Hawk-Owl is a Batman-esque character who had one storyline in 2002.

He existed in the “Ultimate” alternate version of the Marvel Universe, which has since been destroyed.


  • Real Name: Jack Danner.
  • Other Aliases: The Midnight Avenger, Chicago’s crime-fighting scourge, Subject of S.H.I.E.L.D. Top Secret File 022527.
  • Marital Status: Single.
  • Known Relatives: Ruth Danner (aunt), Joe Danner Sr. (father, deceased), unnamed mother (deceased), Joe Jr. (brother, deceased), Hank Kipple (adopted son).
  • Group Affiliation: None.
  • Base Of Operations: Chicago.
  • Height: 6’1’‘ Weight: 190 lbs. Age: 32-34 years.
  • Eyes: Blue Hair: Black


Powers and Abilities

Hawk-Owl is a highly trained fighter, extremely agile and acrobatic, and very accurate with thrown weapons. He’s, in fact, one of the top three fighters on the world of the Ultimate Marvel continuity. He is versatile in many of the martial arts and has learnt some sort of Asian pain control technique as well, which makes him very durable and tough.

Jack wears an armored costume with night vision lenses in the helmet, and carries many gadgets. These include bolas, throwing discs and customized handcuffs, as well as a device that makes owls attack on command. He usually travels using a flying car.


Jack Danner’s older brother Joe knocked his own brains out when he stepped on a rake. Then, when Jack was five, his father’s drunken driving killed his parents. Neither tragedy turned him into a tortured, vengeful soul. Jack spent the next seven years in St. Frederick’s orphanage, cared for by Father Joe.

When he was 12, his Aunt Ruth returned from Europe, taking custody of Jack and his best friend Daniel Tolliver, housing them in Danner Manor. Unable to cope with their delinquent ways, Ruth soon accepted an offer from groundskeeper Kwi Chi to raise them alongside his own son, Lee Chi. He taught all three discipline and the martial arts.

One night, Jack witnessed a hawk attacking an owl in the woods, and he raced to the rescue. Afterwards, Kwi stated that Jack was now both the hawk and the owl.

The boys grew up strong and inseparable. Together they won martial arts tournaments, served in the military, and went to university. Jack traveled the world, training under the best fighting teachers in existence. Some of his known teachers are Shaolin Monks, former Navy Seal Mick Hensen, former Delta Force Commander Richard Puller and former Weapon X director Howard Thatcher.



Back in Chicago, Jack decided to do something about the soaring crime rate. He became the vigilante known as Hawk-Owl. He operated out of the Owl’s Nest, a hidden base atop the Manor, in order to clean up the city of Chicago.

Jack began to consider adopting a child, imagining fighting alongside a son as Hawk-Owl and “Woody”. He even had a costume made for the latter. When robbers broke into St. Frederick’s to hide from the police and took children hostage, Hawk-Owl captured them with the assistance of orphan Hank Kipple. Impressed by Kipple, Jack arranged to adopt him.

The cynical Hank viewed his new father with open contempt, unwilling to trust anyone after being alone for so long. Even when he discovered the Nest and Jack’s alter-ego, Hank rejected him. To prove he was serious about being a father, Jack offered to quit being Hawk-Owl. Once Hank realized he wasn’t bluffing, they finally began to bond.


Soon after, the Ultimates tried to draft Hawk-Owl into their ranks; unimpressed by their arrogance, Hawk-Owl came to blows with Captain America and Giant-Man until Thor ended the fight, and the Ultimates departed.

When Hank’s school principal Morgan Jones became the criminally insane Principal and put Jack into a coma, Hank tried to stop Jones as Woody. He ended up in peril before the awakened Hawk-Owl came to his rescue. The duo continue to protect Chicago, dedicated to making the windy city a little safer.


The Hawk-Owl wears an armored costume with yellow night vision lenses in the owl-like helmet. The uniform is mainly colored grey, and covers all of his powerful physique. He wears thick, metallic silver-colored gauntlets, boots, shoulder pads and chestplate.

The eyes of the helmet piece are lit up in yellow light in the night time, both for intimidation purposes and as night sight, giving him the appearance of a large humanoid nocturnal. In addition, he has a yellow utility belt, and a yellow owl symbol with black eyes on his chest.

The picture is completed by a large, brown fur coat that serves as his cloak. Jack Danner, on the other hand, looks like a relaxed man with a smile on his face, three-day stubble and black-grayish hair.

