This is the second half of this article.
So you, the master of unlocking, should first read the first half of the Jill Valentine character profile.
History (part 4)
Jill wound up joining the Bioterrorism Security Assessment Alliance.
This UK-based anti-bioterrorism watch group and private military contractor received its funding from several pharmaceutical giants.
However the BSAA was overshadowed by the US’s Federal Bioterrorism Commission. It was largely relegated to an observer role. This never sat well with BSAA’s director Clive O’Brian, who suspected that the FBC (or at least someone inside the organization) was actually arming terrorists.
To uncover the truth, he needed the highest secrecy. And playing this close to the chest meant using deceptive practices with his own agents.
The floating city
Valentine and her new partner Parker Luciani were dispatched to the ruins of Terragregia. This high-tech floating city off the coast of Italy had been destroyed years earlier in a terrorist attack.
Dead sea creepers, an aquatic BOW, had been washing up on the coast. Which meant something likely was afoot on the island.
Their investigation turned up a vial that had originated from the Queen Dido. It was one of the three ships once used by Il Veltro, a bioterrorism group. But the Dido had already been sunk by the FBC.
Meanwhile, O’Brian fed Jill and Parker false information. He reported that Chris and his partner had been abducted in Finland, and were now being held somewhere in the Mediterranean.
Jill and Parker located the Queen Zenobia, another of Il Veltro’s boats. It had been overrun with the infected. While investigating they found an unconscious FBC agent – as well as a room with an Il Veltro flag
But before they could go over that, they were knocked out by a mysterious man in a gas mask.
Treachery and treason
Once they woke up the pair continued their investigation. But they were bested by this mysterious figure at every turn.
The ship caught fire, and O’Brian relayed that Chris and his partner had escaped. He stated that they were headed towards the third and final boat – the Queen Semiramis.
Upon rendezvousing in the ship’s casino, the mysterious figure stepped forward.
It was Raymond Vester, one of O’Brian’s men. He had been acting as a mole within the BSC. His job had been to steer the group towards the truth. He was to see how they reacted – to assess whether they were trustworthy.
Before he could reveal any more, Vester was shot by Chris’s partner, Jessica Sherawat. Ms. Sherawat was the actual mole within the BSAA.
Vester’s life was saved by his concealed ballistic vest, but he feigned his death.
Attack the FBC
Jill and Chris once again teamed up. They were able to fight their way to the back of the ship. There, they encountered the FBC director Morgan Lansdale.
Lansdale had been the driving force behind researching the T-abyss virus they were currently dealing with. He also had provided Il Veltro with the ships and BOWs to launch their attack on Terragrigia. Once that was done, Lansdale had released the virus aboard the Il Veltro ships, wiping them out.
In so doing, he had gained invaluable data and new BOWs. This could be sold on the black market for a fortune.
Lansdale triggered the ship’s self destruct mechanism to cover his escape. Jill and Chris made it to a BSAA rescue helicopter before the explosion. But they were then attacked by a Malacoda, a whale that was mutated by parasitic worms (!). They eventually slew it.
Under the waves
The only ship left was the Queen Dido. While it had been sunk, it could still be examined.
After diving in, Valentine and Redfield found that a section of the ship held a pocket of breathable air.
They came upon the Il Veltro’s leader Jack Norman. He had infected himself with the virus, and they were thus forced to kill him to retrieve the evidence that they needed. It was recordings of Lansdale meeting with the terrorist organization – and providing them with the virus and BOWs.
They shared this info with the authorities. Lansdale was arrested by his own men.
The BSAA was then reorganised by the United Nations, and beefed up to have more of a global reach. Valentine and Redfield happily accepted positions as special operatives.
Story trailer for the Terragregia and Mediterranean events, in Resident Evil Revelations.
History (part 5)
In 2006 the duo was dispatched on a high-profile mission. They were to capture Dr. Oswell E. Spencer, the former CEO of Umbrella.
Spencer had been the target of a huge global manhunt. But so far, he had evaded justice.
Jill and Chris had been sent in to raid one of his estates. They hoped that, beyond the mission’s formal objectives, they’d find information about the whereabouts of Albert Wesker.
The Spencer Mansion Raid (Resident Evil 5 Prolog)
Like in pretty much every other game, they encountered yet another house of horrors. His dungeon held prisoners who had been experimented on and either died or were left for dead.
They also had to fight their way through “Blob” BOWs.
When entering the main hall they found the bodies of Spencer’s bodyguards. And upon entering the library they found Wesker standing over the corpse of the recently murdered Spencer.
Chris had always taken his old commanding officer’s betrayal more personally. He recklessly charged Wesker. But the superhumanly fast villain had the upper hand. He beat Chris senseless, then started to strangle him to death.
Jill, out of options, rushed Wesker. Her poorly timed attack sent both her and the villain through a window and off a cliff.
