Quake Grunt

Grunt

(Quake monster)


Context

This is a monster from the landmark Quake video game in 1996. For more context, see our Quake Player Character profile.


Powers and Abilities

These lobotomized thugs have minimal intelligence.

They have been implanted with techno-mystical probes. These trigger a constant state of rage relieved only by a spasm of ecstasy whenever they kill an enemy.

This process is irreversible and PCs should not lose Hero Points  for putting these unfortunates out of their misery.


History

A failed attempt at developing a teleportation device opened the Earth realm to the malevolent Elder God Shub-Niggurath. He corrupted the guards and gathered his extra-dimensional forces in preparation for invading the Earth/ However, a lone heroic soldier breached the portals and kill Shub-Niggurath in his own lair.

These corrupted marines and their canine companions have been killed and resurrected by Shub-Niggurath. They now serve as guardians to the portals between Earth’s dimension and Shub-Niggurath’s domains. They are found only on the Earth side of the dimensional gates.

Grunts are by far the most numerous, found in groups of two to five. Larger groups of Grunts will have a couple of Rottweilers as scouts and/or Enforcers as heavy backup.

Pair of Quake Grunts


Description

These men look just as they did in life, only with a terrible corpse-like pallor and a froth of blood on their lips.


Personality

Guard a specific location. Charge and attack any intruders.


DC Universe History

Any malevolent mystical entity could seize control of a S.T.A.R. Labs teleportation experiment. These twisted mockeries of men would be the first line of defense between the heroes and the gateway to their foe’s home dimension.



Game Stats — DC Heroes RPG

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Grunt

Dex: 03 Str: 03 Bod: 03 Motivation: Psychopath
Int: 01 Wil: 02 Min: 01 Occupation: Servitor
Inf: 01 Aur: 01 Spi: 01 Resources {or Wealth}: N/A
Init: 005 HP: 000

Skills:
Weaponry (Firearms)*: 03

Advantages:
Iron Nerves.

Drawbacks:
Catastrophic Rage (if hit by an attack that does not come from another creature of the same type as itself, this monster will always attack the offending creature even if it is an ally), Strange Appearance.

Equipment:

  • BODY ARMOR [/BODY/ 04].
  • Shotgun [BODY 04, Projectile weapons: 06 (Diminishing), Range: 03, Ammo: 06, R#03, Recommended STR: 02, Advantage : Scattershot, Limitation: Projectile weapons has No Range – use the Range given next instead, Drawback: Very long reload time].

Patrolling Quake grunt (Dark Places)

Click for a larger version.

By Roy Cowan.

Source of Character: Quake (PC game).

Helper(s): Sébastien Andrivet (DooM write-ups).