5916 in-depth character profiles from comics, games, movies

Headhunter (X enemy) (Dark Horse comics)

Headhunter

(Dark Horse Heroes)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This murderous, superhuman law enforcement agent appeared in the Dark Horse Heroes setting. This universe mainly existed during the mid-1990s, as one of the new comics lines that popped up (then down…) during the super-hero comic book speculative bubble.

Headhunter was seen but once. But he’s easy and interesting to use, has intriguing abilities, and fills a useful niche.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: CIA.
  • Base Of Operations: Mobile.
  • Height: 5’10” Weight: 180 lbs.
  • Eyes: Dark blue Hair: White


Advertisement


Powers and Abilities

Headhunter is a highly skilled fighter and special agent.

Furthermore, he can trigger or negate super-powers around him. This is mostly used to power up and down his personal cadre of superpowered special agents, the Entourage.

He’ll also use his Neutralize power on any potential threat. He does that without really thinking about it, and he doesn’t fell anything special when shutting super-powers down. The target does not feel anything either – and thus will be caught flat-footed when attempting to use their powers.


History

Headhunter conduct various, often illegal missions for the US intelligence community. these usually take place on domestic soil.

He once entered the city of Arcadia to recover a rogue Entourage member. Hothouse Rose had somehow kept the powers Headhunter had endowed her with, but she had fled to live a normal life. Headhunter and his entourage had a chance encounter with the X vigilante, and sent him to a hospital.

But X didn’t stay there for long. His recuperative abilities returned once Headhunter had left.

In the end X cut a deal with Headhunter. Headhunter agreed to abandon Entourage member One-Shot, the man who had shot X. In return, X killed Hothouse Rose, since she had killed on X’s territory.


Advertisement


Description

See illustration.


Personality

Headhunter is a strict, by-the-book spook and badge-carrying executioner. He has all the charm and moral flexibility of a drill sergeant. Headhunter is absolutely devoid of pity for anyone, including inefficient members of his Entourage, collateral casualties, and so on.

His motto is almost certainly “the ends justify the means”. He never questions the order of his superior. He undergoes his missions with strict discipline, and demands no less of his subordinates.


Quotes

“Doesn’t matter if we have to tear the whole city down. We’ll find her. Who’s going to stop us ?”

“That’s enough ! Don’t you know who we are ?! We’re the government !”


Sharing



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Headhunter

Dex: 07 Str: 04 Bod: 05 Motivation: Power
Int: 06 Wil: 06 Min: 05 Occupation: Government special agent
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 008
Init: 018 HP: 050

Powers:
Enchantment: 10, Neutralize: 15

Bonuses and Limitations:

  • Enchantment has a special +10 to duration (+2).
  • Enchantment can be applied to a number of subjects equal to its APS (+4).
  • Enchantment can trigger latent power and not solely existing powers (+2).
  • Enchantment will always have the same effects on any given subject (-1).
  • When Enchanting a Skill, Headhunter can subsitute APs but not add them.
  • Neutralize is not felt/noticed by its target (+2).

Skills:
Charisma (interrogation, intimidation): 07, Detective*: 06, Martial artist*: 07, Vehicles (Air, Land, Water): 05, Weaponry (melee): 08

Advantages:
Leadership, Credentials (US domestic counter-intelligence, Medium), Schtick (paired swords).

Connections:
His Entourage (High), CIA (High), FBI (Low).

Drawbacks:
None demonstrated.

Equipment:
Machetes (x2) [BODY 04, Enhance (EV): 02 (cap is 06), Descriptor: Slashing].


Headhunter’s entourage

Headhunter operate with a group of five to eight superpowered agents. He can have their Powers appear or disappear at his whim.

His agents are built on the following template :

Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Special agent
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 005
Init: 013 HP: 010

Skills:
Detective: 04, Martial artist: 05, Vehicles (land): 04, Weaponry (firearms, heavy): 05

Advantages:
Low Security Clearance

Connections:
CIA (Low), Headhunter (Low)


Examples of agents have included:

  • Rampant (STR +07 BODY +03 ; deceased).
  • Hothouse Rose (Plant control: 05, Plant animation: 05 ; deceased).
  • Roughcut (STR +02, Claws (sword or actual claws): 08).
  • One-shot (see writeup, deceased).
  • Scam (Self-Manipulation: 02, Mental illusion: 08).
  • Fluke (Telekinesis: 10, only to simulate “bad luck” events).
  • Gigo (Life sense: 04, other powers unrevealed).

By Sébastien Andrivet.

Source of Character: Dark Horse’s CGW.

Writeups.org is a non-commercial, community site

We chat and work at the DC Heroes Yahoo! group .