The BSAA searched for days, but were unable to recover a body for either of them.
Chris sunk into a deep depression and took an extended leave of absence.
Both Valentine and Wesker were officially considered dead by the end of the year.
Wesker had indeed survived the fall, likely thanks to his enhancements. He kept Jill alive as well, albeit in a comatose state.
He was now working with Tricell. They based him in secret lab located in the free Kijuju region, in Africa.
The lab’s main focus was on a Progenerator BOW offshoot called the Uroboros. The variation was quite potent, but almost all test subjects died. Until Tricell researchers could get that under control, it wasn’t sellable.
Jill was carelessly thrown in as a test subject. She likely would have died, but something miraculous happened.
Becoming Wesker’s Puppet
Jill had previously been infected by the Nemesis, and injected late in the process with the antidote. The T-virus wasn’t completely gone, but mostly dormant. It essentially became a part of her immune system, efficiently fighting further infestation.
Ms. Valentine was therefore useless as a Uroboros test subject. But the antibodies in her blood held the key to dramatically reducing the lethality rate in other test subjects. Which would finally make them viable.
Jill was now too valuable to be let go from the project. But Wesker wanted her to be mobile if the need arose. He doped her up with a new drug called P30 which would give her enhancements and keep her loyal to him. An injector was strapped to her chest, its constant doses keeping her compliant.
The Kijuju Incident (Resident Evil 5)
(RE5 is infamous for its terrible racial imagery. With a White cop coming to Africa to mow down hordes of animalistic, zombie-like Black folks. Let’s pinch our nose and summarise the core plot points.)
The entire Kijuju area was a testing field for some of the nastier BOWs the lab cooked up. For instance, the local Ndipaya folks were infected with a Las Plagas Type 3 parasite by Tricell to serve as guards.
Jill was tasked with escorting Ricardo Irving, a Tricell operative, on his various dealings in the area. But one sale Irving set up was thwarted by BSAA agents. Jill infected a man, turning him into a monster to cover Irving’s escape. The creature killed the BSAA team.
Irving and Valentine relocated the meeting, but the customers had gotten cold feet. Irving released a bunch of BOWs to rampage. That was both to demonstrate their deadliness and further cover up his tracks.
The BSAA was forced to reevaluate the situation in Kijuju. They sent in one of their top operatives – Chris Redfield. Chris was partnered with agent Sheva Alomar, and the hunt began.
They almost caught Irving in his oil fields, but Jill used smoke bombs so he could escape. However, she then made it clear to Irving that her orders were to kill him rather than let him be captured by the BSAA. This drove him to detonate the oil fields, to try to kill Sheva and Chris.
This didn’t work. Cornered, Irving resorted to one very dangerous last ditch effort to evade capture. He injected himself with a Dominant Las Plagas egg.
Chris and Sheva of course killed him after a hectic battle. Then they kept pursuing Jill who had escaped in the chaos of the battle.
They managed to track her to a series of caves and after a bit of exploration they were confronted by Jill and Wesker.
Just say no
Ever the evil mastermind, he watched from a ledge while Jill engaged Chris and Sheva. He knew that Chris wouldn’t kill his former partner and thought that it would be ironic if he died by her hand.
In true villain fashion, he then left to attend a meeting while the fight was still raging.
But the battle didn’t quite go as planned. Chris deduced that Jill’s odd chest plate was controlling her. He and Sheva eventually managed to hold her down and rip the device off her. Jill reverted to her old self.
As she was too weakened, Sheva and Chris left her behind.
Jill was evacuated by Captain Josh Stone, another operative assisting Redfield. But at Jill’s insistence, the medical helicopter rerouted to follow Chris and Sheva. The pair was chasing Wesker to an oil tanker.
They arrived just in time to witness Chris and Sheva battling a giant mutated Wesker. He had injected himself with the Uroboros Virus and was tearing the boat apart.
In typical RE fashion Jill and Josh dropped down a couple of rocket launchers. Chris proceeded to blast Wesker to hell.
In the aftermath of all this, Ms. Valentine was forced to endure an extended stay in a top-secret hospital. Her exposure to the viruses made her a one of a kind – and valuable in combatting its effects.
While there she got in touch with her former teammate Barry Burton. Jill vented her frustration about how bored she was being cooped up inside a hospital. She yearned for the days when she was back in the field.
This opened the door to a larger conversation. And eventually led to Barry getting an invite to the BSAA which he graciously accepted.
Jill’s standard outfit is a pair of blue assault pants with a light blue formfitting shirt and body armor. This is completed with a blue beret on her head.
In addition to her S.T.A.R.S. uniform in the first game, Jill’s alternate casual outfit consisted of a cropped black t-shirt and jeans.
