Headknocker (Ultraverse Malibu comics) (Hardcase enemy)

Head Knocker


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This guy appeared in 1993, among the earliest Ultraverse comic books. He mostly clashed with Hardcase.

There isn’t a tonne of things to say about him. But he’s a solid thug with a high level of superhuman strength, which makes him endlessly useful.


Background

  • Real Name: Larry Price.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: None.
  • Base Of Operations: Los Angeles.
  • Height: 6’8” Weight: 420 lbs.
  • Eyes: Red Hair: Green


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Powers and Abilities

Head Knocker is extremely strong and tough, and very fast. He’s also extremely violent.


History

Head Knocker, a small time criminal, graduated to bank robbery after he became an ultra. He was transformed when the Squad was.

His extremely violent rampage, during which he killed several police officers and stole millions, was halted by Hardcase a few months later.

This case was the first case in which Hardcase acted as a superhero ever since the death of the Squad. It marked his return as a hero. Unfortunately, he hesitated too much before fighting Headknocker, resulting in the death of Jamal Brown, a policeman he knew when working with the Squad.

This fight occurred right under the eyes of a completely unfazed man called Nicholas Lone. Lone would become Solitaire a few months later.

Like almost every arrested ultra, Head Knocker was taken by the Aladdin agency to its Groom Lake facility for detention and study. When Hardcase and Choice made their second attempt to penetrate Groom Lake facility, Aladdin chose to free and deputize Headknocker and Hardwire, both highly dangerous ultra killers, to stop them.

They managed to do so, but then fled into the desert.


Description

See peekchur.


Personality

Violent killer on a rampage, delighting in mostly futile attempts to stop him. He will assume most ultras can’t stop him, since he is slightly stronger than even Hardcase.


Quotes

“Bullets don’t phase me, suckers !”


DC Universe History

Excellent choice if you need a brick to send on a rampage, to reinforce a super-group, for a short encounter before launching a heavier scenario, etc.



Game Stats — DC Heroes RPG

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Headknocker

Dex: 05 Str: 15 Bod: 12 Motivation: Mercenary
Int: 03 Wil: 04 Min: 03 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 006
Init: 018 HP: 015

Powers:
Enhanced Initiative: 06, Growth: 01, Jumping: 05, Running: 06

Bonuses and Limitations:
Growth is Always On and already factored in (-1).

Skills:
Vehicles (land): 04

Advantages:
None demonstrated.

Connections:
Street (Low), Hardwire (Low).

Drawbacks:
Distinct Appearance, Serious Rage, MIH of Hardcase.

Equipment:
ARMORED GOGGLES [BODY 08, Shade: 02].

By Sébastien Andrivet.

Source of Character: Ultraverse.