
Icer
Context
Icer fought He-man in one episode of the 1983-1984 He-man and the Masters of the Universe animated series.
This ice-wielding villain is notable as being one of the few warriors in the series to have been created by the writers of Filmation rather than based on a Mattel action figure.
For more about this setting, see our primer to Eternia.
You might then want to check the Royal Palace article. It talks about The Ice Raider, a Wind Raider built to withstand Arctic climates. It’s only seen in the episode with Icer, “The Ice Age Cometh”.
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Background
- Real Name: Icer.
- Known Relatives: None.
- Group Affiliation: Skeletor’s Warriors.
- Base of Operations: The Arctic top of the world.
- Height: 6’6″ (1.98 m). Weight: 400 lbs. (182 Kg.).
- Eyes: Black. Hair: None.
Powers & Abilities
Icer’s body is made of ice. He must remain at a frigid temperature, or he’ll begin to melt.
Icer can:
- Cause himself to melt down to liquid form at will to fit through tight spaces (Fluid Form in DC Heroes RPG terms).
- Create ice and manipulate it.
- Cover the floor in a sheet of ice.
- Form ice weapons from thin air.
One of Icer’s tactics is to hide in walls of ice and make sneak attacks on his opponents. He’ll reach out, touch them, and freeze them solid.
He drags his frozen victims to remote locations…invariably to be found and rescued by the other heroes.
Skeletor recruited him after realizing a need for evil agents in the North. When Whiplash failed to obtain the Ice Raider from the Royal Palace, Skeletor contacted Icer.
History
Icer resides in the Arctic-like “Top of the World” of Eternia. Skeletor commissioned him to find a way inside King Randor’s weather station. It had been built long ago and was seemingly forgotten.
Skeletor gave Icer the task of getting through the nigh-impenetrable forcefield that protected the station.
A changing of the guard allowed a few scant seconds when the shield would be down. Once inside, Icer had a brief confrontation with a guard, but easily bypassed him using his icy powers.
Fire and Ice
Icer was followed by He-man, Teela, Orko, and Battle-Cat. But the villain was able to briefly freeze and separate the heroes.
However, when Icer finally faced He-man he was the one who couldn’t take the heat. He-man opened a crevasse bringing up heat from below. (He-man says this heat comes from the planet’s core before he started drilling).
A melting Icer fled the weather station. He was never seen again.
Description
Icer wears what looks like a fur hood and fur boots.
His body however is completely made of ice. He’s blue from head to toe, with cubic features.
Personality
Icer speaks in a soft, slow, monotonous voice. Devoid of emotion, cold and calculating…until he gets angry.
He seems the serious type, but still comes off with some one-liners.
Towards the end of the episode, he roars and flexes, giving the Abominable Snowman vibe. This contrasts with his earlier calm depiction.
Adνеrtisеmеnt
Quotes
“I am going to stop He-man… coooold.”
Skeletor: “Icer, where are you ?”
Icer: “Here. Where else would I be. I still can’t get through that protective screen to the weather station.”
(An impenetrable force field blocks Icer’s way to the weather station.)
“Why wait for the Ice Raider ? Maybe today I can get through on my own. I’d better test it, maybe it’s not working.” (Throws an ice shard that glances off the field harmlessly) “And then again, maybe it is.”
DC Universe Adaptation
(This section proposes ways of using this character in DC Universe stories).
Icer is a generic villainous warrior with ice powers.
His stealthiness gives him some good tricks to confound your players, still he’s a very minor character and can be used as needed.
Emerging from a puddle.
DC Heroes RPG
Tell me more about the game stats
Icer
Dex: 05 | Str: 04 | Bod: 04 |
Int: 04 | Wil: 03 | Min: 03 |
Inf: 02 | Aur: 03 | Spi: 03 |
Init: 011 | HP: 015 |
Powers:
Dispersal: 08, Fluid Form: 01, (Self-Linked) Ice-Control: 04, Ice Production: 07
Bonuses and Limitations:
- Dispersal may only be used to move through ice.
- Ice Production: Icer has the full power but when used to trap a target in a block of ice this power has Range: Touch. (-1)
- Ice Production may be used with the Indirect Bonus.
- (Self-Linked) Ice-Control is always on.
Skills:
Thief (Stealth)*: 05, Weaponry (Melee, Ranged): 04
Advantages:
Life Support (Full; as he is made of ice).
Connections:
Skeletor (Low).
Drawbacks:
Distinct Appearance.
Motivation:
Mercenary.
Occupation:
Skeletor’s Warriors.
Wealth:
005

Source of Character: The 1984 He-man and the Masters of the Universe cartoons, voiced by John Erwin.
Helper(s): he-man.wikia.com .
Writeup completed on the 20th of October, 2021.