3 min read


Context

One of the memorable monsters from the 1990s landmark Doom video games. See our profile for an unnamed marine for a lot more context.

Advertisement

Background

  • Known Relatives: Other demons.
  • Group Affiliation: Forces of Hell.
  • Base Of Operations: Mobile.
  • Height: 6’3″ (1.90m). Weight: 240 lbs. (109 Kg.).
  • Eyes: Glowing Red. Hair: None.

Powers and Abilities

Dirty little dogshit-coloured bastards that heave balls of fire around, and have electrified bone spikes jutting from their bodies.

They can take a few hits from most handguns without stopping (a shotgun at close range is another matter – Imp kebab). Luckily, their aim is not too good and their balls of fire are pretty slow-flying.

Imp in vintage Doom videogames - AI-based upscale by Hidfan

Sprite upscaling by Hidfan  .

History

For the general background, see the Doom marine writeup. The Imps are among the least powerful creatures from Hell, but when in a pack can be a problem.

Description

Brown, vaguely reptilian humanoid with red eyes, bone spikes protruding from their bodies and long fangs and claws. Grr.

Personality

Roar at enemies, then advance while throwing flames until they are close enough to claw at their enemy, assuming said enemy has survived the prior attacks. Grr.

Voxel version from the Voxel DooM mod  by _chillo.

DC Heroes RPG

Doom Imp

Dex: 03 Str: 03 Bod: 04
Int: 01 Wil: 02 Min: 01
Inf: 02 Aur: 02 Spi: 02
Init: 006 HP: 000

Powers:

Claws: 04, Flame Immunity: 05, Flame Project: 05, Lightning: 05

Bonuses and Limitations:

  • Flame Immunity only works against the fire generated by Imps (-3).
  • Flame Project has No AV (use DEX instead) (-0 or -1 depending on house rules).
  • Flame Project is a small fireball, not a stream of flame (-0).
  • Lightning has No Range (-1).

Skills:

None.

Advantages:

None.

Connections:

None.

Drawbacks:

Strange Appearance, Catastrophic Rage, CIA toward attacking anything that hits them and is not a fellow Imp.

Motivation:

Carnivorous.

Occupation:

Minor monster.

Doom imp by Derek Yu

Art by Derek Yu  .

DC Adventures RPG

Imp (1990s DooM) — Averaged PL 3.2

STR STA AGL DEX
01 02 00 00
FGT INT AWE PRE
03 -2 -1 00

Powers:

Impish ● 15 points ● Descriptor: Infernal physiology
Bite — Close Strength-based Slashing Damage 2.
Electrified spikes — Close electrical Damage 4.
Hurling small fireballs — Ranged fire Damage 4.
Fireproofed — Protection 4 (Limited 3 to fire emitted by imps).

Combat Advantages:

Defensive Roll 1.

Other Advantages:

Fearless.

Skills:

Perception 1 (+0), Ranged Combat (Fireballs) 3 (+3).

Offence:

Initiative +
Unarmed +3, Close, Damage 3.
Lightning spikes +3, Close, Damage 4.
Fireball +3, Ranged, Damage 4.

Defence:

Dodge 03
Fortitude 06
Parry 03
Toughness 02*/03
Will 00

* Without Defensive Roll.

Complications:

  • Rage against the everything All infernal monsters are mindlessly aggressive, and will kill even other demons if those accidentally hit them.

Powers Levels:

  • Trade-off areas. Attack/Effect PL 04, Dodge/Toughness PL 03, Parry/Toughness PL 03, Fort/Will PL 03.
  • Points total 33. Abilities 06, Defences 08, Skills 02, Powers 15, Devices 00, Advantages 2. Equiv. PL 3.


Writeups.org writer avatar Sébastien Andrivet

By Sébastien Andrivet.

Source of Character: Doom video games (Ultimate DooM, DooM ][, Final DooM).

Helper(s): Roy Cowan. Standard sprites rendered by Elite Sniper 177.