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Interloper of the Eternals (Marvel Comics)

Interloper


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The Interloper is a somewhat obscure Marvel character. Mostly, he appeared in the closing story arc for the first volume of The Defenders, in 1985. The Interloper helped transition to a new roster and concept for the team, but it was essentially stillborn.

These are *very old* notes, and primarily part of some tinkering we did to port over Eternal stats from TSR’s Advanced Marvel Super-Heroes RPG.

Overhauling the profile would thus involve researching every Kirby-and-later Eternal appearances to develop a modelisation of their powers, which hasn’t been slottable in the schedule for the last 20+ years.

But heh, maybe one day.


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Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Eternals, Defenders, Dragon Circle.
  • Base Of Operations: Mobile.
  • Height: 8’ Weight: 1000lbs.
  • Eyes: Blue Hair: Brown


Powers and Abilities

The Interloper possesses the great powers of Earth Eternals, and has been using them for untold centuries. The most often displayed of them are his yellow eye beams of cosmic energy.


History

Along with the Forgotten One or, to a lesser extend, Phastos, the Interloper is one of the hermits of the Earth Eternal society. Which his history even more mysterious than those of his Eternal brethren.

The only well-known part of his personal history is the one that made him meet the Defenders. Namely, a centuries-old enmity with an occult entity called the Dragon of the Moon.

The second best-known fight between the Interloper and the Dragon occurred in the realm of King Arthur, when the Dragon allied himself with Mordred. The Interloper caught the Dragon during the final battle between the armies of Arthur and Mordred.

While the well-known events of myth were taking place, the Interloper seemingly destroyed the Dragon at the other side of the battlefield and saved Camelot.


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Eremitic

The Interloper was contend to live as a gruff hermit ever since Camelot.

However, in the late XXth century, the psychic (and psychotic) killer named Manslaughter managed to track him down. Manslaughter wanted to benefit from the legendary hermit’s guidance. Impressed that Manslaughter found him, the Interloper taught him a few disciplines. Yet he was careful not to teach too much to the insane murderer.

Manslaughter went on to battle and then join the Defenders. One of the Defenders, Moondragon, had a strong rapport with the Dragon of the Moon, who was still alive. The Interloper made his way from Siberia to the Defender’s H.Q.. He intended to break the Dragon’s hold over Moondragon and finish the dark entity once and for all.

Soul sacrifice

Joined by the Defenders, he chose to project his own raw Eternal life force at the Dragon. This would eradicate it at the cost of their lives.

The Interloper, Andromeda, the Valkyrie and Manslaughter were seemingly turned into ash statues as they destroyed the Dragon. However, all continued to exist as the Dragon Circle, as their souls went on while their bodies were destroyed.

The Circle later acquired the ability to possess humans and thus return to Earth. This ability extends to transmogrifying  the possessed bodies into their original form.

The Interloper can thus possess one Will Fanshaw, and walk the Earth again whenever he chooses.


Description

See illustration.


Personality

The Interloper is a gruff hermit with the wisdom of untold ages. He disliked mingling with mortals.

Thus it would take a great battle, or something catching what remains of his curiosity, to have him reveal himself to the world like he did with the Defenders.


DC Universe History

The Interloper might be a New God from Genesis who “retired” to Earth and other planets, not taking side anymore in the conflict with Apokolips.

In any case, he could be used either as a mentor for a group of your choice. Or he could be the GM’s ace in the sleeve when some huge, unknown menace suddenly appear. The Interloper would appear out of nowhere to fight it for some unclear reason.


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Game Stats — DC Heroes RPG Print Friendly

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Interloper

Dex: 07 Str: 11 Bod: 12 Motivation: Hermit
Int: 07 Wil: 10 Min: 10 Occupation: Hermit
Inf: 08 Aur: 07 Spi: 10 Resources {or Wealth}: 003
Init: 020 HP: 060

Powers:
Aura of fear: 08, Awareness: 09, Cold immunity: 07, Damage capacity: 08, Density increase: 02, Energy blast: 13, Flame immunity: 07, Flight: 10, Gravity decrease: 02, Growth: 01, Invulnerability: 22, Matter Manipulation: 06, Mental illusion: 08, Mind blast: 03, Regeneration: 05, Running: 05, Sealed systems: 16, Systemic antidote: 12, Telekinesis: 08, Telepathy: 05, Teleport: 30

Bonuses and Limitations:

  • Aura of Fear might be dependent on the cloak he wears (-?).
  • Density Increase and Growth are Always On and Already Factored In (-1).
  • Flight is often used to simulate Air Walking and water walking (+0).
  • Mental Illusion can only be used to modify the Interloper’s appearance (-3).
  • Mind blast can only be used to destroy an individual’s memories about the Eternals (-0), and is Always On unless the Eternal specifically concentrates (-0).
  • Teleport is Fatiguing, EV is equal to range in AP (-3).

Skills:
Occultist: 09

Advantages:
Languages (many), Immortality, Scholar (Dragon of the Moon), Misc : can join the Uni-Mind (10 pts).

Connections:
Eternals (Low), Merlin (High), King Arthur (Low), Titanian Eternals (Low).

Drawbacks:
SIH of the Dragon of the Moon.


Design notes

Assumptions for this writeup include : that he had telepathy ; that he gets to add Scholar (Dragon of the Moon) to his Awareness when events regarding the dragon happen ; and that the training he gave Manslaughter was based on a variant of the memory-destroying ability the Eternals have, but adapted to Manslaughter’s psi potential.


By Sébastien Andrivet.

Source of Character: Defender comics (Marvel Universe).

Helper(s): Chris Cottingham, Jackson.

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