In Resident Evil: Director’s Cut, she wore a sleeveless blouse with jeans and boots as a default outfit in the game’s Arranged Mode. The Saturn version of the first game also featured Jill in an alternate version of her S.T.A.R.S. uniform.
In pre-remaster Resident Evil 3, she wears a blue tube top, black leather mini-skirt and a white sweater wrapped around her waist as her default outfit. This is the outfit worn by Sienna Guillory in the second film, and is worn by Jill in Under the Skin.
She has a total of five alternate outfits (eight in later versions), including her original S.T.A.R.S. uniform, an outfit that makes her resemble Regina (the heroine of the Dino Crisis series), a police uniform, a biker outfit, and a disco outfit.
The Dreamcast and PC versions of Nemesis also featured two additional costumes not seen in the other versions.
One was an outfit similar to her default outfit, however, the top was a blue sleeveless turtleneck with a denim skirt and black boots. The other outfit had the same color-scheme as the default, but instead of being a tube top and skirt, it was a blue blouse and black pants.
The Resident Evil remake for the Gamecube featured her standard Resident Evil 3 outfit and a new military outfit modeled after Sarah Connor’s outfit from Terminator 2: Judgment Day.
In Resident Evil: Deadly Silence (the Nintendo DS port of the original), Jill gets to wear her original casual outfit, as well as a revealing policewoman uniform in the game’s “Rebirth” mode.
During the original games’ conception, Jill is notorious for going through more changes in her appearance than any other character.
In the remake of Resident Evil, Jill’s face was based on Sasha Zotova ’s.
In later games she starts wearing the leather body suits that are currently all the rage with female operatives such as Black Widow. She also curiously sports blonde hair which is a bit of change from her natural dark brown.
Jill is a strong and professional operative.
She is rather friendly with her teammates, but at the same time she is also a bit standoffish. She mostly focuses on getting the job done. And of course saving lives and generally doing the right thing.
Generally speaking it does take a long time for her to develop close personal friendships, like she eventually does with Chris and Barry.
She and Chris have an extraordinarily strong kinship together. They’ve been through so many life and death situations before and therefore trust each other implicitly.
Their relationship is strictly platonic. Like so many other Capcom characters she just another one that doesn’t seem to have much interest in romantic endeavors.
“What IS it ?” (To Barry when they find a blood puddle while looking for Chris)
“Watch out, it’s a monster !” (To Barry during the “What IS it?” conversation when a zombie enters the room. Done rather cheesily I might add.)
“It was Racoon City’s last chance… and my last chance… my last escape…” (A note that she had written at the beginning of RE3 and later found in the wreckage of her apartment.)
“You want STARS ? I’ll give you STARS !” (Kills Nemesis.)
“What ? Keep dreaming !” (To Carlos after he says “Wait, you wanna ask me out ?”.)
“The end of Umbrella is just a question of time.”
“I couldn’t control my actions, oh god but… I was still aware. Forgive me.” (After being freed from Wesker’s control.)
DC Universe Adaptation
(This section proposes ways of using this character in DC Universe stories).
Sure drop her and the rest of the team right in. The whole Umbrella conspiracy would work well with a lot of the lower powered military types and other black ops organizations in the DCU.
Aside from that, her thief skills make her a bit easier to drop anywhere into detective style campaigns. They also make it seem more likely for her to rub elbows with some of the other characters with criminal backgrounds.
Her origin story was never really given. So giving her ties to some characters with thief skills isn’t out of the question.
DC Heroes RPG
As with most Resident Evil protagonists, Jill’s stats considerably increase as the stories become more spectacular.
Jill Valentine (RE5, Wesker-enhanced)
|Dex: 09||Str: 03||Bod: 04|
|Int: 06||Wil: 06||Min: 06|
|Inf: 05||Aur: 05||Spi: 06|
|Init: 024||HP: 060|
Systemic antidote*: 04
Bonuses and Limitations:
Systemic antidote only appears against an unclear range of T-Virus variants. Jill acquires this power after she’s stabbed by Nemesis.
Acrobatics*: 09, Artist (Piano): 03, Detective (Clue analysis, Law, Police procedure)*: 06, Martial Artist: 06, Medicine (First aid): 04, Thief (Concealment, locks and safes, stealth): 05, Weaponry (Firearms, melee, heavy): 07
Claire Redfield (High), Barry Burton (High), Carlos Oliveira (High), Anti-Umbrella resistance group (Low).
Credentials (BSSA, Medium), Double Jointed, Iron Nerves, Intensive Training, Lightning Reflexes, Schtick (Packhorse), Sharp Eye.
Responsibility of Power.
Jill only gained the Double Jointed Advantage, higher DEX and crazy Acrobatics Skill that allowed her to parkour circles around Chris and Sheva after being controlled and enhanced by Wesker.
It’s unclear whether she retained them. I’d say yes since they were demonstrated in her last fight.
