Hell Baron in the Doom video game. Model by DoomHD.

Hell Knights and Barons of Hell


Context

This is a monster from the landmark Doom video games of the 1990s. For more context, see our Doom marine profile.

Main illustration by DoomHD .


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Background

  • Group Affiliation: Forces of Hell.
  • Base Of Operations: Mobile.
  • Height: 7’ Weight: 500 lbs.
  • Eyes: Black Hair: None


Powers and Abilities

It takes several rockets to drop one of these things for good. They can throw globs of green fire or rend enemies with their claws, either of which can inflict serious damage. Luckily, their aim is not great and their balls of fire are pretty slow.

Baron of hell Doom sprite rear view


History

For the general background, see the Doom marine writeup.

The Hell Knights and Barons are mid-level “lieutenants” and may even be the leaders of small groups of demons.

Doom Hell Baron attacking sprite


Description

These guys look like the Greek god Pan on steroids. The Hell Knights have beige skin while the tougher Barons of Hell have light red skin, but otherwise they look identical. Raaar!

Doom hell baron walking sprite


Personality

Roar in challenge of any mortal presence, then advance while throwing flames until they are close enough to claw at their enemy, assuming said enemy has survived the prior attacks.


Quotes

“AAARRRR!”


DC Universe History

See the Doom marine writeup.



Game Stats — DC Heroes RPG

Tell me more about the game stats

Hell Knight/Baron of Hell

Dex: 04 Str: 07 Bod: 09 Motivation: Carnivorous
Int: 02 Wil: 02 Min: 05 Occupation: Large monster
Inf: 03 Aur: 03 Spi: 05 Resources {or Wealth}: 00
Init: 009 HP: 010

Powers:
Claws: 08, Flame Immunity: 06, Flame Project: 09, Growth: 02

Bonuses and Limitations:

  • Flame Immunity only works against the fire generated by Hell Knights and Barons (-3).
  • Flame Project has No AV (use DEX instead) (-0).
  • Flame Project is a small fireball, not a stream of flame (-0).
  • Growth is Always on and only affects OV and weight/volume.

Skills:
Charisma (Intimidation)*: 03

Note:
With the combination of Strange Appearance and use of the Force Character Interaction Maneuver (since a Hell Knight’s STR will usually be higher that of the enemies he encounters, unless he is fighting superhumans), Intimidation checks will enjoy a -2CS to OV/RV, making Intimidation fairly powerful even at 3 APs.

Advantages:
Iron Nerves.

Connections:
None.

Drawbacks:
Strange Appearance, Catastrophic Rage (if hit by an attack that is not an Hell Knight’s or Baron’s fireball, will almost always attack the offending creature even if it is an ally).

Note:
Hell Knights and Barons have the same stats except that the Barons have BODY 11 SPI 06, 15 HPs and a Low Connection to the forces of Hell.

By Roy Cowan.

Source of Character: The DooM video games (Ultimate DooM, DooM ][, Final DooM).

Helper(s): Sébastien Andrivet. Sprite rendered by Elite Sniper 177.