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Icicle (Flash character) (DC Comics) (Doyle Christie)

Icicle

(Doyle Christie)


Context

*This* Icicle is a descendant of the original, Joar Makent. If you’re not familiar with Makent’s career, it is prolly best to read his profile first.

She was glimpsed in 1991. The intent was for her to launch a career as half-heroic Flash character, but nothing actually happened.

Thus, this profile is thus chiefly intended as a seed, for those needing a completely unused character who’s solidly planted in the DC Universe and has a published appearance.

As you can imagine the game stats are almost entirely speculative. And the numbers for the equipment are simply copied over from our Icicle (Joar Makent) entry.


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Background

  • Real Name: Doyle Christie.
  • Marital Status: Single.
  • Known Relatives: Donald Makent (father, deceased), James Christie (brother, deceased, briefly the Icicle), Annie MacDonald Makent (grandmother, deceased), Lenora MacDonald (great-aunt), Captain Elihu MacDonald (great-great-grandfather, deceased), Judith MacDonald (great-great-grandmother, deceased), James Louis McDonald (great-grandfather, deceased), great-grandmother (name unrevealed, heiress of the Froz-O-Food fortune), Dr. Joar Makent aka the Icicle (grandfather, deceased), Cameron Makent aka the Icicle (uncle).
  • Group Affiliation: None.
  • Base Of Operations: Unrevealed.
  • Height: 5’7” Weight: 130 lbs.
  • Eyes: Dark blue Hair: Black


Powers & Abilities

Doyle Christie seemed to be in good shape, with decent reflexes and an assertive personality.

She was oddly nonchalant about cold weather. Christie ran around in a négligée in the middle of a snowstorm without apparent discomfort. She also survived being encased in solid ice, though she would have suffocated normally.

Whether this was artistic licence or a low-key super-power (gained much like her uncle Cameron’s) is unrevealed. Our game stats assume that she has a small degree of superhuman immunity to cold.


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Other assets

She wields a cold ray gun (a spare weapon from her grandfather’s arsenal) and a refurbished Icicle uniform.

She also has two ex-CIA henchmen code-named Fahrenheit and Centigrade. DC Heroes players can check out article about bodyguards for stats ideas.

Christie’s most powerful ability is that she owns a large share of superconductors giant Makent Enterprises. She’s thus filthy rich. She’s aware of the power that this brings, and does not hesitate to wield it.


History

Doyle Christie is the granddaughter of Golden Age villain the Icicle (Dr. Joar Makent).

Specifically, she’s the daughter of Makent’s older son Donald. Why she and her brother James were not Makents but Christies wasn’t explained.

Doyle and James’ mother was never seen or referenced. One gets the impression that she was deceased by the time her children reached adulthood.

Doyle’s remarks indicate that she enjoyed an idle life of pleasure. Though she enjoyed bragging about that, it apparently left her dissatisfied.

The money might have come from her father. He stated that he was an international trader, but he may have actually been an arms merchant or other shady type.

As to James, he was a famous — and famously arrogant — race car driver.

Reading of the will

After the elderly Dr. Makent died, Doyle Christie was present along with her brother James. The family was assembled to be shown the Icicle’s will.

Icicle (Flash character) (DC Comics) (Doyle Christie) and Wally in the snow

Though she was initially confident, seeing the video testament made her furious.

Makent considered that his descendants were a bunch of scoundrels, and that the MacDonalds were as useless as they were dishonest. Thus, he had made the Flash (Wally West) an integral part of his testament. That was to ensure that his fortune would not be used for nefarious purposes.

The unstable James reacted by stealing a costume and ice gun from the Icicle’s underground headquarter. Then he set out to murder the other beneficiaries of the will.

Special snowflake

James shot his own sister. But the Flash saved her by melting the ice at super-speed.

Though Christie was furious about West’s involvement in the inheritance, the two shared an attraction. They teamed up to expose the killer.

James murdered other relatives. And he briefly had the upper hand against the Fastest Man Alive until his sister, also using Icicle equipment, intervened.

Though they were by now on sort-of-friendly terms, Doyle intended to fight Wally nail and tooth to deny him his part of the Makent assets. Especially since she was now the main inheritor.

With the help of his friend the Pied Piper (Hartley Rathaway), West made Christie realise the good that the money could do. Half-persuaded and half-shamed by this tactic, Christie abandoned the legal battle that was about to begin.

Meanwhile West set up his part of the inheritance as a charity over which he had no authority.

We don’t need another hero

Bored and having inherited her grand-dad’s gear, Christie become a new Icicle.

She also hired two CIA agents, whom she code-named Centigrade and Fahrenheit, to be her henchmen. And quite possibly trainers and advisers.

Wanting to continue associating with West, Christie offered him an improbable partnership. The Flash and Icicle would team up to save lives, and the Icicle would loot any money they came across while the Flash turned a blind eye.

This never went anywhere, and Doyle was not seen again.


Description

See illustrations.


Personality

Doyle Christie is assertive, and hates boredom. She is proud to project a mix of intelligence, confidence, sensuality and professionalism.

She also had an amoral vibe, but that didn’t seem to go very deep. She boasted about her decadent and greedy mores. Yet she wasn’t willing to oppose money that could have been hers going to charity after she was exposed to the people who needed the help.

