
Guile
(Sean's profile)
Context
This is our older, 1990s writeup for this classic Street Fighter video game character.
The main goal of this writeups series was to experiment with DCH game mechanics for SF-style signature combat techniques.
Background
- Marital Status: Married.
- Known Relatives: Wife, daughter, brother (Gunloc).
- Group Affiliation: US Air Force.
- Base Of Operations: USA.
- Height: 6’1” Weight: 191 lbs.
- Eyes: ? Hair: Blond
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History
Guile at the first, was not a very tough person. He was more of an average soldier.
He’s the best friend of Charlie, another member in the US Army Forces. They were so close, that they’ve virtually the same fighting styles and techniques, only with slight alterations. Guile and Charlie’s friendship were very strong.
During a mission to stop a drug trafficking order by the organization named Shadowloo, Charlie was killed by M. Bison, the leader of the organization. Guile was enraged when all he found was the dog tag that Charlie wore around his neck when Charlie was killed.
Due to this fury of losing his best friend, Guile trained really hard, hoping that one day he would be able to avenge his friend’s death.
Guile’s brother Gunloc is a wrestler and can be found in Saturday Night Slam Masters.
Quotes
“Are you man enough to fight with me? ”
DC Universe History
The entire Street Fighter story could easily be transported into the DCU with little difficulty. However, it seems unlikely that only the Street Fighters would oppose M. Bison’s tyranny, but that’s typical of comics in which only the protagonist can save the day.
Game Stats — DC Heroes RPG
Tell me more about the game stats
Guile
Dex: 07 | Str: 04 | Bod: 04 | Motivation: Seeking Justice |
Int: 06 | Wil: 07 | Min: 06 | Occupation: Pilot |
Inf: 05 | Aur: 05 | Spi: 06 | Resources {or Wealth}: 004 |
Init: 020 | HP: 065 |
Powers:
Sonic Beam: 05, Energy Being: 05, Jumping: 02, Super Power Reserve: 05
Bonuses and Limitations:
- Energy Being only substitutes for his STR when performing a Flash Kick using his Combat Scholar (this is the only way this power is used).
- Sonic Beam (Sonic Boom) may only be used while standing on the ground.
- Super Power Reserve may only be applied to his Flash Kick.
Skills:
Military Science: 04, Martial Artist: 09, Vehicles (land, air): 04, Weaponry (firearms): 04
Advantages:
Combat Scholar (Flash kick).
Connections:
US Air Force (Low).
Drawbacks:
Married, SIA (avenging Charlie’s death).
New rules
Combat Scholar is a new advantage meant to simulate Dragon Punches and other video game maneuvers that translate poorly into DCH. When the advantage is chosen, a specific flashy combat maneuver must be chosen to go with it. When this maneuver is then used, the character must Critical or Devastate.
However, the Combat Scholar gives a +1 column to AV. However, all opponents gain a +1 column to their AV when attacking this character this round.
For example, when Ryu performs a Dragon Punch, he might Critical, thereby gaining -1/+3 with his Combat Scholar. However, anyone attacking him this round (whether their actions occur before or after his) will get a +1 to hit him.
Typically, Combat Scholar maneuvers are only done when one has initiative and expects to knock down/out one’s opponent. Note that this combines well with Laying Back or Pressing the Attack.
Super Power Reserve is really just a variation on Power Reserve. It represents the Super moves that Street Fighters have, which can only be done after fighting for a while. That is, after a character with SPR has done a total of 15 RAPs of damage to opponents in a fight (these RAPs may have been bought off with Last Ditch Defense), he may then use his SPR.
When he uses the SPR, it then resets; that is, to use it again, he must score another 15 RAPs of damage. RAPs may not be saved up; that is, after doing 18 RAPs, one can not “spend” 15 and have 3 left over.
In later versions of SF, however, these RAPs may be saved up, up to 45 at a time. When SPR is purchased, the character must choose one maneuver to which it applies; often this choice is a Combat Scholar maneuver. It may be purchased multiple times if it is to be applied to several different maneuvers.
Also, many Street Fighters have movement powers which add to their EV. For example, Blanka’s Flight: 5 which may add to his STR: 4 for a total of 6. This may seem pointless, since he can have an EV of 8 with Martial Artist. However, when spending HPs to increase Martial Artist EV, one may only spend as many HPs as one’s STR.
These movement power additions are considered to add to STR for these purposes. Thus, Blanka could spend 6 Hero Points on his 8 Martial Artist EV when performing his flying ball attack, instead of the normal 4.
Source of Character: Street Fighter 2 videos games (including SF2: CE, SF2T, SSF2, and SSF2T.).