If you want an up-to-date version of Jill without the Wesker enhancements, go ahead and drop her DEX to 07 and lose the Acrobatics and Double Jointed.
Jill Valentine (Classic)
|Dex: 05||Str: 02||Bod: 03|
|Int: 05||Wil: 05||Min: 06|
|Inf: 05||Aur: 04||Spi: 06|
|Init: 019||HP: 035|
Artist (Piano): 03, Detective (Clue analysis, Law, Police procedure)*: 05, Martial Artist: 05, Medicine (First aid): 02, Thief (Concealment, Locks and safes, Stealth): 04, Weaponry (Firearms, melee, heavy): 06
Claire Redfield (High), Barry Burton (High), Carlos Oliveira (High), Anti-Umbrella resistance group (Low).
Iron Nerves, Lightning Reflexes, Sharp Eye.
Responsibility of Power.
Jill has some core equipment, plus weapons that she finds on-site. Here we’ll use the versions in the remastered games.
She has a high carrying capacity compared to other characters, so she often has more weapons.
- Lock Pick Set [BODY 02].
- M9 bayonet [BODY 04, Enhance (EV): 01 (Cap is 06), Descriptor: Piercing, Slashing, R#02]. A last-ditch combat knife. Unless you’re one of those player doing knife-only demo runs.
- “Samurai Edge” Beretta 92FS 9mm pistol [BODY 03, Projectile weapons: 04, Ammo: 15, R#02]. S.T.A.R.S. operatives are issued this customised 9mm pistol. Some including Jill, had it further personalised – hers has a light blue logo on the grip, and wooden parts might be tigerwood.
- Zippo [BODY 02 Flame Projection: 00, R#3. She also carries lighter fluid that can up the Flame Projection to 02, but has range of Touch only].
Other equipment, with stock stats
Most weapons Jill can get have stock stats from the Weapons Locker articles. Except for non-canon New Game Plus weapons such as the Infinite Rocket Launcher.
You can also check the Leon Kennedy character profile to see what typical Resident Evil guns are.
Jill will often quickly procure a riot gun such as a Winchester Model 1897, a Mossberg 500 or a Remington 870. These are typical pump-action shotguns – [BODY 04, Shotgun Blast (Range 03): 06, Ammo: 07, R#03, Recommended STR: 02, Drawback: Very Long Reload].
In RE3 Jill will often scrounge up a Desert Eagle in .44 magnum, but the usual stats — [BODY 03, Projectile weapons: 05, Ammo: 09, Rec. STR 02, R#03] — are fine for it. And the Glock 19 she uses to replace her lost Beretta has the exact same stats as the Beretta.
As a BSAA agent, in Revelations, Jill uses a H&K MP5A3 submachinegun, or a H&K G36V shortened barrel assault rifle. Her normal handgun also becomes a Beretta Px4 Storm with an underbarrel laser sight.
The standard Colt Python .357 magnum in Revelations also has normal stats, unless the exaggerated magnums in other RE games. Speaking of which…
Other equipment, with unusual stats
Two classic Resident Evil handguns do not have stock game stats :
- The huge .44 magnum revolver (such as Barry’s “Silver Serpent” customised gun, or the Pale Rider in Revelations) is impossibly powerful – [BODY 04, Projectile weapons: 08, Range: 05, Ammo: 06, Rec. STR 03, R#02, Advantage: Edge (Projectile Weapons)].
- A Chiapa .22 magnum derringer is also impossibly powerful – [BODY 02, projectile weapons: 07, Range: 03, Ammo: 02, Rec STR 02]. The trick is, there’s only one round left for it in the entire game.
In a Jill playthrough there also exists a fictional six-shot revolver-action grenade launcher with fictional ammunition types.
[BODY 04, Range: 07, Ammo: 06, R#03], firing:
- Explosive rounds [BODY 01, EV (Area of Effect 0 APs): 07, R#02].
- White phosphorus round [BODY 01, Fog: 03, Flame project: 07, Grenade drawback, Bonus : Flame project and Fog are Combined (Flame project is active thorough the Fog), R#03].
- Acid round [BODY 01, Fog: 03, Acid: 07, Grenade drawback, Bonus : Flame project and Fog are Combined (Acid is active thorough the Fog), R#03].
- Freeze rounds [BODY 03, Fog: 03, Paralysis: 07, Grenade drawback, Bonus : Flame project and Fog are Combined (Paralysis is active thorough the Fog), R#03].
Under Wesker’s control, she used paired Skorpion vZ61. These have normal machine pistol stats, but with an impossibly high magazine capacity [BODY 03, Projectile weapons: 05, Ammo: 22, R#03, Advantage: Autofire].
Source of Character: Resident Evil.
Helper(s): Wikipedia, Sébastien Andrivet, IMFDB .