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Jeremiah Rainmaker


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.


Background

  • Real Name: Jeremiah Rainmaker.
  • Marital Status: Single.
  • Known Relatives: Several bastard children, Ezekial Rainmaker (Father, deceased).
  • Group Affiliation:  ?
  • Base Of Operations: A western state.
  • Height: 6’4” Weight: 185 lbs.
  • Eyes: Grey Hair: Greying black


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Powers and Abilities

Jeremiah Rainmaker has the power to control the weather. He’s also surprisingly strong for such a beanpole.

However, he’s all punch and no staying power. Even only modestly powerful blows by superhero standards are enough to put him down for the count with one punch.


History

The Rainmaker men have wandered west of the Mississippi for as long as White men have settled it. They have used their hereditary power to offer drought stricken farmers the rain they need, and they’ve generally been very welcome visitors.

However, the current Rainmaker, Jeremiah, is a bad seed. He’s a lecherous, brawling drunkard. And he has turned the family trade into what verges on an extortion racket. When he shows up, you give him what he wants, whether it’s money, booze, to stay in the best house in town, or your daughter. Or you suffer drought, flood or tornado.

Despite this, the towns he serves and victimises are too dependant on his power to do anything about him. Without a Rainmaker, they could easily dry up and blow away.

Still, they look forward to a hoped for day when one of his bastard offspring manifests the power and they can be rid of him. Until then they’ll protect him from any consequences for his actions.


Description

A tall, gaunt man with blood-shot eyes, and a leathery, deeply lined face despite not really being all that old. He usually dresses in an old fashioned rain slicker that belonged to his forefathers.


Personality

A spiteful lout who thinks he deserves to have anything he wants for the asking, and will make sure that anyone who tries to balk him pays. He enjoys beating people up with his hands, but if he starts losing, he cuts loose with the weather.


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Jeremiah Rainmaker

Dex: 05 Str: 05 Bod: 03 Motivation: Psychopathic?
Int: 04 Wil: 05 Min: 05 Occupation: Rainmaker
Inf: 07 Aur: 03 Spi: 03 Resources {or Wealth}: 005
Init: 018 HP: 030

Powers:
Weather Control: 09, Fog: 09

Bonuses and Limitations:
Weather Control has no AV.

Skills:
Accuracy (Weather Control): 11, Charisma (Intimidation)*: 07, Martial Artist (Assault, Battery, Blocking): 05

Advantages:
Area Knowledge (A western state), Locally Feared (In a western state).

Connections:
Biker gang (High), Local government in his territory (High).

Drawbacks:
SIA: Booze, SIA Vengeance, Oblivious.


New Advantage: Feared

(50 points to be generally feared, 25 to be feared in a specific area or by a specific group.)

A character with this advantage is feared among the citizenry to the point he can use an Intimidation manuever to persuade people to do things for him.

By David Johnston.

Source of Character: Original.

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