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Headknocker (Ultraverse Malibu comics) (Hardcase enemy)


Larry Price

Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Larry Price
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: None
  • Base Of Operations: Los Angeles
  • Height: 6’8” Weight: 420 lbs.
  • Eyes: Red Hair: Green

Powers and Abilities

Headknocker is extremely strong and tough, and very fast. He’s also extremely violent.


Headknocker, a small time criminal, has had a career in bank robberies after he became an ultra (he was transformed when the Squad was). His extremely violent rampage, during which he killed several police officers and stole millions, was halted by Hardcase a few months later.

This case was the first case in which Hardcase acted as a superhero ever since the death of the Squad, and marked his return as a hero. Unfortunately, he hesitated too much before fighting Headknocker, resulting in the death of Jamal Brown, a policeman he knew when working with the Squad.

This fight occurred right under the eyes of a completely unfazed man called Nicholas Lone – who would become Solitaire a few months later.

Like almost every arrested ultra, Headknocker was taken by the Aladdin agency to its Groom Lake facility for detention and study. When Hardcase and Choice made their second attempt to penetrate Groom Lake facility, Aladdin chose to free and deputize Headknocker and Hardwire, both highly dangerous ultra killers, to stop them. They managed to do so, but then fled into the desert.


See peekchur.


Violent killer on a rampage, delighting in mostly futile attempts to stop him. He will assume most ultras can’t stop him (in fact, he’s slightly stronger than even Hardcase).


“Bullets don’t phase me, suckers !”

DC Universe History

Excellent choice if you need a brick to send on a rampage, to reinforce a super-group, for a short encounter before launching a heavier scenario, etc.


Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 05 Str: 15 Bod: 12 Motivation: Mercenary
Int: 03 Wil: 04 Min: 03 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 006
Init: 018 HP: 015

Powers: Enhanced Initiative: 06, Growth: 01, Jumping: 05, Running: 06

Bonuses and Limitations: Growth is Always On and already factored in (-1)

Skills: Vehicles (land): 04

Advantages: None

Connections: Street (Low), Hardwire (Low)

Drawbacks: Distinct Appearance, Serious Rage, MIH of Hardcase

Equipment: ARMORED GOGGLES [BODY 08, Shade: 02]

By Sébastien Andrivet

Source of Character: Ultraverse

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