Ikaris the Eternal (Marvel Comics) by Daniel Acuna



Ikaris is a leader of the Eternals. These are a “hidden race” living on Earth. This small population has imbued with cosmic power by great space gods, the Celestials. As the name implies, the Eternals are immortal. During their thousands of years of existence, they have frequently been mistaken for local gods and mythological figures.

This profile is a very, very old one. IIRC the primary point was to tinker with converted Marvel Super-Heroes Advanced RPG statistics until they were workable, with a third-party biography thrown in for context.


  • Real Name: Ikaris
  • Marital Status: Widower many times over
  • Known Relatives: Ikaris (son, deceased), Virako (father, deceased), Valkin (uncle)
  • Group Affiliation: Eternals of Earth
  • Base Of Operations: Olympia (Greece)
  • Height: 6’2” Weight: 230lbs Age: 20,000+
  • Eyes: Blue Hair: Blond


Powers and Abilities

Eternals have lots of powers. The main one is a complete mental control over their molecules – in DC Heroes RPG terms immunities, invulnerability, regeneration, damage capacity and their STR and BODY. But they also have various psionic  disciplines, which can be developed through efforts and training.

Ikaris himself is particularly good with STR and Energy blasts. He also has developed a variety of specialized sensory powers in order to act as the protector of the Pyramid of the Winds.

Furthermore, he’s a highly accomplished and experienced warrior and wrestler.


(from the Marvel SAGA FF Roster )
Ikaris was born 20,000 years ago in the Eternal city of Polaria. While he was still a child, his uncle Valkin entrusted him with the keys to the Pyramid of the Winds – a mysterious structure that Valkin and Phastos had built deep below the ice of the Arctic for storage of deadly weapons.

The three lightning bolt insignia on Ikaris’ costume act as the keys to the Pyramid, and they glow if anyone manages to breach its defences.


But Ikaris used his powers to do much more than simply guard the Pyramid. When the Celestials destroyed the Deviant city of Lemuria and devastated the planet with a flood, he led a number of humans to safety in a giant ark.

Years later, Ikaris defended Crete from the Deviant hordes. He married a human woman there, who bore him a child. Because the young boy loved to fly in his father’s arms, Ikaris constructed a flying harness for him. Unfortunately, the Eternal was called away before he could instruct his son on the use of the device.

The child impulsively tried it out alone, flew too high, and died (the event spawned the ancient Greek legend of Icarus ).

As History unfolds

Of all Eternals, Ikaris has mingled the most with humans. In fact, he has married many times over the years and fathered several children. Ikaris even posed as a human archeologist’s guide once, in order to search for the secret Celestial landing site constructed by the Quechua without attracting any attention from the Deviants.

He found the place, and the beacon that would summon the Fourth Host of the Celestials.

After the Fourth Host arrived on Earth and then departed in peace, the other Eternals joined into one last Uni-Mind  and travelled into space. Ikaris, however, stayed on Earth at the behest of his people to protect the humans he cherished so much.

Ikaris now serves as leader of the remaining Earth Eternals. He views himself as one of humanity’s greatest champions – forever protecting the planet against the plots of the Deviants.


See illustration.


Ikaris used to be a stubborn, aggressive brawler. Now that he’s an authority figure, while still stubborn, he’s gentler. He now rarely leaps into combat without first examining all the non-violent options available.

Still, at heart, he’s just a square-jawed, two-fisted action hero, with a strong Eternal patriotism.

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 10 Str: 12 Bod: 10 Motivation: Responsibility
Int: 10 Wil: 05 Min: 07 Occupation: Prime Eternal
Inf: 06 Aur: 06 Spi: 07 Resources {or Wealth}: 008
Init: 030 HP: 80

Chameleon: 03, Cold immunity: 07, Damage capacity: 10, Detect (High energy): 10, Energy blast: 15, Flame immunity: 07, Flight: 10, Gravity decrease: 02, Hypnosis: 05, Invulnerability: 23, Matter Manipulation: 06, Mind probe: 09, Regeneration: 05, Running: 06, Sealed systems: 14, Systemic antidote: 12, Teleport: 30, Truesight: 10

Bonuses and Limitations:

  • Hypnosis only to make baseline human forget about the existence of Eternals ; it is Always On unless the Eternal concentrates on suspending it.
  • Teleport is Fatiguing, EV is equal to range in AP (-2).
  • Truesight does not detect Invisibility but detects Spirit Travel instead (+0).

Charisma*: 06, Gadgetry: 05, Martial artist*: 10, Military science: 05, Vehicles: 05, Weaponry (Exotic)*: 10

Area Knowledge (Eternal cities), Expertise (Sensing energies associated with the Celestials – this augments his Detect Power), Expertise (Eternal, Deviant and Celestial lore), Immortality, Iron Nerves, Lightning Reflexes, Sharp Eye, Misc : can join the Uni-Mind (10 pts), Misc : When he is Prime Eternal (which is currently the case), Ikaris receives 3 more APs to Energy blast and Matter Manipulation.

Eternals (High).

Authority figure.

By Sébastien Andrivet.

Helper(s): Marvel SAGA FF Roster.

Source of Character: Marvel Universe.