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Indigo of the Sovereign 7 (DC Comics)

Indigo

(Sovereign Seven)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Sovereign Seven was a rare creator-owned series set within the DC Universe. It was written by Chris Claremont (who back then was still seen as the focused totality of the X-Men’s psychic narrative), and lasted from 1995 to 1998.


Background

  • Real Name: Unrevealed.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: Sovereign Seven.
  • Base Of Operations: Crossroads, USA.
  • Height: Weight:
  • Eyes: Black Hair: Black


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Powers and Abilities

Indigo charms things. People, locks, buildings or whatever, Indigo is capable of going wherever s/he wants, and of getting whatever knowledge s/he wants out of a person or computer.

Indigo has acute senses, can perfectly mimic the voice of anyone s/he’s heard, and is a quick study. S/he is talented at anything s/he tries to do.

Hir superhuman levels of perception allow hir to easily detect weaknesses in opponents, although not non-sentient ones.

Extremely agile and stealthy, Indigo can disappear completely in shadowy areas, and usually acts as team scout and infiltrator. This is reminiscent of Nightcrawler.


History

Indigo’s home world became a victim of the Rapture. The population became its slaves, but Indigo was saved when s/he was recruited by the Sovereigns.


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Fleeing the Rapture, they arrived on Earth. They appeared near the Crossroads Coffee Bar, situated in a town named after it. The bar is run by the sisters Pansy Smith and Violet Jones, and is larger on the inside than it appears from outside, with some doors within the building sometimes opening into other places, even other dimensions.

The Sovereigns came into conflict with the Female Furies of Apokolips, causing damage to the bar as they fought. Afterwards they helped repair the damage and took jobs there.

Crossroads Coffee Bar

Their first encounter with the strange properties of the bar came when Cascade disappeared, through one of the doors. When they found her, the other Sovereigns discovered she had been brainwashed and transformed into Nike by an unidentified opponent. Nike joined Zelus, Bia and Kratos. The used her to try to open an enormous set of doors.

The Sovereigns managed to free her from their control just as she opened the doors. This led to her home world, and was in danger of letting her mother, Maîtresse, free. They managed to free her and close the portal before this could happen.

They settled into their new home. They protected it from extraordinary threats, such as Dystopia or Deadline. They also clashed with the super-powered serial killer Skin Dance. Skin Dance was an old enemy of Crossroads’ sheriff, Molly Savoy, who had befriended the Sovereigns.

While searching for a couple of teenagers (Casey Rassendyll and Daisy Miller), who had gotten lost in the Bar when the Sovereigns had a battle there, they travelled to their homeworlds.

Have sovereignty, will travel

There they first came into conflict with Triage, a creation of Maîtresse, sent to retrieve Cascade and fight the Rapture. Triage had empowered a couple of other individuals it had freed from the rapture, but brainwashed to obey it.

Cruiser’s fiancé Alyxandra Cobourg was transformed into Snapshot, and Colonel DeNoel, military commander on Rampart’s home world, was transformed into Siege. Sovereign Seven rescued Casey and Daisy. But Triage and his servants eventually followed them to Earth where they clashed again.

S7 member Network then receive a psychic distress call from a captive telepath. This person was a slave of a company called allied with the Shogun crime cartel.

Network allowed herself to be captured by Chimera, an android serving Shogun, although she was actually in control. She kidnapped Cascade and Conal Savoy, Network’s boyfriend, as presents for Dana Efemilia Hanro, the head of Shogun.

The other Sovereigns, and Conal’s mother sheriff Molly Savoy, tracked them to the island of Meridian. At this point, Network was carrying out her plan to free the infant telepath held captive by Shogun.

Following their safe return, Cascade, feeling Network’s betrayal the keenest, left the team. She tried to start her own life in Manhattan. She returned to the team after a while.

I’ve got the Power

They again came into conflict with Zelus, Bia and Kratos who had gained a new Nike, the transformed Power Girl. Sovereign Seven managed to defeat them and free her from the enchantment. Soon afterwards they were asked for help when power-seekers released the Gatekeepers of the Abyss. In fighting them, Rampart was killed. Power Girl took his place on the team.

They became involved a civil war in the country of Kuristan, a neighbour of Russia. This ended when the Rapture arrived on Earth. But despite having their powers suppressed, they managed to repel the invasion.


Personality

Friendly and open, Indigo is charming to everyone, and makes friends easily.

S/he is even tempered and capable of seeing all sides of an argument.


Quotes

“I am Indigo. I am the sable unbound. Consort to the shadow, herald of the beyond. Umbra and penumbra, both heart and frame of the eclipse. From darkness unfolding, I bring forth light to disguise my aspect, as shadow defines it. Pathfinder lamplighter one to find the true way, the other to reveal it. In one, all. In all, one.”

“Against a living foe, I’d have no trouble charming the way that person thought, the better to anticipate their actions. But these artificial creatures have no soul. Without that, I have no insight.”

“I find myself asking, why were they seduced and not I ? Why did I have to be the one to stand against that awful tide ?”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Indigo

A 1572 Point Character

Dex: 10 Str: 03 Bod: 04 Motivation: Seeking Justice/Thrill of Adventure
Int: 08 Wil: 07 Min: 08 Occupation: Sovereign, Waiter
Inf: 08 Aur: 07 Spi: 06 Resources {or Wealth}: 002
Init: 030 HP: 050

Powers:
Analytical Smell/Tracking Scent: 08, Hypersensitive Touch: 08, Sensory Block: 08, Sound Nullify: 08, Super Hearing: 06, Truesight: 08, Ultra Vision: 05, Weakness Detection: 08

Bonuses and Limitations:
Weakness Detection cannot be used against non-sentient targets (-1).

Skills:
Acrobatics*: 10, Artist (Actor, Dancing): 08, Charisma*: 08, Detective (Clue Analysis): 04, Martial Artist*: 10, Military Science (Danger Recognition, Tracking)*: 08, Thief (Stealth, Locks and Safes, Security Systems)*: 10, Vehicles (Air): 05, Weaponry (Melee, Firearms): 06

Advantages:
Area Knowledge (Homeworld), Iron Nerves, Lightning Reflexes, Scholar (Acupuncture, Massage), Sharp Eye.

Connections:
S7 (High), Crossroads (High), Molly Savoy (High).

Drawbacks:
Exile (Voluntary), Distinct Appearance.

Equipment:
BODY ARMOUR [/BODY/ 09].

By John M. Kahane and Gareth Lewis.

Source of Character: DC Comics, Sovereign Seven .

Helper(s): Sébastien Andrivet.

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