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Hitman shooting paired handguns over a white background

Hitman

(Tommy Monaghan)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Hitman (Tommy Monaghan) was the most successful character emerge from the much-mocked 1993 DC Comics event, Bloodlines. And Garth Ennis’ writing style was still considered iconoclastic back then. Thus, Hitman soon had his own book – which ran for 60 issues.

However, Hitman may not have aged well, since he seldom was since after his book ended in 2001.

The following is is an older profile using an older format. In fact, I think that it’s from the last century.


Background

  • Real Name: Tommy Monaghan.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: None.
  • Base Of Operations: Gotham City.
  • Height: 6’ Weight: 185 lbs.
  • Eyes: Entirely black Hair: Black


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Personality

Remember 1993 when there was that whole Bloodlines thing ? You know, Superman was dead, and really big beasts that looked like they were from Aliens came down in everyone’s Annual to wreak havoc ? And in each annual, at least one new hero was born because the aliens sucked some fluid out of humans brain stems, causing their metagenes to activate ?

No ? You thought it was stupid ? Well, so does Tommy Monaghan the Hitman. Unfortunately, that’s how he got his powers, and he gets a big kick out of his origin.

Tommy is a hitman. He’s not known as “Hitman”, but as *a* hitman. Of course, Tommy has a specialty. You see, that alien that licked his brain gave him the powers of X-ray vision and telepathy. He can see his opponents and react. He can read minds, man.

Of course, Tommy is a good guy, to say the least. He takes hits that ordinary hitmen won’t take, like going after The Joker and stuff like that.

His specialty is super-powered targets. Etrigan on your back ? He’ll take him out. Got a Riddler in your pants ? No big deal. Of course, there is his personal code against killing superheroes, though he had to think a bit about wanting to take out Green Lantern Kyle.

Hitman first showed up in The Demon Annual #2.


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History

Tommy’s first few adventures can be found in The Demon, where he teams up with/against The Demon Rhymer Etrigan and Jason Blood. Later on in his own series, he is hunted by the Siamese twin mobster of whom he killed one half. He has hits taken out on him, and takes hits himself.

He has been approached by the gunsmith demons of Hell to help become one of their crowd, but declined. He has taken out hits on the Joker, and even shot at The Batman (though only in the armored places). He’s met GL, and has a close relationship with his entire section of Gotham.

He and his fellow hitmen hang out at Noonan’s, a bar in Gotham. Also the secret headquarters of “The Justice Gang”, of which the hero “Six-Pac” is a member. The Justice Gang is exclusive. They didn’t let GL in, because “They only take originals”.

Tommy has taken out Nightfist as well, who is a “hero” who takes the drugs from villains and redistributes them amongst the streets.


Description

Tommy has black, scraggly hair. He’s of Irish descent (the last name). He drinks a lot, and cracks jokes. He’s always wearing dark shades so you can’t see his eyes, which are entirely coal black.

He tends to wear blue jeans, a black t-shirt, and a dark green trench coat. Oh, and he’s always packing.


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Hitman

Dex: 04 Str: 03 Bod: 05 Motivation: Mercenary/Thrill of Adventure
Int: 04 Wil: 10 Min: 08 Occupation: Professional Hitman
Inf: 06 Aur: 05 Spi: 08 Wealth/Resources: 005
Init: 019 HP: 050

Powers:
Empathy: 10, Mind Probe: 18, X-Ray Vision: 10

Bonuses and Limitations:

  • X-Ray Vision can see through any substance (+1 FC).
  • Mind Probe will always be rolled for every phase that a Dice Action is not taken in.

Skills:
Acrobatics (Dodging): 08, Charisma: 07, Detective: 05, Evasion (Ranged only): 08, Martial Artist: 04, Medicine (First Aid): 05, Military Science (Camouflage, Danger Recognition, Tracking): 06, Thief (Stealth): 05, Vehicles (Land): 05, Weaponry (Firearms): 10, Weaponry (Heavy, Melee, Missile): 06

Advantages:
Lightning Reflexes, Area Knowledge (Gotham City), Buddy (Nate), Gift of Gab, Luck, Omni-Connection, Local Hero (Cauldron of Gotham Only), Notoriety, Scholar (Firearms), Schtick (paired firearms).

Connections:
Gotham Underground (High), Noonan’s Pub (High), Gotham City Police Department (Low).

Drawbacks:
Dark Secret (There is one), MIA (Smoking and drinking), MIA (Gambling), Mistrust, Public Identity, Distinct Appearance (Black Eyes).

Equipment:

  • TRENCHCOAT [/BODY/ 06].
  • .45 Automatics (x2) [BODY 04, Projectile weapons: 04, Ammo: 07, R#02].
  • Any other guns, knives, weaponry you want to give Tommy, he has access to.

New Advantage: Notoriety

This is the exact ethical opposite of popularity. Most non-essential, criminal-related NPCs begin play with an Attitude of Friendly. This Character is respected among the Criminal Underground and Mafioso groups. In addition, he is known to Street Gangs. Multi-Attack penalties on Persuasion attempts against above described non-essential NPCs are reduced by one Column Shift when made by a Character with Notoriety.

A Character with Notoriety does not necessarily have Mistrust, nor the Character necessarily have any Criminal Connections.

By JD.

Helper(s): Fred Furtato, Kestrel, Chris Gordon, Sébastien Andrivet.

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