Hijacker (Marvel Comics)

Hijacker

(Howard Mitchell)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This guys was an early Marvel villain, appearing in 1963. He never really went anywhere, but he was a entirely useable Silver Age -type jobber .

The Hijacker died in 1986. Though he did return in 2009, that was well after this profile was completed.


Background

  • Real Name: Howard Mitchell.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Former owner of the Mitchell Armored Truck Co..
  • Base Of Operations: New York City.
  • Height: 5’8” Weight: 180 lbs.
  • Eyes: Brown Hair: White (balding).


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Powers and Abilities

The Hijacker seems to be a decent engineer. He can build unusual (though not genius-level) gadgetry.

Early on his greatest weapon was an ancient vapour. Obtained from unspecified Indians in Peru, it could put men to sleep and make them forget what happened.

He’s fairly smart and resourceful, but apparently wasn’t too good as a businessman. He seems to have a knack, though, for spontaneously using technology after having but briefly seen it – which means he’ll often use nearby consoles, machinery, weapons, etc. to good effect even if he’s never seen them before. Which matches his villain name, I guess.

Upgunning

During his second appearance, the Hijacker was not just an engineer with a gas mask. He was a super-villain. Not only was he a more competent fighter and adventurer, but he had built cutting-edge equipment.

His costume now had stronger protective properties (Cold Immunity is not demonstrated, but I assume it’s there), and he had a unique weapon which could be set to shoot :

  • “Atomic flame” (like a super-acetylene torch (in DC Heroes RPG terms, Heat Vision)).
  • A simpler heat beam (Flame project).
  • Explosive projectiles (often used for Trick Shots).
  • A ray which somehow starts and takes control of machines, letting them fight for the sake of the Hijacker (Interface).

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Crime-tank

Though during his second appearance he did not seem to have his old memory lapse gas. Instead he had a colossal threaded vehicle, which initially seemed pretty much indestructible.

The crime-tank could easily crash through earthquake-proof vanadium steel walls. It could withstand the punches of the Thing himself. It also had some sort of magnetic weaponry that could be used as tractor beams (and likely as repulsors).

The armour, in particular the front glacis , seems to be made of secondary adamantium . Or, more likely, reinforced with a secondary adamantium mesh.

It is unclear which parts of his equipment he built. The original crime tank, in particular, was probably hijacked. If the Hijacker stole an unfinished prototype, that would explain the weak points.


History

Howard Mitchell’s armoured trucking company was failing. His efforts did not manage to save it from a slow financial death. A less-than-scrupulous man, he came up with a plan during a vacation in Peru. That was where he discovered a memory-lapse-causing vapour used by forest natives.

The Hijacker charges Black Goliath in his tank

Equipped with a gas mask, vapour grenades and other gadgets as the Hijacker, he hijacked his own trucks. The goal was to steal considerable sums from the payrolls they transported. He would attract his trucks in the back of a tricked-out truck with an electro-magnet. Then he would gas his guards with the vapours before forcing the truck open with a cutting torch.

Since he drove away with the truck and everything and the guards were left behind on the roadside with no memories of what had happened, his hijacks were the perfect crime.

However, Ant-Man, who was back then a major super-hero, eventually foiled him. Mitchell was arrested.

1977 return

How Mitchell got free is unrevealed. But he apparently next had a fairly successful career as a minor super-villain operating far from the usual super-hero haunts. Since when he was next seen, he was much better trained and had some impressive equipment.

The Hijacker's second crime-tank

This second appearance took place when the Hijacker stormed a facility of Stark Industries. His goal was to open the special vault there and hijack several Stark prototypes worth millions.

When the Hijacker attacked (using stolen floor plans), the Thing (Ben Grimm) was helping Stark researcher Bill Foster and the scientific “whiz kids” team test space exploration gear. The Hijacker deftly gassed the scientists and locked the Thing into the simulator. Grimm could not break free without exposing the unconscious scientists to Venus-level heat.

The Hijacker’s daring attack was foiled since Bill Foster was secretly the Black Goliath. He and the Thing teamed up and stopped the Hijacker, though it wasn’t easy. Mitchell was knocked out by the Thing and likely arrested.

1980s

In 1983, , the Hijacker was part of the numerous villains who attempted to gain revenge on the Thing. That was when the Thing was hospitalised after his epic fight with the Champion. However, a small army of allies of the Thing was keeping watch over the hospital.

When the Hijacker’s tank approached, crushing numerous parked cars, Iron Man flew. He destroyed Mitchell’s enormous tank, apparently a much inferior version of the 1977 one.