Supporting cast

The story of Hawk-Owl and Woody is action and comedy rolled into one. Hawk-Owl and Woody are based on the duo of Batman and Robin, although they are less intense, and very different on a number of points. Below are presented the most prominent supporting cast of Hawk-Owl, with some Batman references so that the GM can role-play them properly.

  • Woody/Hank Kipple – The Robin to Hawk-Owl’s Batman. In some ways the actual main character of the story in Ultimate Adventures, which is largely about the creation and advent of the Woody character. Brash and assertive, almost to the point of obnoxiousness, Hank seems to fear both making lasting connections, by rejecting nearly everybody, but also being rootless.
  • Daniel Toliver – Hawk-Owl’s butler and best friend, the Ultimate Adventures variation on Alfred Pennyworth. An African-American veteran and retired colonel with an apparently difficult past, Toliver’s character is often given to manic, almost aggressive outbursts. This can be contrasted with Alfred Pennyworth’s demure, passive attitude commonly shown. Toliver also had an important role in the origin of Hawk-Owl.
  • Father Joe – The keeper of Saint Frederick’s orphanage. He has served as something as a father figure for both Jack Danner and Hank Kipple, and still remains a close friend and confidente of Jack’s.
  • Aunt Ruth – A mother figure of sorts towards Danner who lives at his mansion. Quite possibly an alcoholic, Ruth may be a reference to Batman’s Aunt Harriet (who only was in continuity for a short while).
  • Lee – Danner’s often-mute chauffeur. Not a direct relation to any Batman character either, but much closer to the Green Hornet’s valet Kato.
  • The Principal – The main enemy of the Ultimate Adventures story. Hank’s actual principal at one point, Larry Jones loses his grip on reality after a series of degrading events (including catching his wife being unfaithful multiple times) and suffering a concussion from Hank thanks to a misunderstanding.
    Holding on to the one grasp of identity he has left, Jones embodies the full meaning of the term Principal, becoming a sadisitic disciplinarian and utilizing a series of weapons, all shaped like paddles. A satire of several Batman villains, including The Joker and Two-Face where a certain characteristic or quirk is magnified to a hyperbolic degree.
    The Principal also as an assistant in crime, named Ms. Willow, quite similar to the Joker’s assistant, Harley Quinn.


Jack Danner is a playful man and a child at heart. His happy-go-lucky attitude gives the impression of him being irresponsible, as does his occasional trash talk.

However, Jack has strong feelings of moral obligation and of responsibility. Thus he was deeply disturbed by the soaring crime rates of Chicago, and so decided to take matters into his own hands. Using his fortune and skills, he created the identity of the midnight avenger, Hawk-Owl. Crime fighting also offered a dangerous and expensive, although fun, hobby of Jack’s.

He’s got all the crime-fighting gadgets and the training, but he is not any sort of genius. Still, he has been described as a smart guy that does really stupid things. His main driver is merely to have fun, but also to actually do something about the wellfare of Chicago.

Although Hawk-Owl looks grim, he lacks any sort of traumatic murder experience so common for other similar vigilantes. His drive is thus less severe in some respects, but he will still go out and fight crime every night because he can.

He has cultivated a very confident and intimidating persona as Hawk-Owl, although he is still a horrible speaker and even, in his civilian identity, somewhat socially inept.

Other traits

Jack Danner is a good judge of character, at least when it comes to adults. He thinks he understands and knows Hank, but he’s got it all wrong. He also has a history of ultra-liberal, near-flag-burning activism and environmentalism. Apparently, the concept of freedom is as important as having fun, and seeing justice being served.

As Hawk-Owl Jack has a very strong personality and presence, looking good even compared to major heroes. In fact, his reputation as a crime fighter and strength of character eventually earned him the attention of the Ultimates who then tried to recruit him. Jack, however, is too much of a free spirit to join in larger group efforts. He seemingly dislikes authority and those that abide by it.

Thus, he instinctively dislikes the likes of Captain America, while he bonds well with the likes of Thor, the environmental activist and free spirit. When he eventually got around to duoing with Woody, his dreams of justice and action were seemingly fulfilled.


Scared robber: “Y…Y…You’re the Hawk-Owl, ain’tcha ?”
Hawk-Owl: “That’s right. And you’re the scum who just robbed Barnes liquor store, shot a defenseless old man and holds little boys hostage.”

