved to a drastically different environment, they will change to match their environment.

For example, after many generations near and in volcanic regions, the Firegut growlers are actually almost totally immune to heat. They even can spew out superheated steam, or digestive juices that can ignite combustibles.

As a Chieftain, their connection to the Packmind is much stronger, enabling them to keep tabs with other members at up to a mile away.


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History

This alien race began on the planet Primordia, millions of years ago. After being brought into a cosmic storm called the Maelstrom, a massive nickel-ferrous asteroid impacted against their homeworld. The Growlers adapted, by incorporating the metals into their diet. It settled in their bones, claws, and teeth, making them extremely durable.

Discovered by travelers from other worlds also trapped in the Maelstrom, the Growlers were taken to other worlds. Breaking free, they flourished elsewhere, and now can be found on nearly any world.


Description

Resembling small bulls more than they do the pups they were, One-Horns have a single large horn on top of their heads.

Their mouths are filled with needle-sharp teeth, and their arms are enormous.


Personality

Eat, sleep, breed, and fight sums up the personality of most Growler breeds, though not necessarily in that order. They see anything weaker than them as food, an appelation that somehow also applies to trees, boulders, armored vehicles, and the like.


DC Universe History

The Growlers could be anything from a Project: Cadmus experiment that went awry, to a race that stowed away on Khund ships.


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Game Stats — DC Heroes RPG Print Friendly

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Growler One-Horn

Dex: 04 Str: 05 Bod: 04 (05) Motivation: Eat, Sleep, Fight
Int: 01 Wil: 03 Min: 04 Occupation: Juvenile
Inf: 03 Aur: 04 Spi: 04 Resources {or Wealth}: 000
Init: 010 HP: 030

Powers:
Claws: 06, Growth: 01, Telepathy: 08

Bonuses and Limitations:

  • Growth: Power Always On, Already Factored In.
  • Telepathy: Only other Growlers.

Skills:
Military Science (Tracking): 04, Acrobatics*: 04

Advantages:
Lightning Reflexes.

Drawbacks:
Strange Appearance.


Growler variants

There are numerous variants of growlers. To represent this, use the following modifiers:

  • Razorback Growlers: As listed.
  • Bluefang Growlers: -1 Dex, +1 Str.
  • Whitetusk Growlers: -1 Str, +1 Claws.
  • Firegut Growlers: -1 Str, Flame Project: 08 (Chieftain only).

Their ability to adapt takes several generations, and thus isn’t an individual-level Power.

By Bil.

Source of Character: VOR: The Maelstrom.

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