
Hydron
(Elementals)
Context
This is a capsule individual profile, since the bulk of the material lives in the team profile for the Elementals.
So we strongly suggest that you read the group profile first, eh ?
Background
- Real Name: Unrevealed.
- Marital Status: Unrevealed, presumed single.
- Known Relatives: None.
- Group Affiliation: Elementals.
- Base Of Operations: Formerly another dimension, formerly Egypt, formerly a prison dimension, formerly Cairo (Egypt), formerly a dimensional aleph, now unknown.
- Height: 5’8” Weight: 145 lbs.
- Eyes: Blue Hair: Blond
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Powers and Abilities
Beyond the standard Elemental abilities, Hydron can exert telekinetic control on moisture and water. Whereas Magnum and Hellfire are staid in their use of their element, Hydron is more adventurous, but has less raw power.
He can :
- Create or suppress rain.
- Fly using liquid blobs or rushing streams of water people can stand on.
- Solidify shapes of water so they acts as manacles (in DC Heroes RPG terms, Snare).
- Etc..
His favourite ability is to dehydrate people. It makes them parched, weak, and ancient-looking, and will potentially dust them. This combination of Cell Rot and Power Drain is most often used as a torture instrument. He can eliminate all the damage he caused with this ability with but an Automatic Action.
Personality
Hydron is even more of a sadistic, petty tyrant and casual killer than the others. Which takes some doing.
He has the greatest contempt for mortals and lesser creatures of the lot, but at the same time is the most interested in reigning and exerting authority. He’s a bit like a 6-year old playing with action figures or dolls and breaking them when they disobey.
Hydron is also the most interested in the trappings of being a king with absolute power. He will often sit on a throne of solid water as soon as Hellfire is away.
Oh, and he has a paranoid streak, too. Nice guy.
Quotes
“We do not argue with lesser beings. If they refuse to obey us… they die !”
“Mortal, you are fool indeed to think you could best Hydron, Lord of the Waters ! And it is that very command of moisture I shall now bring to bear against you, witless one, by dehydrating every drop of liquid from your pathetic form !”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Hydron, Lord of the Waters
Dex: 03 | Str: 03 | Bod: 07 | Motivation : Power |
Int: 04 | Wil: 04 | Min: 08 | Occupation : Would-be conqueror |
Inf: 07 | Aur: 05 | Spi: 10 | Resources {or Wealth} : 002 |
Init: 014 | HP: 045 |
Powers:
Cell rot: 09, Comprehend languages: 17, Damage Capacity (any RV): 06, Flight: 06, Power drain: 09, Snare: 09, Water control: 10, Weather control: 12
Bonuses and Limitations:
- All Powers are Mystic-Linked.
- Cell Rot and Power Drain are their own AV (+1 or +0 dep. on house rules) but are limited to living beings with high water content.
- Power drain can only affect STR, does not feed Hydron’s STR, and can be Combined with Cell Rot.
- Damage Capacity does not help against Stun.
- Flight is performed over a mass of levitating water with high surface tension – which is conspicuous but can offer cover. This form of flight can bear riders and cargo – use the APs of Flight as if it were the STR of a vehicle (+1).
- Fog is Contingent on Weather Control and is the game effect of achieving Monsoon conditions with it (-2).
- Weather control only to control precipitation, and cannot make attacks (-3).
Skills:
Evasion (Ranged only): 05, Occultist: 12
Advantages:
Immortal.
Connections:
Elementals (Low).
Drawbacks:
Arrogant, SIA toward Power, Catastrophic Rage, SIA toward toying with his victims, Attack Vulnerability (all OVs/RVs capped at 04 when attacked by surprise).
Source of Character: Marvel Universe.