Iress (Negation Crossgen comics)


Power Level:
Game system: DC Heroes Role-Playing Game


Crossgen was one of the new super-hero comics publishers that emerged during the 1990s.

But that was years after the big wave with Image, the Ultraverse, Dark Horse Heroes, etc.. Crossgen started in 1998.

Like most such new shared super-universes it was interesting, had potential, and was ultimately short-lived.

Negation was published starting in 2002 and ran for 28 issues.


  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives:
  • Group Affiliation: None.
  • Base Of Operations: Mobile.
  • Height: 5’8” Weight: 130 lbs.
  • Eyes: Blue Hair: Brown


Powers and Abilities

Being half-First, Iress possesses some power, although nowhere near Evinlea’s level.

  • She’s stronger and more durable than she appears.
  • She can regenerate from most damage, although can allow certain scars to remain if she wishes.
  • She can project blasts of an unidentified form of energy.
  • She can communicate telepathically.
  • She can freeze targets in their tracks with her mind.


The daughter of a member of House Dexter of the First and a mortal, Iress was abducted to another universe. She found herself stranded on a planet with 99 other individuals from various parts of his own universe. She was now in the Negation Universe, and the locals referred to her provenance as the Bright Universe.

One of the powerless prisoners, Kaine, convinced them that they had been brought there for testing by hidden observers. The prisoners agreed to follow his lead. His lead led their captors to bringing them into the prison proper, where they underwent further lethal testing.

Allowing Kaine to again take the lead, they broke out of the prison and seized a craft. Iress was aboard when it lifted off before most of the prisoners were aboard, its automated systems taking over.


He is the law

Days later a group of other escapees stumbled across them on a lifeless planet. Evinlea immediately attacked them for their perceived abandonment. The conflict was soon ended when cooler heads discussed the matter.

Before they could decide on their next course of action, they were attacked by Lawbringer Qztr, one of the elite of the Negation. After easily handling even Evinlea, the Lawbringer apparently slew Javi. Qztr was distracted from killing them when he discovered baby Memi to be completely immune to his attacks, and abducted her, taking her to the Negation god, Charon.

Kaine rallied the others into agreeing to rescue Memi. But their path led them into conflict with the Clarion Battle Group under the command of General Murquade.

Evinlea and Iress surrendered to the Battle Group as a ruse to acquire information. Evinlea then ingratiated herself to Murquade by apparently betraying Iress, claiming she was willing to trade the location of the others in exchange for a way home.

Clarion call

When Murquade contacted Charon to relay the offer, they could see Memi with him. Evinlea immediately sent a telepathic message to Kaine, which Murquade and Charon unfortunately overheard.

Iress delivers a big energy blast

When Murquade threatened retaliation, Evinlea feigned concern that Iress should take none of the blame. This prompted Murquade to shoot Iress in the face. Before he could do anything to Evinlea, the Battle Group came under attack from the Australians it had been hunting.

Taking advantage of the confusion, Evinlea found a portal back to her universe in the ship. But Iress destroyed it before she could use it. Iress rebuked her for her betrayal of Memi, and kept the scar Murquade’s attack had left her with as a memory of this. That was even though her half-First blood would allow her to heal it.

Breaking off

Rescuing Memi and Gammid, although the Australians were killed and Kaine was missing for a short while, the escapees fled the homeworld. When they heard from Kaine soon after, they had to stop at a nearby planet to try and acquire some tech to get to him faster than their ship would currently travel, as they’d be unlikely to get to him in time as it was.

Iress' scarred face

They rescued Kaine, and he convinced them to try and help free the resistance leader, held in a secure prison facility. The mission cost Matua his life, further embittered some of the escapees against Kaine.

While re-supplying on a remote planet, they were attacked by agents of Charon, led by a former escapee, Javi. The battle cost the lives of Javi and Gammid, and left most of the escapees tired of their flight, and of Kaine leading them on an apparently impossible crusade against the Negation.

Iress was among the escapees who decided to find a quiet planet where they could try and make lives for themselves.


Quiet and loyal, Iress was initially lacking in confidence, overwhelmed by her new circumstances, and particularly nervous of Evinlea.

Her irritation with the First eventually got the better of her, though. She proved a capable fighter when her powers became usable in the Negation Universe, helping her colleagues however she could.


Evinlea: “The blood of my people flows in your veins, Iress. You should have healed long ago.”
Iress: “The wound will heal, Evinlea. The day you take responsibility for causing it, and not a moment sooner.”

DC Universe History

A collection of refugees from the mysteriously vanished New Genesis and Apokolips found a new planet on which to live together in an uneasy truce, where they renamed themselves ’The First‘.

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 06 Str: 07 Bod: 08 Motivation: Responsibility of Power
Int: 05 Wil: 05 Min: 05 Occupation:
Inf: 05 Aur: 05 Spi: 06 Resources {or Wealth}: 003
Init: 016 HP: 035

Energy Blast: 08, Invulnerability: 12, Mental Freeze: 06, Regeneration: 01, Telepathy: 06

Bonuses and Limitations:
Regeneration may be prevented from healing wounds at will (+0).

None demonstrated.

Language (Negation), Slowed Aging.

House Dexter (Low)

Involuntary Exile, Mistrust.

Previous Stats

When she first arrived in the Negation universe, her powers were subject to the wild energies of the place until she became used to them.

During this time, any attempt to use a Power (or Ritual) runs the risk of a Catastrophic Burnout, with the Burnout of an offensive Power resulting in Area Effect (1 AP Range) Energy attack centred on the character at the AP level of the Power, to which they are also subject.

This Burnout need only be bought off from the character’s highest Power to remove it from all, at half the cost of buying off a regular Burnout. This was eventually removed for her by Gammid.

She only gained the Exile and Mistrust Drawbacks, and the Language Advantage in the Negation universe.

By Gareth Lewis.

Source of Character: Crossgen.

Helper(s): wikipedia, the_black_adam.