On the other hand she’s not an idealist. Christie wants to benefit from her actions in some way. Preferably a financial one.

Doyle is courageous and, despite her young-lady-of-leisure image, seems to have a good endurance and pain tolerance.


Quotes

“I’m James’ ever so slightly decadent older sister, Doyle. We can talk more about me over dinner.”

(Angrily) “I’m not afraid of anything !”

(Semi-sarcastically) “I figure my life will have a purpose, if I dress up in a costume and fight crime.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Icicle (Doyle Christie)

Dex: 03 Str: 02 Bod: 03 Motivation:Thrill
Int: 04 Wil: 03 Min: 03 Occupation: Independently wealthy
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 014
Init: 010 HP: 010

Powers:
Cold immunity: 02

Bonuses and Limitations:
Cold immunity is Innate.

Skills:
Evasion (Ranged only): 04, Vehicles (Land): 03, Weaponry (Cold ray gun): 04

Advantages
Sidekicks (Fahrenheit and Centigrade).

Connections:
None demonstrated.

Drawbacks:
None demonstrated.

Equipment:

  • INSULATED SUIT [BODY 06, Cling: 01, Cold immunity: 08, Limitation: Cling only works on ice].
  • Cold Ray Gun Mk2 [BODY 04, Friction control: 08, Glue: 11, Ice production: 12, Paralysis: 06, Suspension: 06, Weather control: 05, R#2, Bonuses & Limitations:
    • All Powers are Contingent Upon Ice Production.
    • Friction Control only to lower friction.
    • Paralysis has Multi-Attack 1.
    • Suspension can be Combined with Paralysis (but can only be used in this way).
    • Weather Control cannot make the weather hotter.
    • Weather Control is only active as long as the ray is shot at the sky over the area. Normal weather will gradually reassert itself when this stops].


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

icicle (Doyle Christie) — Averaged PL5

STR STA AGL DEX FGT INT AWE PRE
00 01 00 01 01 01 00 01

Powers

Oddly resilient to cold ● 3 points ● Descriptor: ?
– Immunity 1 (environmental cold).
– Enhanced Fortitude 6 and Protection 4 (both Limited 3 to Cold).

Devices

Insulated suit ● 6 points (Removable) ● Descriptor: Technology
– Immunity 1 (Environmental cold).
– Impervious Protection 8 and Impervious Enhanced Fortitude 8 (both Limited 3 to Cold).
– Special soles — Movement 1 (Sure-footed, Limited 1 to icy surfaces), Movement 2 (Wall-crawling 2, Limited 1 to icy surfaces, Limited 1 (works on steep inclines but not vertical or inverted surfaces).

Cold gun MkII ● 33 points (Easily removable) ● Descriptor: Cold ray technology
– Shoots a wide beam — Ranged attack 2, Precise Attack (Ranged Concealment), Takedown.
– Cold beam applications (Array):

  • Sweeping cold beam — Environment 2 (Extreme cold with a 30 metres radius).
  • Sweeping cold beam — Environment 1 (Impede movement by 2 Rank using ice with a 15m radius).
  • Focused cold beam — Ranged Cold Damage 12, Feature (-3 Ranks of Burst Area).
  • Entrap in ice — Ranged Affliction 11 (Resisted by Dodge, break-out done with Strength or Effects with a heat descriptor, Cumulative, Effects – Hindered & Vulnerable, Defenceless & Immobilised, Paralysed & Asleep) w/Feature (Paralysed & Asleep targets are in suspended animation) and Feature (-3 Ranks of Burst Area).
  • Ice structures — Create 11 (Limited 1 – needs a mass of water weighing as many Ranks as the Ranks of Create).
  • Affect weather — Environment 10 (-2 Perception over a 8km radius through snow, hail, sleet, etc.) Linked w/Feature (lowers temperature through the area, but not significantly in game terms).

Combat Advantages

Close attack 2, Defensive Roll 1, Ranged attack 1.

Other Advantages

Benefit 4 (Multimillionaire). She has sidekicks, budget unknown.

Skills

Athletics 1 (+1), Deception 2 (+3), Insight 2 (+3), Perception 2 (+3), Persuasion 1 (+2), Ranged combat (Cold gun) 3 (+5), Vehicles 2 (+3) (Limited 1 to Land vehicles).

Offense

Initiative +0
Unarmed +3, Close, Damage 0
Cold gun +5, Ranged, Damage 12

Defence

Dodge 05 Fortitude 03
Parry 03 Toughness 01*/02
Will 02

* Without Defensive Roll.

Complications

  • Where’s the action? Ms. Christie is easily bored, and will jump in whether something is happening.
  • Cold greed Doyle may be rich, but she always wants moooore mooooooolah.

Powers Levels

  • Trade-off areas. Attack/Effect PL 09, Dodge/Toughness PL 04, Parry/Toughness PL 03, Fort/Will PL 03.
  • Points total 77. Abilities 10, Defences 11, Skills 6, Powers 3, Devices 39, Advantages 8. Equiv. PL 6.

Notes

See our defensive powers discussion for the degree of Limited appropriate for cold attacks.

Her innate cold resistance and that of the costume are ignored for PL purposes, since it’s too specialised.

By Sébastien Andrivet.

Source of Character: DC Universe (Flash (1987 series) #56-58, 1991).

Helper(s): Darci.

Writeup completed on the 2nd of December, 2013.

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