Hijacker’s fourth appearance was also his last. He answered a call for a meeting among C-list supervillains. The objective was to discuss the menace of the Scourge of the Underworld, who was preying on their ilk. This meeting turned into a death trap, since a Scourge had infiltrated it as a bartender.

Hijacker, like the other villains present, was seemingly killed by the assassin.


Description

See illustration.


Personality

Hijacker was an excellent planner. He also thought quickly and accurately in the field. Apparently he had gotten quite competent and experienced at the super-villain thing since his 1962 encounter with Ant-Man.

Like many villains, his main drawback was his overconfidence (he really loved his toys). He thus tended to underestimate the heroes he was facing, even if they are renowned powerhouses such as the Thing.


Quotes

“As the spider said to the fly… ‘welcome, suckers!’ !”

“With my vario-blaster adjusted for nuclear flame — not even Stark’s molybdenum steel vault can deny the Hijacker entrance. Perfect ! My equipment is flawless… as is my planning ! How brilliant to first steal the blueprints to this plant from Stark’s industrial architecture firm’s files !”

“I had planned this to be quiet, simple robbery — but it has become an opportunity to utterly crush two super-heroes beneath the spiked threads of my invincible crime-tank !”



Game Stats — DC Heroes RPG

Tell me more about the game stats

Hijacker

Dex: 03 Str: 02 Bod: 02 Motivation: Mercenary
Int: 06 Wil: 05 Min: 04 Occupation: Mercenary, ex-executive manager
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 005
Init: 013 HP: 015

Skills:
Acrobatics (Dodging): 03, Gadgetry (Build Gadget): 06, Gadgetry (Identify Gadget): 07, Vehicles (Land): 04, Weaponry (Firearms): 05

Advantages:
Familiarity (Trucking Business), Schtick (Trick Shooter (vario-blaster)).

Connections:
None demonstrated.

Drawbacks:
Originally has a Secret ID.

Equipment:

  • His gear during his first appearance was:
    • HIJACKER COSTUME [/BODY/ 03, Sealed systems: 06, Shade: 02].
    • MOVING VAN [STR 09 BODY 12, Magnetic control: 10, Running: 06, R#2, Limitation: Magnetic Control onto Move Metallic Masses, and then only to attract them into the trailer]. A large, but otherwise ordinary-looking moving van. The back is large enough to hold an armoured truck, and there is a powerful electromagnet that can draw in and hold exactly that.
    • Gas Grenade [BODY 02, Fog: 04, Hypnosis: 06, Sleep: 07, Grenade Drawback. All Powers can be Combined and are active throughout the Fog. Hypnosis is limited to making people forget the last (6+RAPs) APs of time]. The Hijacker seemed to only have one such grenade for each outing – I assume he had limited supplies to produce the gas.
  • His gear during his second appearance was :
    • HIJACKER COSTUME [/BODY/ 06, Cold immunity: 04, Flame immunity: 08, Sealed systems: 07, Shade: 03]. An improved version ; the Hijacker was confident that it could withstand exposure to molten steel, and I have assume the insulation would also protect against cold. It had a utility belt, likely loaded with small tools.
    • Gas Grenade [BODY 02, Chemical attack: 05, Fog: 05, Knockout gas: 04, Grenade Drawback, Bonus: All Powers can be Combined and are active throughout the Fog]. Apparently he no longer has access to his original Peruvian gas – he likely ran out of stolen vapour.
    • Vario-Blaster [BODY 03, Flame project: 12, Heat vision: 16, Interface: 04, Projectile weapon: 06, Bonus: Interface has a Range ; Interface allows control of one machine as if it were a Pet ; Limitation: Heat Vision has No Range, and only can be used with 7 APs of power – however, for each successive Phase spent attacking something with Heat Vision, APs rise by one up to 16 ; Flame Project has a Range of but 05 ; Limitation: Of course no Power of the Vario-Blaster has AV – use Weaponry (Firearms). When applying Heat vision against an immobile obstacle, though, pit Heat Vision/Heat Vision against BODY/BODY].
    • CRIME TANK [STR 20 BODY 18, Attraction/Repulsion: 09, Hardened Defences, R#2]. Note that various bits, such as the underbody or the weldings of the cuppola, have a RV of but 10 – any reasonable suggestion at hitting a part that should be weaker should be met with a lowered RV as estimated by the GM.
  • The crime tank the Hijacker used during his third appearance was as huge as the original, but much weaker – perhaps as low as STR 12 and BODY 11 (Hardened Defences).

Never get old

Originally, the Hijacker had a DEX of 02 and his Gadgetry was but 04. He did not seem to have either Acrobatics or Weaponry – nor the Schtick.

By Sébastien Andrivet.

Source of Character: Marvel Universe.