Jackhammer (DC Comics) (Demolition Team) raising his weapon

Jackhammer

(Demolition Team member)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Everything is explained in the character profile for Rosie of the Demolition Team. Which you thus should read first, podner.


Background

  • Real Name: Hammersmith (first name unrevealed).
  • Marital Status: Unrevealed.
  • Known Relatives: Jackson Hammersmith (aka Jackhammer I, brother).
  • Group Affiliation: Demolition Team.
  • Base Of Operations: Houston.
  • Height: 5’8” Weight: 210 lbs.
  • Eyes: Blue Hair: Brown


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Powers and Abilities

Jackhammer wields a jackhammer-like powered melee weapon.

He seems to have a knack for wrecking the right things to inflict widespread damage when the DTs are on a rampage. While he’s arguably the least skilled of the bunch, he contributes to more than his share of destruction.


History

See Rosie’s entry.

Jackhammer actually has a tiny bit of individual backstory. He’s the brother of Jackson Hammersmith, an obscure supervillain who also bore the name Jackhammer.

The Demolition Team (DC Comics) makes its entrance

Click for a larger version.

There is no known relationship, however, with super-obscure villain Jackhammer III, a member of Metropolis supervillain team the Toolbox.

Jackhammer was seen again more recently. He appeared to have retired and grown dependent on narcotics manufactured by one Doctor Grass.


Description

While his jackhammer is on his speech “shakes” from the vibration, as in the quote.

Rosie introduces her Demolition Team (DC Comics)


Personality

A guy with a quasi-Texan accent and quasi-Texan phrases. Like the others he has a bit of a temper.


Quotes

(With his jackhammer on) “S-s-smooth m-m-move, p-p-podner ! B-b-but th-th-there w-w-won’t b-b-be any p-p-place l-l-left t-t-to r-r-run o-o-once w-w-we s-s-spread th-th-these v-v-volatile ch-ch-chemicals around —!”



Game Stats — DC Heroes RPG

Tell me more about the game stats

Jackhammer

Dex: 03 Str: 03 Bod: 03 Motivation: Mercenary
Int: 03 Wil: 02 Min: 03 Occupation: Mercenary
Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 004
Init: 011 HP: 010

Skills:
None demonstrated.

Advantages:
Familiarity (Industrial demolition, wildcatting scene).

Connections:
Demolition Team (High).

Drawbacks:
None demonstrated.

Equipment:

  • DT UNIFORM [BODY 05, Flame immunity: 01]. Rosie’s costume, or at least her gloves, seemed to have heat insulation properties (she could handle red-hot rivets without any discomfort) so I’ve liberally assumed a little bit of Flame Immunity for the uniforms of the whole gang. The UNIFORMS’s Helmets have a BODY of 05 (though they can only protect against attacks on the top of the head) and might have Radio Communications.
  • Jackhammer [BODY 10, Claws: 09]. This can be used as a normal jackhammer, using the side handles — or as a sort of enormous katar, using the central grip. This implies that this weapon is very light. How it works is unclear – sometimes it seems to have the effects of an ordinary jackhammer, sometimes like those of a powerful jigsaw. Presumably it emits some sort of adjustable disruptive energy field, like ’vibro-swords’ in some science fiction universes.

Design notes

This is the second take on the DTs. This time around I’ve decided not to use the material in Mayfair’s Green Lantern sourcebook, since first edition standards and statting conventions were just too different from current practice – especially for very low-end thugs like the DTs.

By Sébastien Andrivet

Source of Character: DC Universe (Green Lantern)