Ironstar (DC Heroes RPG)


Power Level:
Game system: DC Heroes Role-Playing Game


This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.


  • Real Name: Ariadne Stark.
  • Marital Status: Single.
  • Known Relatives: Ted Stark (Ironstar I, father), Maria Knight Stark (Phantasma, mother).
  • Group Affiliation: None.
  • Base Of Operations: Mobile.
  • Height: 5’11” Weight: 145 lbs.
  • Eyes: Green Hair: Black


Powers and Abilities

Ironstar has the ability to instantaneously form ambient energy into a solid staff.

She is an accomplished combatant, staff fighter and scientist.

She also wears a dark grey suit of powered armor, which she built with the help of her father. The armor provides her with:

  • Enhanced strength.
  • A protective force field
  • Flight capabilities.
  • Infra-red imaging.
  • Radio wave monitoring and communications.


Ariadne is the daughter of the first Ironstar. He was Ted Stark, a millionaire inventor who built a high-tech staff with which he started adventuring as Ironstar. During one of his early adventures he came into contact with radiations from a meteorite which granted him the ability to encase himself in a dark grey metallic armour.

Ted Stark met and married fellow adventurer Phantasma, Maria Knight. They became involved with other powered heroes in a secret society called The Society.

Like other children of The Society members, their daughter Ariadne was educated and raised to follow in their footsteps as a superhero. During her adolescence her power to form a staff of energy surfaced. She designed, with the help of her father, a suit of armour, modelled on her fathers, using some of the technology which went into his staff.

She has recently become active using the identity of Ironstar, but has found reason to question the intentions of The Society.


Level-headed and calm under pressure.

While she is friendly and approachable, her upbringing has made her slow to form new attachments, and she can be somewhat guarded and slow to trust more than casual acquaintances.

Game Stats — DC Heroes RPG

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Ironstar II

Dex: 07 Str: 04 Bod: 05 Motivation: Responsibility of Power
Int: 06 Wil: 06 Min: 05 Occupation: Superhero
Inf: 06 Aur: 06 Spi: 06 Resources {or Wealth}: 006
Init: 023 HP: 050

FORCE STAFF [STR 08 BODY 08, Energy Blast: 12].

Bonuses and Limitations:

  • Energy Blast has No Range (-1).
  • Energy Blast has no AV (-1 or -0 depending on house rules).
  • Misc (5 pts): The staff can be created and uncreated at will by Ironstar.
  • Misc(5 pts): The staff is treated as a Power, not a Gadget, and may be affected like any other power (e.g. neutralised).
  • Misc(5 pts): The staff is composed of energy and may be affected by powers which affect energy (e.g. Energy Absorbtion)].

Acrobatics*: 07, Gadgetry*: 06, Martial Artist*: 07, Scientist*: 06, Weaponry (Melee): 10

Lightning Reflexes, Iron Nerves.


Secret Identity.

ARMOR [/STR/ 07 /BODY/ 08, Flight: 10, Force Field: 05, Radio Communications: 15, Thermal Vision: 05, R#2].

By Gareth Lewis.

Source of Character: Homemade Amalgam  of Ironman and Starman.

Helper(s): Heromachine software for illustration.