“Daniel, check this out. I stopped four burglaries, two liquor store holdups, seven muggings, and one political kidnapping and I’m back before dawn without a scratch.”

“Oh, I’ve got better than guts, Zeb. I’ve got amazing fighting skills ! Serious muscle ! (spak !) Incredibly sophisticated , not to mention, expensive weapons ! (whak !) Body armor ! And a helmet that can probably withstand a nuclear holocaust. (krak !) Guts are practically overkill… but I got those too.” [everybody lies defeated]

“For me to be effective when I’m stopping crime, I need to work alone, in my city, on my terms. I don’t lead, I don’t join, and I don’t follow. Please tell General Fury if that’s unacceptable to contact me personally.” [turning down membership in the Ultimates]

“It’s been real. Thor, come back anytime. Wasp, get in touch when you develop some self-esteem, wise up and dump the psycho. Cap, you’re the greatest fighter I’ve ever had the pleasure of grappling with, but you’re a first class bullheaded jerk.” [endtalk to the Ultimates]

DC Universe History

Naturally, Hawk-Owl and Woody are copies of Batman and Robin. In a DCU setting one might as well use the originals, unless Hawk-Owl and Woody instead are active in another time era. They could be relatively unknown predecessors of the DCU team, either in Gotham City or in Chicago (like in the Ultimate Universe).

But it might be better to have Hawk-Owl be a son, or grandson of Dick Grayson, the original Robin, and so being active at a future date, perhaps right before a third world war, setting up a backstory for the world of Hex or Kamandi. If so, the Batman of 2050 found The Owl’s Nest, not the Batcave.

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 10 Str: 05 Bod: 06 Motivation: Seeking Justice
Int: 06 Wil: 05 Min: 06 Occupation: Vigilante
Inf: 08 Aur: 06 Spi: 08 Resources {or Wealth}: 018
Init: 028 HP: 065

Acrobatics*: 10, Animal Handling (Training)*: 07, Charisma (Intimidation, Interrogation)*: 08, Martial Arts: 11, Military Science (Tracking)*: 06, Thief (Stealth): 08, Weaponry (Melee, Firearms, Heavy): 06, Weaponry (Exotic, Thrown)*: 10, Vehicles (Air, Land, Water): 08

Bonuses and Limitations:
Acrobatics includes the Swingline Bonus.

Area Knowledge (Chicago), Expansive Headquarters (The Owl’s Nest, at the Danner Manor in the Chicago Suburbs), Intensive Training, Lightning Reflexes, Rank (unknown level, retired).

Father Joe of Saint Frederick’s (High), Hank Kipple aka Woody (High).

Secret Identity.


  • HAWK-OWL HELMET [BODY 09, Ultra Vision: 04].
  • HAWK-OWL COSTUME [BODY 05, Invulnerability: 06, Skin armor: 02, Limitation : Invulnerability and Skin armor only vs bullets and slashing and piercing weapons ; Real Armor].
  • Bolas (x2) [BODY 05, EV 03, Snare: 06, Limitation : Snare cannot be higher than the relevant Weaponry skill of the user (-1), Grenade Drawback].
  • Throwing discs (x20) [BODY 04, EV 03 (06 w/ STR), Gliding: 02, Range: 04, Grenade Drawback, Limitation: Gliding is only used for increasing the effective throwing range of the discs, Notes: These are round, black and with a pair of yellow owl eyes. They are mostly used for disarming foes. Likely, a rope can be attached to the disc to provide a swingline.]
  • Grappling hook & line with extra long rope [BODY 07 STR 04, AV 4, Snare: 04, R#2, Note: Used for most swinglining.]
  • Normal Handcuffs customized to look like owl feathers [BODY 08].
  • Owl Attack Device [BODY 02, Animal Control: 06, Animal Summoning: 08, Limitation: Powers only work with owls, R#2].
  • C-Omnigadgets (x2) [BODY 4, C-Omniability 6 APs, R#2].
  • FLYING OWL CAR [BODY 06 STR 4, Flash: 03, Flight: 07, Fog: 06, Running: 07, Skin Armor: 02, R#2].

By Dr. Peter S Piispanen.

Source of Character: Ultimate Adventures #1-6, Marvel 2002 by Ron Zimmermann.

Helper(s): OHOTMU Ultimate Spider-Man & Fantastic Four 2005 (History), Wikipedia (Supporting characters section).